dteviot
e9c796166a
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
scrawl
cd0f8e556b
Merge pull request #753 from slothlife/thunderstorm-support
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Improve thunderstorm support.
2015-09-09 14:44:36 +02:00
slothlife
29d74f0249
Improve thunderstorm support.
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Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
2015-09-08 22:05:33 -05:00
scrawl
e5d54fb539
Check for actor being the player in various actions
2015-09-07 22:15:17 +02:00
scrawl
acbea2461b
Fix a typo
2015-09-04 23:27:33 +02:00
Marc Zinnschlag
4b7a034cf9
Merge remote-tracking branch 'slothlife/weather-transition-fix'
2015-08-31 09:03:04 +02:00
slothlife
2b48a20b76
Fix weather transition bugs
2015-08-28 23:12:39 -05:00
slothlife
d9a7986b3a
Remove redundant fast forward check
2015-08-28 18:04:22 -05:00
slothlife
4fd00a75d5
Merge advanceTime and advanceTimeByFrame
2015-08-27 14:53:52 -05:00
slothlife
cd8ec5c11e
Improve checking for older weather records
2015-08-27 13:44:06 -05:00
slothlife
7817c52cbb
Discard old save game weather records
2015-08-27 09:57:32 -05:00
slothlife
c907ed517d
Remove C++11 explicit on conversion operator
2015-08-26 23:34:15 -05:00
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
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Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
2015-08-26 22:59:21 -05:00
scrawl
b509a18065
Remove code setting PcRace ( Fixes #2886 )
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This is already handled by the RaceCheck script.
2015-08-23 14:30:23 +02:00
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
2015-08-23 12:11:30 +02:00
scrawl
542c648e69
Fix incorrect assignment of PcRace, need to sort race IDs ( Fixes #2884 )
2015-08-22 22:53:06 +02:00
Marc Zinnschlag
50ec8b10f5
Merge remote-tracking branch 'dteviot/Bug2871'
2015-08-22 10:37:43 +02:00
scrawl
ba8e4c22aa
Avoid using loops to wrap angle values ( Fixes #2882 )
2015-08-21 20:17:42 +02:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
dteviot
85bc41dedb
replaced FLT_MAX with numeric_limits.
2015-08-21 19:34:28 +12:00
dteviot
ff5ef7055e
extracted function CreatureStats::isParalyzed()
2015-08-20 18:12:37 +12:00
scrawl
67bd6cd708
Remove empty line at the beginning of files
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git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
Marc Zinnschlag
e888fd7034
Merge remote-tracking branch 'scrawl/delete_noop'
2015-08-17 18:21:56 +02:00
Marc Zinnschlag
3992125b61
Merge remote-tracking branch 'scrawl/master'
2015-08-17 14:05:51 +02:00
Marc Zinnschlag
b5f3f0522a
Merge remote-tracking branch 'slothlife/weather-settings-fix'
2015-08-17 14:03:54 +02:00
scrawl
b583a2ec33
Make SetDelete a no-op for items in containers ( Fixes #2864 )
2015-08-17 00:06:26 +02:00
Jordan Ayers
be7bd9529d
Classes shouldn't use MWBase::Environment to access their own members.
2015-08-16 16:56:44 -05:00
slothlife
3d419a612a
Corrected some weather transition calculations
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Reversed some formulas for Transition Delta and Clouds Maximum Percent
and implemented them. Refactored Weather some to encapsulate those
formulas (to more closely match MoonModel). Did some small cleanup of
WeatherManager.
2015-08-15 23:38:49 -05:00
scrawl
8426d376f0
Use separate touch spell raycasts for actors and objects ( Fixes #2849 )
2015-08-16 02:06:04 +02:00
scrawl
1e18a73b1c
Don't play magic effect sounds & visual effects for unsuitable targets ( Fixes #2811 )
2015-08-13 17:08:21 +02:00
scrawl
211deeb63e
Don't attempt to lock or unlock unsuitable objects ( Fixes #2826 )
2015-08-13 17:08:21 +02:00
scrawl
86f0e505e9
Add a fixPosition for the --start exterior cell ( Fixes #2790 )
2015-08-13 17:08:20 +02:00
scrawl
56b7196bea
Remove incorrect implementation of "Clouds Maximum Percent" weather setting
2015-08-07 15:34:01 +02:00
slothlife
3235cecddf
Use Glare View for visibility of celestial bodies
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Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
2015-08-07 00:08:18 -05:00
slothlife
ea2f88a355
Fix several sky rendering bugs, maybe also #639
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Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
2015-08-04 21:07:42 -05:00
slothlife
67a63cc662
Add some const correctness to MoonModel
2015-07-30 14:00:08 -05:00
slothlife
a4e1630ec2
Remove unreferenced member in MoonModel
2015-07-30 00:41:30 -05:00
slothlife
8dc7e158c6
Fix forward declaration of MoonState
2015-07-30 00:18:56 -05:00
slothlife
24ba54f4fe
Implement accurate moon settings ( fixes #672 )
2015-07-29 23:57:45 -05:00
scrawl
7ba399fc92
Change a message to upper case spelling
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More consistent with other loading messages
2015-07-28 03:21:44 +02:00
Marc Zinnschlag
bafa86d3e9
Merge remote-tracking branch 'scrawl/master'
2015-07-27 11:10:16 +02:00
scrawl
278076e609
Include cleanup
2015-07-25 04:14:22 +02:00
scrawl
3f3c3d0ad3
Remove an already resolved todo comment
2015-07-24 23:28:43 +02:00
scrawl
4f6e5345cc
Include cleanup
2015-07-24 23:28:36 +02:00
Pawel Kubik
47922f6c35
Changed a settings variable responsible for number of loaded exterior cells.
2015-07-24 22:01:49 +02:00
scrawl
7f66339790
Remove a redundant function
2015-07-24 20:23:27 +02:00
scrawl
71bc22401f
Include cleanup
2015-07-24 18:23:23 +02:00
scrawl
7e4e59efb9
Fix excessive auto-equipping in InventoryStore::removeItem ( Fixes #2792 )
2015-07-23 02:29:09 +02:00
scrawl
7900631d51
Print the missing player cell to error output
2015-07-23 02:29:09 +02:00
Koncord
6c3c85f0d4
Fix indent
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Remove misc.hpp in containerstore.cpp
2015-07-20 21:53:20 +09:00