David Cernat
cc25612b8d
Add OpenMW commits up to 18 Sep 2019
...
# Conflicts:
# apps/openmw/mwclass/container.cpp
# apps/openmw/mwclass/door.cpp
# apps/openmw/mwmechanics/security.cpp
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/miscextensions.cpp
5 years ago
Evil Eye
32de86d114
merge master
5 years ago
Evil Eye
7c8b82f45c
move locking behaviour to cellref
5 years ago
Andrei Kortunov
85bb4a76f6
Improve faction items handling (bug #5164 )
5 years ago
Andrei Kortunov
4a6d2cbaff
Do not allow player to take items from evidence chests (bug #3609 )
5 years ago
Capostrophic
6b74630f6e
Preparation work
...
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
5 years ago
Evil Eye
a86a8ecc0e
Allow locking/picking just about everything
5 years ago
Evil Eye
56b6a7ada4
Fix #5155
5 years ago
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
5 years ago
David Cernat
ca67587b89
Add OpenMW commits up to 5 Sep 2019
...
# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
Andrei Kortunov
c9deb1b325
Generate sCrimeMessageReport only once per frame (bug #5012 )
5 years ago
Capostrophic
c89c14bb68
Rename objectOpened() to make its role more clear
5 years ago
Capostrophic
8317dc0709
Make sure failed pick/trap attempts are a crime (bug #5149 )
5 years ago
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
...
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
5 years ago
David Cernat
190c404b38
[Client] Calculate spell success in more appropriate place
...
Previously, creatures with fast spellcasting animations would cast their spells before their success had actually been calculated, causing them to fail.
5 years ago
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
5 years ago
elsid
16170131b7
Add enum type for door state
5 years ago
David Cernat
9350e1d484
[General] Split up Attack packets into Attack and Cast ones
...
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
5 years ago
David Cernat
353e7d530a
Add OpenMW commits up to 18 Aug 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
ed05125f6a
Add OpenMW commits up to 2 Aug 2019
...
# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
5 years ago
David Cernat
b57c0bcafe
Add OpenMW commits up to 6 June 2019
...
# Conflicts:
# apps/openmw/mwgui/hud.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/waitdialog.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
5181c601c0
Add OpenMW commits up to 2 May 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/statsextensions.cpp
5 years ago
David Cernat
f671c0bddc
Add OpenMW commits up to 1 Apr 2019
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/trainingwindow.cpp
# apps/openmw/mwgui/travelwindow.cpp
# apps/openmw/mwgui/waitdialog.cpp
5 years ago
David Cernat
8729c3c5e3
Add OpenMW commits up to 9 Mar 2019
...
# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# README.md
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwscript/animationextensions.cpp
# apps/openmw/mwscript/guiextensions.cpp
# apps/openmw/mwscript/miscextensions.cpp
# apps/openmw/mwscript/soundextensions.cpp
5 years ago
David Cernat
95a5607509
Add OpenMW commits up to 22 Feb 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/containerextensions.cpp
5 years ago
David Cernat
6205ff6b04
Add OpenMW commits up to 30 Jan 2019
...
# Conflicts:
# apps/openmw/mwworld/worldimp.cpp
5 years ago
David Cernat
6fdef4fd0a
Add OpenMW commits up to 1 Jan 2019
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
68886e7539
Add OpenMW commits up to 2 Dec 2018
...
# Conflicts:
# .travis.yml
# README.md
5 years ago
David Cernat
cbba81df03
Add OpenMW commits up to 14 Nov 2018
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/inventorystore.cpp
5 years ago
David Cernat
3efffe92e3
Add OpenMW commits up to 5 Nov 2018
...
# Conflicts:
# CI/before_install.linux.sh
# CMakeLists.txt
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/CMakeLists.txt
5 years ago
David Cernat
fba07194cf
Add OpenMW commits up to 29 Oct 2018
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
056591b957
Add OpenMW commits up to 14 Sep 2018
...
# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
889bcec7f8
Add OpenMW commits up to 1 Sep 2018
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/difficultyscaling.cpp
# apps/openmw/mwscript/transformationextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
84cab59057
Add OpenMW commits up to 19 Aug 2018
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/main.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/misc/debugging.hpp
5 years ago
David Cernat
0339958e21
[General] Rename Log class into TimedLog
5 years ago
Andrei Kortunov
bd18655d23
Merge pull request #2439 from Capostrophic/jumping
...
Fix jumping mechanics framerate dependency (bug #4991 )
5 years ago
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
...
Sneaking consistency fixes (bug #5103 )
5 years ago
elsid
ad05de44ae
Use 3d coordinates to detect stuck
...
To able water and flying creatures move to player going up or down.
5 years ago
elsid
7b94183d83
Revert "Take in account actor half extents for obstacle check"
...
This reverts commit 5434e92437
.
5 years ago
Andrei Kortunov
f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
...
Allow SwimRunForward state WalkForward fallback (bug #5126 )
5 years ago
Andrei Kortunov
0afb142b8e
[Regression] restore ammo inventory sounds
5 years ago
capostrophic
99710e8f55
Allow SwimRunForward state WalkForward fallback (bug #5126 )
5 years ago
David Cernat
6160293e86
[Client] Don't clear placeholder summons in CastSpell::inflict()
5 years ago
Andrei Kortunov
6019f6507d
Corrections for extended weapon animations feature
5 years ago
Andrei Kortunov
b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
...
Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
5 years ago
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
...
Refactor weapon types behaviour
5 years ago
capostrophic
a9c4b18d38
Make sure cast chance checks mana when necessary (bug #5112 )
5 years ago
Andrei Kortunov
134631ad72
Merge pull request #2463 from Capostrophic/crit
...
Vanilla-friendly ranged crits (bug #5067 )
5 years ago
Andrei Kortunov
fcd6e915d4
Fallback for long animation groups
5 years ago
Andrei Kortunov
123ca175c8
Fallback for short weapon groups
5 years ago