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14537 commits

Author SHA1 Message Date
scrawl
49c07de773 Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
2015-07-05 22:24:24 +02:00
Alexander "Ace" Olofsson
aaaee74a4d Fix the comments 2015-07-05 21:56:04 +02:00
Stanislav Bas
47d21ff4b3 Add edit locking to ExtendedCommandConfigurator 2015-07-05 22:49:48 +03:00
Stanislav Bas
3c6bc74062 Close the extended configurator when all respective records were removed outside 2015-07-05 22:10:37 +03:00
Marc Zinnschlag
e0781a5d70 Merge remote-tracking branch 'scrawl/master' 2015-07-05 20:47:04 +02:00
Marc Zinnschlag
6c5dc5c7a0 Merge remote-tracking branch 'smbas/fix-cell-creating' 2015-07-05 20:43:59 +02:00
Stanislav Bas
ceb3dea55c Rewording of the user setting for extended configuration 2015-07-05 20:11:21 +03:00
scrawl
531bca1273 Add a threshold for changing aicombat targets (Fixes #2755) 2015-07-05 18:09:13 +02:00
Stanislav Bas
6162a46fbe Update to upstream/master. Resolve the merge conflict 2015-07-05 16:15:48 +03:00
Marc Zinnschlag
432384d280 Merge remote-tracking branch 'scrawl/aicombat' 2015-07-05 14:47:20 +02:00
Marc Zinnschlag
ea1ddb5c9f Merge remote-tracking branch 'smbas/feature-dialogue-edit-id' 2015-07-05 14:44:33 +02:00
Stanislav Bas
3ffa0aa185 Count of nested columns can be retrieved for a collection with no records 2015-07-05 15:36:41 +03:00
dteviot
1239667cb4 AiWander uses points between PathGrid points (Fixes #1317)
When there is only on PathGrid point within a NPC's wander distance, expand possible wander destinations by using positions between PathGrid points.
2015-07-05 18:21:35 +12:00
dteviot
eb2aa965b9 Extracted function SetCurrentNodeToClosestAllowedNode() 2015-07-05 18:17:18 +12:00
dteviot
76f20b8b20 fix 'WIN32_LEAN_AND_MEAN' macro redefinition warning. 2015-07-05 18:10:02 +12:00
dteviot
0095737c40 Use correct type of variable. Remove unnecessary casts. 2015-07-05 18:09:14 +12:00
dteviot
f942db2b27 Simplified code. 2015-07-05 18:08:09 +12:00
dteviot
9a02a85a24 Pulled duplicate code into function. 2015-07-05 18:07:14 +12:00
scrawl
c90841d649 Fix head tracking for NPCs 2015-07-04 21:00:01 +02:00
Stanislav Bas
4fbd24206b ExtendedCommandConfigurator: layout changes 2015-07-04 20:47:10 +03:00
Stanislav Bas
880bc31ddf TableBottomBox: Creator/Configurator can be closed via Escape 2015-07-04 20:30:02 +03:00
Stanislav Bas
c1b06538dc Add Edit 'ID' action for nested fields 2015-07-04 19:55:48 +03:00
Stanislav Bas
30fd711a47 TableEditIdAction: prevent creation of a UniversalId with Type_None 2015-07-04 19:39:53 +03:00
Stanislav Bas
86dc5a2c67 Add Edit 'ID' action for nested tables 2015-07-04 19:27:59 +03:00
Stanislav Bas
464e674a81 Rework Table (view) code to use a TableEditIdAction 2015-07-04 18:51:39 +03:00
Stanislav Bas
6b34845168 Create a separate class for Edit 'ID' action to use in tables' context menus 2015-07-04 18:49:32 +03:00
dteviot
fae93e3d82 Bugfix: was not resetting mStuckCount. 2015-07-04 19:00:27 +12:00
dteviot
46a654286b Remove fix for #1317
Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
2015-07-04 18:57:56 +12:00
dteviot
164994f3d3 Made PathFinder::buildPath() private.
Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
2015-07-04 18:47:26 +12:00
scrawl
6bcea21e14 Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876) 2015-07-04 05:19:05 +02:00
Stanislav Bas
1f826476ff Fix build error 2015-07-04 02:02:22 +03:00
Stanislav Bas
ff3c9a6fb2 ExtendedCommandConfigurator: the perform button is now the default for the widget 2015-07-03 23:35:00 +03:00
Stanislav Bas
e664ef7578 ExtendedCommandConfigurator: the perform button takes the name of the command that is executed 2015-07-03 23:15:26 +03:00
Stanislav Bas
05cc130212 The configuration panel gets a focus when opening 2015-07-03 22:31:38 +03:00
Stanislav Bas
95d16b24c0 ExtendedCommandConfigurator: disable the perform button when all tables are unchecked 2015-07-03 22:25:56 +03:00
Stanislav Bas
260f6f22ae TableBottomBox adjusts its size according to the current widget size 2015-07-03 22:07:37 +03:00
Stanislav Bas
d73fd471c3 IdContextMenu: don't add Edit action if it's already in the context menu 2015-07-03 19:07:44 +03:00
Stanislav Bas
61ab0ba482 Prevent the Edit 'ID' action for the current ID of the dialogue subview 2015-07-03 18:48:13 +03:00
Stanislav Bas
149cb9d004 IdContextMenu: if the ID field is empty show the standard context menu (if available) 2015-07-03 16:51:47 +03:00
Stanislav Bas
e8e34f37dd Edit 'ID' action is available in dialogue sub-views (for LineEdits and Labels) 2015-07-03 16:24:08 +03:00
Stanislav Bas
47b66b57ae Create a context menu handler for dialogue editors with ID information 2015-07-03 15:37:10 +03:00
Marc Zinnschlag
382cdb8c60 implemented sorting in report views (Fixes #2540) 2015-07-03 10:45:08 +02:00
scrawl
a7bd050928 Accurate attack timings in AiCombat 2015-07-03 05:58:12 +02:00
scrawl
741e5db862 Fix for non-bipedal creatures that use weapons, e.g. rieklings 2015-07-03 05:37:18 +02:00
scrawl
2385938485 Fix a typo 2015-07-03 02:42:40 +02:00
scrawl
82740c1645 Remove completely broken code 2015-07-03 02:29:42 +02:00
scrawl
d07b176b36 Take into account hit recovery, knockdown and other animations for AiCombat attack timing 2015-07-03 02:18:35 +02:00
scrawl
520a832a9a Remove an already resolved todo comment 2015-07-02 22:24:23 +02:00
Stanislav Bas
12bf3694bd Rework widget layout of ExtendedCommandConfigurator 2015-07-02 22:05:45 +03:00
scrawl
6724585777 Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
2015-07-02 20:46:34 +02:00