Petr Mikheev
6a4fa8a8b5
Add more settings to openmw-launcher
2020-08-07 20:17:44 +00:00
Alexei Dobrohotov
eed8902380
Merge pull request #2982 from Assumeru/explain
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Comments to explain the arcane workings of Morrowind
2020-08-05 18:05:55 +03:00
Bret Curtis
2e05b5a4ee
Merge pull request #2983 from Assumeru/spell-regression
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Fix #5566
2020-08-05 09:57:47 +02:00
Petr Mikheev
ca4330f753
Tune algorithm of "auto switch shoulder"
2020-08-05 01:01:51 +02:00
Evil Eye
144a7f330f
Fix a regression that meant missing spells would prevent a save from being loaded
2020-08-04 18:28:10 +02:00
Perry Hugh
4bf24a955e
Restore Gamepad Zooming
2020-08-04 06:04:59 +00:00
Bret Curtis
1995e43b46
Merge pull request #2980 from Assumeru/heritage
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Make scripts inherit variables from the base record
2020-08-03 13:10:35 +02:00
unknown
073a7f2b2d
Comments to explain the arcane workings of Morrowind
2020-07-30 21:39:04 +02:00
Andrei Kortunov
9f349e8d91
Use more C++11 in the scripting system code
2020-07-30 20:57:25 +04:00
unknown
b39f35d805
inherit variables
2020-07-29 18:43:56 +02:00
Bret Curtis
72b63ed140
Merge pull request #2954 from Assumeru/basespells
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Mutate base records when adding/removing spells
2020-07-29 09:18:55 +02:00
Frederic Chardon
12ee42c6f3
Update mLastTopic before executing scripts. In case the script contains ClearInfoActor it erase not the correct topic.
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Other correction not linked with the bug:
- reset mActorKnownTopicsFlag at the same time as mActorKnownTopics
- don't call updateTopics in addResponse, it is already handled by the response
callback
2020-07-28 20:50:49 +00:00
unknown
e27858cfab
these were supposed to be included
2020-07-28 18:24:09 +02:00
Evil Eye
6ad20ec9c7
Mutate base records when adding/removing spells
2020-07-28 08:33:28 +02:00
Bret Curtis
ae1af0e103
Merge pull request #2972 from Assumeru/non-unique-additem
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Mutate base record when calling add/remove item on non-unique actors
2020-07-27 23:33:10 +02:00
Bret Curtis
d197e2887b
Merge pull request #2977 from Capostrophic/simplewater
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Make a horrible simple water hack less horrible
2020-07-27 01:26:44 +02:00
Bret Curtis
82a45eb6ae
Merge pull request #2976 from Capostrophic/unconscious
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Add option to always allow stealing from KO'd actors (feature #5545 )
2020-07-27 01:22:51 +02:00
Capostrophic
03f0bd3df6
Make a horrible simple water hack less horrible
2020-07-27 00:32:24 +03:00
Capostrophic
9c930e38fa
Add option to always allow stealing from KO'd actors (feature #5545 )
2020-07-26 13:10:44 +03:00
Capostrophic
cc6e4ad215
Fix pickpocketing sneaking stance check
2020-07-26 12:20:17 +03:00
Evil Eye
040a92c373
implement additem/removeitem for non-unique actors
2020-07-26 11:07:18 +02:00
Bret Curtis
21ee1ed317
Merge pull request #2973 from akortunov/refactoring
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Use more C++11 loops in game mechanics code
2020-07-25 15:43:42 +02:00
Andrei Kortunov
e6036e13b9
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
Petr Mikheev
8cdc7031f5
Support vectors in settings.cfg
2020-07-24 21:47:49 +02:00
Petr Mikheev
62c8ea373b
Fix not completely correct camera transition when switching from 1st person to 3rd person if armed.
2020-07-19 22:12:17 +02:00
Petr Mikheev
d78b227670
Fix inverted preview rotation when using controller
2020-07-19 18:21:40 +02:00
Petr Mikheev
2e6aa155a3
New settings 'preview if stand still' and 'deferred preview rotation'.
2020-07-19 18:21:40 +02:00
Petr Mikheev
9f850b6ffc
Move deferred rotation logic from renderingmanager.cpp to camera.cpp
2020-07-19 18:21:40 +02:00
Petr Mikheev
63cab4052d
Refactoring in mwrender::Camera. enum for normal/preview/vanity mode.
2020-07-19 18:21:40 +02:00
Petr Mikheev
8ac7ffc32b
Remove 'separate preview camera' and make the new behavior the default one.
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Also minor refactoring in camera.cpp
2020-07-17 22:59:44 +02:00
Petr Mikheev
4d206d2c67
Improved preview mode
2020-07-17 20:35:52 +02:00
elsid
c3b581131d
Merge branch 'third_person_fix' into 'master'
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Minor fixes for 'view over shoulder'
See merge request OpenMW/openmw!265
2020-07-17 18:11:35 +00:00
Petr Mikheev
8ac143c983
Camera can pull out after clearing obstruction instead of instant snapback.
2020-07-17 10:19:46 +02:00
Petr Mikheev
68148f5ec7
1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed;
2020-07-16 22:21:50 +02:00
elsid
9240833bda
Init sound by a single object
2020-07-15 19:46:34 +02:00
Bret Curtis
74c67218e4
Merge pull request #2968 from elsid/fix_flee_cliff_racers
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Adjust actor rotation when flee by axis x (bug #5531 )
2020-07-14 17:04:04 +02:00
Bret Curtis
e98ae3262e
Merge pull request #2969 from akortunov/scripts
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Resume failed scripts execution after game reload
2020-07-14 10:44:58 +02:00
Andrei Kortunov
b05d071e69
Resume failed scripts execution after game reload (feature #5524 )
2020-07-14 10:53:01 +04:00
elsid
b7c1c52439
Adjust actor rotation when flee by axis x
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Otherwise Cliff Racers can go underwater.
2020-07-13 20:08:37 +02:00
elsid
bcd526b706
Merge branch 'third_person_new' into 'master'
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Further improvements of "view over shoulder"
See merge request OpenMW/openmw!237
2020-07-13 09:42:19 +00:00
Bret Curtis
a5da59e840
Merge pull request #2967 from Capostrophic/casesensitivity
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Fix search filter unicode character case sensitivity
2020-07-12 22:41:24 +02:00
Petr Mikheev
383fa3d3ab
Make 'zoom out when move' configurable.
2020-07-12 21:03:18 +02:00
Petr Mikheev
173c1fdabb
Make transition in 'auto switch shoulder' smoother.
2020-07-12 20:51:38 +02:00
Petr Mikheev
51173ebcf5
Refactoring. Move all code related to 'view over shoulder' to a separate file.
2020-07-12 20:51:38 +02:00
Petr Mikheev
5bdf61a886
Slightly pulls camera away when the character moves
2020-07-12 20:51:38 +02:00
Petr Mikheev
ef03f2c033
Auto switch shoulder
2020-07-12 20:51:38 +02:00
Petr Mikheev
5675d6ce81
Generalize calculation of focal point offset for 3rd person camera.
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When player swim, the view slowly switches from "over shoulder" to "above head".
New functions to switch shoulder.
2020-07-12 20:51:38 +02:00
Capostrophic
65ac0c86b8
Fix search filter unicode character case sensitivity
2020-07-12 19:05:47 +03:00
Evil Eye
271f7040a6
Fix a regression caused by #2648 ( fixes #5513 )
2020-07-12 13:25:40 +02:00
Andrei Kortunov
7f936e4cde
Merge pull request #2961 from akortunov/move
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Do not use outdated references when moving objects to new cells
2020-07-12 12:11:22 +04:00