psi29a
6f8eefcb16
Switching object paging active grid default option to false for now until the light limit problem is resolved.
2020-06-16 17:53:09 +00:00
psi29a
0dc7715c35
Merge branch 'object_paging_retry' into 'master'
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Object Paging
See merge request OpenMW/openmw!209
2020-06-16 08:21:54 +00:00
Andrei Kortunov
f30cb9f8bc
Calculate viewNormal only when needed
2020-06-15 12:57:37 +04:00
bzzt lost a hitlab login
c7fda6d280
activegrid paging = 2xfps
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4dccabeb83
fix analyzation not taking instancecount in account + settings calibration
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
77b92aee9c
fix shadowsglitch by bounds overflow
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
00e56ae862
batch debug colours
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
8a624e5a71
minsize based on mergedecision solves partial culling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
ce505a9bb3
crashfix + optimiziation
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
d684f1a78f
terrainbased objectpaging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
Capostrophic
91514aed5d
Don't deliberately do redundant assignments
2020-06-09 22:08:43 +03:00
Capostrophic
1c50d25853
Minor shader fixes
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Don't initialize uniform bool to false explicitly
Attempt not to calculate specular lighting if the material specular color is black
2020-06-09 15:27:38 +03:00
Capostrophic
58d78fb126
Always pass the vertex color to the fragment shader
2020-05-12 18:28:07 +03:00
Capostrophic
c0b322b264
Improve color mode handling in shaders
2020-05-09 16:15:10 +03:00
psi29a
b72720f357
Merge branch 'shadow-transparency-rework' into 'master'
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Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170
2020-05-08 21:32:16 +00:00
Bret Curtis
aaa8990006
Merge pull request #2799 from Capostrophic/simplewaterfog
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Fix simple water with radial fog enabled
2020-05-08 20:48:04 +02:00
Sisah
b19f53aab6
Fix parallax and specular for android
2020-05-08 15:55:22 +02:00
elsid
b150d681a9
Update same navmesh tile with limited frequency
2020-05-01 18:05:58 +02:00
Bret Curtis
3ba77b933a
"compute tight scene bounds" reset back to true until it is decided how best to handle this in settings
2020-04-27 08:45:52 +02:00
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
2020-04-27 08:42:46 +02:00
Capostrophic
688e804548
Fix simple water with radial fog enabled
2020-04-24 13:52:53 +03:00
AnyOldName3
53b9b41159
Rely on existing alpha test for non-blended shadow casting
2020-04-21 18:18:55 +01:00
Capostrophic
bbf6b4e517
Don't radialize underwater fog
2020-04-18 12:30:59 +03:00
Capostrophic
36d82abafd
Make book layer have lower priority than the layer for other GUI windows
2020-04-13 21:09:06 +03:00
AnyOldName3
12044a607b
Only alpha-test shadows when necessary
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Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
2020-04-10 15:45:37 +01:00
Bret Curtis
b243ee6f74
Merge pull request #2744 from OpenMW/debian_appstream
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add launchable type
2020-04-05 10:05:20 +02:00
Andrei Kortunov
e63325ebff
Support for camera rotation via gyroscope on Android (feature #5311 )
2020-04-01 19:57:04 +04:00
Bret Curtis
deac2abc0f
add launchable type; rename files to be conform to freedesktop.org and debian standards
2020-03-27 08:12:06 +01:00
Andrei Kortunov
9d254aefb3
Merge pull request #2731 from Capostrophic/gender
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Fix Gender column filtering (bug #4601 )
2020-03-23 17:27:41 +04:00
Capostrophic
18bfc6f2c5
Fix Gender column filtering (bug #4601 ) and correct filter descs
2020-03-22 22:09:38 +03:00
James Moore
a37bdfd492
Implement a refresh button on data files page
2020-03-21 19:35:20 +00:00
fredzio
e1b5dd97b8
Add a filter in the alchemy window.
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A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.
The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
2020-03-20 06:35:57 +01:00
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
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Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a
Support for radial fog (feature #4708 )
2020-03-17 23:09:28 +04:00
elsid
7ae7cb181d
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
Capostrophic
624a9ac353
Force shaders for objects affected by new envmap option
2020-03-04 14:06:22 +03:00
Capostrophic
2b3ecff004
Remove broken fixed function pipeline support
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Added by mistake
2020-03-03 21:50:50 +03:00
Capostrophic
6999f1fd28
Add an option to apply lighting to environment maps
2020-03-03 20:08:59 +03:00
Capostrophic
19a7245251
Add bump mapping support
2020-03-03 13:32:30 +03:00
Capostrophic
54334932d9
Move user string assignment to layout files
2020-03-02 02:36:16 +03:00
Frederic Chardon
78d58a344d
Item search in inventory (feature #4831 )
2020-02-24 18:14:40 +00:00
Capostrophic
122dffe4c1
Make uncapped Damage Fatigue optional (bug #5264 )
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Cap Absorb Fatigue
2020-02-09 14:41:38 +03:00
Andrei Kortunov
2b8e976c6a
Adjust settings menu
2020-01-10 14:07:53 +04:00
Andrei Kortunov
71e1d576cd
Allow to enchant multiple projectiles at once (feature #3517 )
2019-12-31 21:31:49 +04:00
elsid
6be103bc54
Increase recast scale factor and tile size
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Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
2019-11-30 13:19:27 +01:00
Capostrophic
ae1f456b0a
Default setting value tweaks
2019-11-12 18:38:52 +03:00
Andrei Kortunov
6a625b1dac
Scale magic items frames in the quick keys menu
2019-11-09 15:00:50 +04:00
Andrei Kortunov
bfc07afa28
Restore normal size of quests buttons in journal
2019-11-09 14:36:22 +04:00
Capostrophic
5a5bc0bef8
Uncheck sheathing checkboxes automatically when appropriate
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Fix their order and bogus saveSettingBool calls
2019-11-07 17:24:43 +03:00
Capostrophic
5eab913a9c
Make additional anim sources dependency more obvious
2019-11-05 21:41:56 +03:00