Koncord
|
a24df8cb66
|
Revert addImp() and remove()
add isGold() in MWWorld::Class
|
2015-07-20 12:43:58 +09:00 |
|
Koncord
|
9485aa5e44
|
Fix "removeitem gold_100" behavior
|
2015-07-20 09:53:08 +09:00 |
|
Koncord
|
aefcd1ad07
|
Fix "additem gold_100" behavior
|
2015-07-20 08:20:28 +09:00 |
|
Koncord
|
75e5023590
|
fix code duplication
|
2015-07-20 08:06:43 +09:00 |
|
Alexander "Ace" Olofsson
|
12f413ba9b
|
Don't instantiate specialized templates
This fixes the VS2012 build issue
|
2015-07-10 20:21:55 +02:00 |
|
Marc Zinnschlag
|
ba9a9d16bb
|
Merge remote-tracking branch 'scrawl/master'
|
2015-07-10 09:06:04 +02:00 |
|
scrawl
|
f12619b86a
|
Implement fStromWindSpeed (Fixes #2764)
|
2015-07-10 02:34:00 +02:00 |
|
Alexander "Ace" Olofsson
|
b3b55a5842
|
Explicitly instantiate MWWorld::Store
|
2015-07-09 19:22:04 +02:00 |
|
Alexander "Ace" Olofsson
|
b1cc74dd9a
|
Explicity instantiate MWMechanics::Stat
|
2015-07-09 14:41:37 +02:00 |
|
Alexander "Ace" Olofsson
|
3655ef16af
|
Explicitly instantiate ESM::StatState
|
2015-07-07 19:19:37 +02:00 |
|
scrawl
|
a1432b0255
|
Move attackingOrSpell flag to the CharacterController
|
2015-07-02 19:14:28 +02:00 |
|
scrawl
|
519fb9482a
|
Minor cleanup
|
2015-07-02 18:45:11 +02:00 |
|
scrawl
|
ca21e9ecb1
|
Fix magic hit VFX showing when casting on a static object
|
2015-06-30 03:14:49 +02:00 |
|
scrawl
|
882e359008
|
Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
|
2015-06-26 05:15:07 +02:00 |
|
scrawl
|
5bc6513e2d
|
Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
|
2015-06-26 02:32:41 +02:00 |
|
scrawl
|
a5670b5133
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
apps/openmw/mwworld/player.hpp
|
2015-06-22 20:09:02 +02:00 |
|
scrawl
|
2ce269c0fc
|
Werewolf stats compatibility with old save files
|
2015-06-21 18:45:49 +02:00 |
|
scrawl
|
d6a7255391
|
Loading/saving for player's original skills/attributes (prior to becoming a werewolf)
|
2015-06-21 17:36:49 +02:00 |
|
scrawl
|
44582fe3b3
|
Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
|
2015-06-21 17:28:18 +02:00 |
|
scrawl
|
38d90f47a6
|
Moon fading fix (Bug #2713)
|
2015-06-19 18:15:23 +02:00 |
|
scrawl
|
b648722d3b
|
Don't use the ParticleSystem for computing placeable bounds (Bug #2700)
|
2015-06-17 15:13:41 +02:00 |
|
scrawl
|
1c151f2f0a
|
Re-enable some outcommented sky code
|
2015-06-16 20:56:48 +02:00 |
|
scrawl
|
3da8f6e62e
|
Water ripples
|
2015-06-16 20:36:48 +02:00 |
|
scrawl
|
cad18969e3
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/aitravel.cpp
|
2015-06-14 16:32:13 +02:00 |
|
scrawl
|
2476cd4f9a
|
Error message fix
|
2015-06-14 16:12:18 +02:00 |
|
scrawl
|
28caeadef4
|
Improve error message for not found records
|
2015-06-14 02:31:00 +02:00 |
|
scrawl
|
76bdf7a5b7
|
Add night-eye effect
|
2015-06-11 23:16:05 +02:00 |
|
scrawl
|
f81c3bcd6d
|
Fix for broken InitWorldSpaceParticles on projectile effects
|
2015-06-11 16:40:26 +02:00 |
|
scrawl
|
16e080e252
|
Fix the physics debug drawer lagging a frame behind
|
2015-06-07 17:00:00 +02:00 |
|
scrawl
|
b33fe8fb62
|
Fix the inventory listener bug
|
2015-06-07 16:50:34 +02:00 |
|
scrawl
|
4c09ecef72
|
Normalize fixes
|
2015-06-05 03:41:10 +02:00 |
|
scrawl
|
ddfed35d1c
|
Object placement raycasts should use the rendering meshes
|
2015-06-05 02:26:16 +02:00 |
|
scrawl
|
4bb3cbf0fb
|
Remove last remains of Ogre
|
2015-06-03 23:04:35 +02:00 |
|
scrawl
|
b70383d127
|
Remove last remains of Ogre math
|
2015-06-03 21:37:21 +02:00 |
|
scrawl
|
cc6d5a3ba0
|
Fix player setup bug
|
2015-06-03 19:44:21 +02:00 |
|
scrawl
|
7bacb9418d
|
Various math code ported to osg
|
2015-06-03 19:41:19 +02:00 |
|
scrawl
|
2a85a22dba
|
Write savegame screenshot
|
2015-06-03 16:40:16 +02:00 |
|
scrawl
|
974fda5bde
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
|
2015-06-03 03:18:29 +02:00 |
|
scrawl
|
292fa0b5e3
|
Unify raycasting techniques for "on touch" magic
We don't want pixel-precise raycasting here. Gets annoying when trying to hit a skeleton.
|
2015-06-03 03:16:26 +02:00 |
|
scrawl
|
cee1db532f
|
Improve area orb positioning for "on touch" spells
|
2015-06-03 03:04:39 +02:00 |
|
scrawl
|
2883ecc19a
|
Fix the hilarious bug of NPCs falling to their deaths in interiors
|
2015-06-03 02:48:45 +02:00 |
|
scrawl
|
cdd0623009
|
Terrain rendering
|
2015-06-03 01:35:41 +02:00 |
|
scrawl
|
01944c33f5
|
Basic water rendering
|
2015-06-02 16:35:35 +02:00 |
|
scrawl
|
de8e5f0db1
|
Restore projectiles
|
2015-06-01 21:41:13 +02:00 |
|
scrawl
|
bed31996c9
|
Camera raycast
|
2015-06-01 15:34:46 +02:00 |
|
scrawl
|
f88079fddd
|
Restore the isOnGround hack
|
2015-06-01 02:40:42 +02:00 |
|
scrawl
|
ccd95419e5
|
Restore various raycasting
|
2015-06-01 01:57:15 +02:00 |
|
scrawl
|
e306853570
|
Fix chargen crash
|
2015-06-01 00:50:55 +02:00 |
|
Marc Zinnschlag
|
9f0ccdc37a
|
Merge remote-tracking branch 'scrawl/master'
|
2015-05-31 11:05:43 +02:00 |
|
scrawl
|
a066b24303
|
Restore WeaponAnimation
|
2015-05-31 01:07:43 +02:00 |
|
scrawl
|
7f2dd21c66
|
Fix for StartScript regression (Fixes #2590)
|
2015-05-30 17:20:49 +02:00 |
|
Marc Zinnschlag
|
d7cd4203ad
|
Merge remote-tracking branch 'k1ll/mingw'
|
2015-05-30 11:39:53 +02:00 |
|
scrawl
|
cc3bfe2bb2
|
Restore collision tracker
|
2015-05-30 01:32:00 +02:00 |
|
scrawl
|
b2fe21dd3b
|
Minor cleanup
|
2015-05-30 01:11:00 +02:00 |
|
scrawl
|
fd50be0fb8
|
Restore various gameplay
|
2015-05-30 01:00:24 +02:00 |
|
scrawl
|
f4ee805e3b
|
Object animation fix
|
2015-05-28 15:44:58 +02:00 |
|
scrawl
|
c811ac6afe
|
Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
|
2015-05-28 03:50:49 +02:00 |
|
scrawl
|
8b3054aa8b
|
Fix for player collision cleanup issue
|
2015-05-28 02:45:38 +02:00 |
|
Marc Zinnschlag
|
b6878c2e0c
|
improved error handling in LocalScripts::add
|
2015-05-27 19:45:26 +02:00 |
|
scrawl
|
3dcb167066
|
Map rendering
|
2015-05-26 16:40:44 +02:00 |
|
scrawl
|
d84990be85
|
Restore getCollisions
|
2015-05-24 03:59:22 +02:00 |
|
scrawl
|
8b322fcd06
|
Implement getFacedObject using osgUtil::IntersectionVisitor
|
2015-05-24 03:36:34 +02:00 |
|
scrawl
|
9a0db5d55a
|
Restore cell changes
|
2015-05-24 01:32:00 +02:00 |
|
scrawl
|
22f01b1232
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
|
2015-05-23 20:33:44 +02:00 |
|
scrawl
|
0de6839890
|
Minor cleanup
|
2015-05-23 06:07:11 +02:00 |
|
scrawl
|
04e827ecf6
|
Don't try to play an empty video
|
2015-05-23 05:42:21 +02:00 |
|
scrawl
|
cd81ec92db
|
Minor cleanup
|
2015-05-23 05:41:53 +02:00 |
|
scrawl
|
d1b6289cad
|
Don't teleport followers when using teleportation spells
|
2015-05-22 19:57:02 +02:00 |
|
Rohit Nirmal
|
396fba7fa9
|
Silence -Wreorder warnings, and remove -Wno-reorder.
|
2015-05-21 22:46:44 -05:00 |
|
scrawl
|
85345e663a
|
Restore getHitContact
|
2015-05-22 04:36:33 +02:00 |
|
scrawl
|
627fee07bc
|
Minor cleanup
|
2015-05-22 04:36:33 +02:00 |
|
scrawl
|
cac7c1e535
|
Restore various physics features
|
2015-05-22 04:36:33 +02:00 |
|
scrawl
|
2235d2978b
|
Restore animation text key handling
|
2015-05-22 04:36:33 +02:00 |
|
scrawl
|
9b8e2e9db3
|
Port MWRender::Camera
|
2015-05-22 00:29:27 +02:00 |
|
scrawl
|
8bcfac1ea3
|
Fix adjustPosition not always working correctly (Fixes #2563)
moveObject was returning an incorrect Ptr for cell movements.
|
2015-05-17 18:16:42 +02:00 |
|
scrawl
|
24bb2e152c
|
Apply texture filter setting changes
|
2015-05-14 21:42:04 +02:00 |
|
scrawl
|
3e86dd7df0
|
Apply runtime changes to field of view & view distance
|
2015-05-14 18:46:28 +02:00 |
|
scrawl
|
b7258c8d23
|
Readded Objects::updatePtr
|
2015-05-14 17:34:55 +02:00 |
|
scrawl
|
bc237ee1fe
|
Actor placement fix
|
2015-05-14 17:14:49 +02:00 |
|
scrawl
|
375b736e74
|
Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
|
2015-05-13 02:53:09 +02:00 |
|
scrawl
|
7a3bc69df7
|
Readded sound listener
|
2015-05-12 19:02:56 +02:00 |
|
scrawl
|
ccab8cc9a1
|
Register Player in the PhysicsSystem
|
2015-05-12 17:40:42 +02:00 |
|
scrawl
|
56ff280230
|
Mention the RefId in "error during rendering: " errors
|
2015-05-12 16:50:43 +02:00 |
|
scrawl
|
65f0195c71
|
Readded animated collision shape support
|
2015-05-12 16:26:11 +02:00 |
|
scrawl
|
19988d5e45
|
Remove RefData::getHandle
|
2015-05-12 04:04:54 +02:00 |
|
scrawl
|
47758c11cd
|
Readded collision objects and movement physics
|
2015-05-12 03:02:15 +02:00 |
|
scrawl
|
97c35da441
|
Change exterior water level to z=-1 (Fixes #1405)
|
2015-05-11 16:38:16 +02:00 |
|
scrawl
|
eef8f71797
|
Add a comment
|
2015-05-11 16:38:16 +02:00 |
|
scrawl
|
b312f50b1f
|
Fix regression with detect spells detecting deleted objects (Fixes #2518)
|
2015-05-11 16:38:15 +02:00 |
|
scrawl
|
54c1f19c18
|
Readded height fields
|
2015-05-10 02:08:25 +02:00 |
|
scrawl
|
c31b416ba1
|
Move physicssystem to a new mwphysics module
|
2015-05-10 01:09:00 +02:00 |
|
scrawl
|
c843cfc8e2
|
Physics stub in preparation for rewrite
|
2015-05-10 00:28:51 +02:00 |
|
scrawl
|
48ffeab191
|
Remove old BulletShapeManager
|
2015-05-09 01:06:55 +02:00 |
|
scrawl
|
e191f0e044
|
Rename MWRender::Debugging to MWRender::Pathgrid
|
2015-05-04 17:41:30 +02:00 |
|
scrawl
|
92cbc13964
|
Remove BtOgre
|
2015-05-03 00:50:56 +02:00 |
|
scrawl
|
1943110170
|
Add bullet debug drawer
|
2015-05-03 00:39:01 +02:00 |
|
scrawl
|
9cf9c2876e
|
Pathgrid rendering
|
2015-05-02 22:45:39 +02:00 |
|
scrawl
|
8817f44d63
|
Remove advanced FPS counter (obsoleted by the OSG stats viewer)
|
2015-05-02 17:48:24 +02:00 |
|
scrawl
|
bddd31e385
|
Dead code removal
|
2015-05-02 17:11:51 +02:00 |
|
scrawl
|
d9d84bd7b2
|
Remove bullet raycasting shapes, to be replaced with OSG ray casts
|
2015-05-01 21:43:21 +02:00 |
|