scrawl
|
712cef36b0
|
Minor cleanup
|
2015-06-11 18:01:00 +02:00 |
|
scrawl
|
f81c3bcd6d
|
Fix for broken InitWorldSpaceParticles on projectile effects
|
2015-06-11 16:40:26 +02:00 |
|
scrawl
|
c94c87d409
|
Attach effects to the insert node instead of the object root (Bug #2654)
|
2015-06-11 16:22:09 +02:00 |
|
scrawl
|
c7493eb45c
|
Fix bug with invisibility effect for meshes w/ vertex colors
|
2015-06-11 16:14:51 +02:00 |
|
scrawl
|
15453e3d90
|
Use MyGUI::UString for unicode conversion
|
2015-06-10 16:59:35 +02:00 |
|
scrawl
|
f511cb08ff
|
Compatibility with bullet versions < 2.81
|
2015-06-08 21:03:04 +02:00 |
|
scrawl
|
0330d3d61e
|
Restore the "transparent" loading screen
|
2015-06-07 21:21:57 +02:00 |
|
scrawl
|
f3cbe7b9da
|
Hide FPS widget since it currently doesn't work, use F3 instead
|
2015-06-07 19:38:59 +02:00 |
|
scrawl
|
bf02c7f6e4
|
Sun visibility fix
|
2015-06-07 19:28:12 +02:00 |
|
scrawl
|
508c57d6e2
|
addEffect crash fix for objects with no model
|
2015-06-07 17:09:37 +02:00 |
|
scrawl
|
16e080e252
|
Fix the physics debug drawer lagging a frame behind
|
2015-06-07 17:00:00 +02:00 |
|
scrawl
|
b33fe8fb62
|
Fix the inventory listener bug
|
2015-06-07 16:50:34 +02:00 |
|
scrawl
|
e66e9916db
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/doc/document.cpp
apps/opencs/model/doc/document.hpp
|
2015-06-07 15:23:54 +02:00 |
|
scrawl
|
0a411cbd7c
|
Enable particle lighting
|
2015-06-07 04:41:55 +02:00 |
|
scrawl
|
4c09ecef72
|
Normalize fixes
|
2015-06-05 03:41:10 +02:00 |
|
scrawl
|
1fd48e6f81
|
Fix not being able to move during ashstorm
|
2015-06-05 03:36:18 +02:00 |
|
scrawl
|
700000cbca
|
Error handling fix
|
2015-06-05 02:57:50 +02:00 |
|
scrawl
|
403ce30a35
|
Graceful handling for failing to create SDL window
|
2015-06-05 02:53:10 +02:00 |
|
scrawl
|
ddfed35d1c
|
Object placement raycasts should use the rendering meshes
|
2015-06-05 02:26:16 +02:00 |
|
Stanislav Bas
|
c40987338d
|
Scrollbars don't save their positions between openings
|
2015-06-04 23:09:40 +03:00 |
|
scrawl
|
a0b0ae9bd1
|
Remove an unused variable
|
2015-06-04 21:51:24 +02:00 |
|
scrawl
|
30ab15e605
|
Fix -Wunused-private-field clang warnings
|
2015-06-04 20:42:05 +02:00 |
|
scrawl
|
e23775e338
|
Fix -Woverloaded-virtual clang warnings
|
2015-06-04 20:31:28 +02:00 |
|
scrawl
|
141e9d36a4
|
Get rid of unused DialogueManager::mScriptVerbose
|
2015-06-04 20:12:39 +02:00 |
|
scrawl
|
78ac37b52a
|
Remove BOOST_STATIC_ASSERT to fix clang warnings
|
2015-06-04 20:11:40 +02:00 |
|
scrawl
|
93656aa6cf
|
Add a header missing from CMakeLists
|
2015-06-04 20:10:07 +02:00 |
|
scrawl
|
869f8a329a
|
Cloud scrolling fix
|
2015-06-04 20:08:44 +02:00 |
|
scrawl
|
ce0d93caed
|
Fix for "GlobalMap trying to erase an inactive camera" spam in main menu
|
2015-06-04 16:32:21 +02:00 |
|
scrawl
|
91eea1258c
|
doc.hpp fix
|
2015-06-04 01:30:16 +02:00 |
|
scrawl
|
4bb3cbf0fb
|
Remove last remains of Ogre
|
2015-06-03 23:04:35 +02:00 |
|
scrawl
|
b70383d127
|
Remove last remains of Ogre math
|
2015-06-03 21:37:21 +02:00 |
|
scrawl
|
2eec0caca0
|
Remove dependency on Ogre::StringConverter
|
2015-06-03 19:59:54 +02:00 |
|
scrawl
|
cc6d5a3ba0
|
Fix player setup bug
|
2015-06-03 19:44:21 +02:00 |
|
scrawl
|
7bacb9418d
|
Various math code ported to osg
|
2015-06-03 19:41:19 +02:00 |
|
scrawl
|
0cc9b1bb40
|
Remove dependency on OgrePlatform.h
|
2015-06-03 18:49:52 +02:00 |
|
scrawl
|
e642f20a65
|
Restore screenshot key functionality
|
2015-06-03 17:25:18 +02:00 |
|
scrawl
|
2a85a22dba
|
Write savegame screenshot
|
2015-06-03 16:40:16 +02:00 |
|
scrawl
|
24551c7bab
|
Fix for savegame incompatibility with master branch
|
2015-06-03 14:56:57 +02:00 |
|
scrawl
|
41cce5240f
|
Delete remaining files that won't be of any use
|
2015-06-03 03:29:21 +02:00 |
|
scrawl
|
974fda5bde
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
|
2015-06-03 03:18:29 +02:00 |
|
scrawl
|
292fa0b5e3
|
Unify raycasting techniques for "on touch" magic
We don't want pixel-precise raycasting here. Gets annoying when trying to hit a skeleton.
|
2015-06-03 03:16:26 +02:00 |
|
scrawl
|
cee1db532f
|
Improve area orb positioning for "on touch" spells
|
2015-06-03 03:04:39 +02:00 |
|
scrawl
|
2883ecc19a
|
Fix the hilarious bug of NPCs falling to their deaths in interiors
|
2015-06-03 02:48:45 +02:00 |
|
scrawl
|
cdd0623009
|
Terrain rendering
|
2015-06-03 01:35:41 +02:00 |
|
scrawl
|
58ebf57154
|
Apply a comment that got lost in the endless depths of my git stash
|
2015-06-02 17:13:30 +02:00 |
|
scrawl
|
8c50f8ed26
|
Fix for lights with no mesh
|
2015-06-02 17:06:55 +02:00 |
|
scrawl
|
5a7f2a4f1f
|
Restore light attenuation settings
|
2015-06-02 17:02:56 +02:00 |
|
scrawl
|
01944c33f5
|
Basic water rendering
|
2015-06-02 16:35:35 +02:00 |
|
Stanislav Bas
|
959fe3eb87
|
Reset the scrollbar position in the topic list when DialogueWindow is closed
|
2015-06-01 23:49:40 +03:00 |
|
scrawl
|
de8e5f0db1
|
Restore projectiles
|
2015-06-01 21:41:13 +02:00 |
|