scrawl
ccab8cc9a1
Register Player in the PhysicsSystem
2015-05-12 17:40:42 +02:00
scrawl
56ff280230
Mention the RefId in "error during rendering: " errors
2015-05-12 16:50:43 +02:00
scrawl
4036978718
Empty model exception fix
2015-05-12 16:50:31 +02:00
scrawl
e8ec4387d6
Creature collision fix
2015-05-12 16:50:11 +02:00
scrawl
2bc95df265
Actor collision object placement fix
2015-05-12 16:49:28 +02:00
scrawl
65f0195c71
Readded animated collision shape support
2015-05-12 16:26:11 +02:00
scrawl
19988d5e45
Remove RefData::getHandle
2015-05-12 04:04:54 +02:00
scrawl
47758c11cd
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
scrawl
5abeab21ed
Various integer/floating point roll adjustments based on wiki
2015-05-11 16:55:09 +02:00
scrawl
58a2ad663c
Fix regression of sleep interruption chance
2015-05-11 16:38:16 +02:00
scrawl
97c35da441
Change exterior water level to z=-1 ( Fixes #1405 )
2015-05-11 16:38:16 +02:00
scrawl
c819180aa1
Minor cleanup
2015-05-11 16:38:16 +02:00
scrawl
9d86e5b028
GetSpellEffects returns true for active abilities ( Fixes #2530 )
2015-05-11 16:38:16 +02:00
scrawl
ac88326909
Exit out of choice when no responses are found ( Fixes #2525 )
2015-05-11 16:38:16 +02:00
scrawl
3b8b217888
Fix no punishment for stealing when taking an item with the inventory opened
2015-05-11 16:38:16 +02:00
scrawl
eef8f71797
Add a comment
2015-05-11 16:38:16 +02:00
scrawl
b312f50b1f
Fix regression with detect spells detecting deleted objects ( Fixes #2518 )
2015-05-11 16:38:15 +02:00
scrawl
033719ccd7
Correct the icon used for custom map markers
2015-05-11 16:38:15 +02:00
scrawl
ca53457a1c
Correct the map icons used for detect spells ( Fixes #2519 )
2015-05-11 16:38:15 +02:00
scrawl
54c1f19c18
Readded height fields
2015-05-10 02:08:25 +02:00
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
2015-05-10 01:09:00 +02:00
scrawl
c843cfc8e2
Physics stub in preparation for rewrite
2015-05-10 00:28:51 +02:00
scrawl
48ffeab191
Remove old BulletShapeManager
2015-05-09 01:06:55 +02:00
scrawl
52a4456cf7
LoadingScreen update
2015-05-09 00:02:38 +02:00
scrawl
c8eb77c557
Move StatsHandler construction to allow profiling of loading screen
2015-05-08 16:22:42 +02:00
scrawl
5db0639983
IncrementalCompileOperation tweak
2015-05-08 16:20:40 +02:00
scrawl
cf0fc43004
GUI shutdown fix
2015-05-08 15:10:17 +02:00
scrawl
483dc9de45
Stop viewer threading before changing MyGUI textures
2015-05-07 23:17:47 +02:00
scrawl
00f4f78717
Give a name to video streams for logging purposes
2015-05-07 23:08:52 +02:00
scrawl
77f733362c
Add stats graphs for Script, Mechanics and Physics timings
2015-05-07 21:57:02 +02:00
scrawl
100d6e5fff
Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance
2015-05-05 02:38:59 +02:00
scrawl
e191f0e044
Rename MWRender::Debugging to MWRender::Pathgrid
2015-05-04 17:41:30 +02:00
scrawl
c1edc30ad7
Dead code removal
2015-05-04 03:29:12 +02:00
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
scrawl
f0789352c6
Silence error message
2015-05-04 00:34:30 +02:00
scrawl
5a759f8b0d
GUI cleanup fix
2015-05-03 18:35:29 +02:00
scrawl
9de575ad42
Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
...
For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
2015-05-03 18:16:54 +02:00
scrawl
37e3118d21
FontLoader cleanup fix
2015-05-03 17:52:50 +02:00
scrawl
283b252142
Stub InputManager
2015-05-03 17:24:35 +02:00
scrawl
31ead3a9f4
Increase loading screen FPS
...
Now that it's rendered in a background thread, we can have a smooth loading bar at virtually no performance cost.
2015-05-03 17:04:21 +02:00
scrawl
351fd842fd
Port loading screen
2015-05-03 16:58:05 +02:00
Marc Zinnschlag
83a7eea2a9
Merge remote-tracking branch 'scrawl/master'
2015-05-03 09:54:32 +02:00
scrawl
92cbc13964
Remove BtOgre
2015-05-03 00:50:56 +02:00
scrawl
1943110170
Add bullet debug drawer
2015-05-03 00:39:01 +02:00
scrawl
9cf9c2876e
Pathgrid rendering
2015-05-02 22:45:39 +02:00
scrawl
1a5407af98
Reduce texture memory usage in OpenMW
2015-05-02 19:36:36 +02:00
scrawl
d772da3720
Main menu background videos
2015-05-02 18:15:00 +02:00
scrawl
dc9b27acfe
Create manual GUI textures
2015-05-02 18:06:54 +02:00
scrawl
8817f44d63
Remove advanced FPS counter (obsoleted by the OSG stats viewer)
2015-05-02 17:48:24 +02:00
scrawl
bddd31e385
Dead code removal
2015-05-02 17:11:51 +02:00
scrawl
d9d84bd7b2
Remove bullet raycasting shapes, to be replaced with OSG ray casts
2015-05-01 21:43:21 +02:00
scrawl
82c4d01b37
Add back resource handling workarounds to the gui code
2015-05-01 18:37:24 +02:00
scrawl
bd8f0248f0
Player rendering
2015-05-01 18:21:50 +02:00
scrawl
b0804734e5
Port VideoWidget
2015-05-01 03:03:44 +02:00
scrawl
223e3a53f5
Move OEngine::Gui::Layout to MWGui
2015-05-01 02:22:51 +02:00
scrawl
6afb0e43ef
Port FontLoader - requires MyGUI patch from https://github.com/MyGUI/mygui/pull/69
2015-05-01 01:44:21 +02:00
scrawl
a59940a2c7
Move MyGUI platform to components
2015-05-01 01:44:21 +02:00
scrawl
db7fe1952d
Move MyGUI texture to a separate file
2015-05-01 01:44:21 +02:00
scrawl
62847f0489
Use node masks to separate Scene and GUI
2015-05-01 01:44:21 +02:00
scrawl
c90125f936
Uninitialized basenode fix
2015-05-01 01:44:21 +02:00
scrawl
83c6ba97c0
Disable skinning updates for actors beyond the AI processing distance
2015-04-30 00:10:24 +02:00
k1ll
96d9afec38
More header case fixes
2015-04-29 18:31:30 +02:00
k1ll
a230050ec8
Boost tr1 unordered map does not work with mingw
2015-04-29 18:31:29 +02:00
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
2015-04-28 18:48:02 -05:00
scrawl
48a6d7c1a0
Remove mygui platform libraries from cmake
2015-04-28 16:33:30 +02:00
scrawl
a27446c8fb
Remove unused headers
2015-04-28 16:02:29 +02:00
scrawl
8971a200f7
Sky fix
2015-04-26 14:34:14 +02:00
scrawl
7809caf9dc
Dead code removal
2015-04-25 15:53:11 +02:00
scrawl
0ff7b2ff11
MechanicsManager, frame update
2015-04-25 15:19:17 +02:00
scrawl
2db097f80e
Fix nested callbacks bug
2015-04-25 15:10:37 +02:00
scrawl
372a54bbc7
Dead code removal
2015-04-25 01:28:01 +02:00
scrawl
a3417a9c49
CharacterController compiles
2015-04-25 01:20:07 +02:00
scrawl
15164e20f7
Cleanup fix
2015-04-24 23:30:30 +02:00
scrawl
42d6c6140c
Add mygui backend by chris
2015-04-24 21:55:30 +02:00
scrawl
9f12e53956
Scale NPCs by their Weight property ( Fixes #814 )
2015-04-24 14:49:20 +02:00
scrawl
1c0e3a6488
rotateObject, scaleObject
2015-04-23 23:50:46 +02:00
scrawl
6f3e920f85
Animation port complete
2015-04-23 23:30:06 +02:00
scrawl
86b4a610cb
Movement accumulation works
2015-04-23 22:46:07 +02:00
scrawl
09742d5b95
Animation playback works, no movement accumulation yet
2015-04-23 20:41:31 +02:00
scrawl
1a19cd3607
Some cleanup
2015-04-22 19:08:56 +02:00
scrawl
8c810e3620
Move rng to components
2015-04-22 17:58:55 +02:00
scrawl
7a46d4f46a
Dead code removal
2015-04-22 17:48:06 +02:00
scrawl
04accb7652
Add LightController
2015-04-22 17:37:39 +02:00
scrawl
e49b8fe690
Fix persuasion mechanics using player stats instead of NPC's ( Fixes #2475 )
2015-04-22 01:17:34 +02:00
scrawl
dfd8e08698
Dead code removal
2015-04-21 23:40:10 +02:00
scrawl
26766b8e0a
Dead code removal
2015-04-21 23:36:36 +02:00
scrawl
9e177df61b
Add fog, view distance, and far plane culling
2015-04-21 23:36:36 +02:00
scrawl
c53a56ed6e
clear stream errors before attempting the read
2015-04-21 16:10:11 +02:00
scrawl
92ef9b1c57
Rename to osg-ffmpeg-videoplayer
2015-04-19 20:14:06 +02:00
scrawl
42f6d9e15b
Port video player
2015-04-19 20:07:18 +02:00
scrawl
68f93294da
Port EffectManager
2015-04-19 17:55:56 +02:00
scrawl
fcc7aa02ab
Port addExtraLight
2015-04-19 15:03:08 +02:00
scrawl
c924e64047
Port HeadAnimationTime
2015-04-19 14:42:47 +02:00
scrawl
f7d2a28930
Port BoneOffset
2015-04-19 14:25:36 +02:00
scrawl
9c4b2ea61a
CreatureAnimation compiles
2015-04-19 03:05:47 +02:00
scrawl
27cfe8fb58
Crash fix
2015-04-19 02:39:10 +02:00
scrawl
1699759d12
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/view/render/cell.cpp
2015-04-19 02:29:16 +02:00
scrawl
edc5cad79e
Port Animation::addEffect
2015-04-19 01:57:52 +02:00
scrawl
083c41c950
Environment map for enchanted objects
2015-04-17 01:23:37 +02:00
scrawl
c334a76a6f
Fix skinning bug
2015-04-15 22:38:43 +02:00
scrawl
5b8c28f641
NpcAnimation compiles
2015-04-15 22:11:38 +02:00
scrawl
13a1ba0aab
Moon rendering
2015-04-15 18:50:50 +02:00
scrawl
c516e897ee
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
2015-04-14 17:51:46 +02:00
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
2015-04-14 15:58:16 +02:00
scrawl
8c7c89a4aa
Port SoundManager
2015-04-13 22:48:37 +02:00
scrawl
246b06ca27
Forgot to add
2015-04-13 17:30:32 +02:00
scrawl
61aaf0cf70
Attach light lists to the object base nodes instead of each renderable
...
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
2015-04-12 15:38:30 +02:00
scrawl
642c1d2d36
Build fix
2015-04-10 15:31:19 +02:00
dteviot
0a5de33a1a
fireEquipmentChangedEvent() updates the InventoryWindow. ( Fixes #2424 )
2015-04-06 15:13:09 +12:00
dteviot
fe69dc2863
Made LineInfo a struct, as requested by Scrawl.
2015-04-05 14:56:29 +12:00
dteviot
52de622e97
provide incremental update of SpellWindow ( Fixes #2411 )
...
When SpellWindow is visible, every 0.5 seconds update the cost/changes for spells/enchanted items shown.
Also, check to see if more substantial update of the window is required.
2015-04-03 17:59:13 +13:00
dteviot
6b6bed520d
removed redundant calls.
2015-04-03 13:45:13 +13:00
scrawl
af67de73a5
Delete shiny
2015-04-01 17:06:31 +02:00
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
2015-04-01 17:02:15 +02:00
dteviot
be6ee927b9
AiWander, use closest two points if distance is too small ( Fixes #1317 )
...
In AiWander, if wander distance is set too small to get two points, take the closest two points.
2015-03-28 20:05:54 +13:00
scrawl
236d628884
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/model/doc/document.cpp
apps/opencs/model/doc/documentmanager.cpp
components/CMakeLists.txt
components/bsa/resources.cpp
components/nif/data.hpp
components/nif/node.cpp
components/nifogre/mesh.hpp
components/nifogre/ogrenifloader.cpp
components/nifogre/particles.cpp
2015-03-27 17:30:48 +01:00
dteviot
63ab856024
Removed duplicated code.
2015-03-23 20:57:36 +13:00
dteviot
eb1090a1b6
Waypoint check only considers X & Y distance ( Fixes #2423 )
...
When pathfinder checks if actor has reached a waypoint, ignore actor's altitude.
2015-03-23 20:09:46 +13:00
scrawl
5cb61fa01c
Don't mark gold as stolen, adjust stolen tooltip ( Fixes #2465 )
2015-03-22 17:28:27 +01:00
Marc Zinnschlag
47bac13749
Merge remote-tracking branch 'scrawl/master'
2015-03-18 12:07:40 +01:00
Marc Zinnschlag
c032113247
Merge remote-tracking branch 'sandstranger/release-jni-memory'
2015-03-17 11:41:41 +01:00
scrawl
d573458896
Fix case sensitivity bug in default head/hair selection ( Fixes #2453 )
2015-03-16 17:42:15 +01:00
sylar
db10c87b89
release jni memory
2015-03-16 18:21:38 +04:00
Marc Zinnschlag
545ca9c9b4
Merge remote-tracking branch 'sandstranger/fix-bad-code-in-command-line'
2015-03-16 08:42:22 +01:00
sylar
bd4e832cf3
fix memory leaks in emulating command line
2015-03-16 07:41:51 +04:00
Marc Zinnschlag
e6e02714a0
Merge remote-tracking branch 'sandstranger/command-line-support-for-Android'
2015-03-15 22:52:34 +01:00
Marc Zinnschlag
86d39cede9
Merge remote-tracking branch 'dteviot/Rng'
2015-03-15 22:04:26 +01:00
sylar
a418b70937
command line support for Android
2015-03-15 21:15:58 +04:00
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
dteviot
1d7f3474fa
Fixed more MSVC 2013 warnings.
2015-03-15 08:49:03 +13:00
Marc Zinnschlag
cf077dcf5d
Merge remote-tracking branch 'cc9cii/fix-hide-overload-warn'
2015-03-14 14:25:49 +01:00
Rohit Nirmal
2540a901d5
Remove unused variable.
2015-03-13 20:04:47 -05:00
cc9cii
4d46d7ba72
Fix some compiler warnings.
2015-03-14 06:07:12 +11:00
Marc Zinnschlag
f0a7b202b9
Merge branch 'openmw-35-1'
2015-03-13 17:33:08 +01:00
Marc Zinnschlag
056bc66c6c
Merge remote-tracking branch 'scrawl/master'
2015-03-12 10:29:39 +01:00
scrawl
767624f518
Combat mechanic fixes
2015-03-12 03:08:58 +01:00
scrawl
a846bb1aa3
Update hit chance according to wiki and implement fCombatInvisoMult
2015-03-12 02:47:16 +01:00
scrawl
f603a68144
Allow binding Hand To Hand in quick keys menu ( Fixes #2024 )
2015-03-12 02:23:46 +01:00
scrawl
7fd1c2c2e2
CharacterCreation refactoring
2015-03-12 00:43:28 +01:00
scrawl
d00c75d428
Remove more outdated TODO comments.
2015-03-12 00:37:28 +01:00
scrawl
3879ce6ac1
Get rid of "player" string checks ( Fixes #2216 )
2015-03-11 23:07:39 +01:00
scrawl
68de876051
Switch to weapon drawstate when creating a bound weapon ( Fixes #2387 )
2015-03-11 21:12:08 +01:00
scrawl
48ea6286fd
Book/scroll window refactoring
2015-03-11 20:33:55 +01:00
scrawl
37a6d7da76
WindowManager refactoring
2015-03-11 20:04:25 +01:00
Scott Howard
e2ef8c4022
fix -Wnewline-eof warnings
2015-03-11 10:54:45 -04:00
scrawl
e30f240ba2
Add travel service support for creatures ( Fixes #2432 )
2015-03-09 03:15:11 +01:00
scrawl
457c135097
Remove old workaround
2015-03-09 03:15:11 +01:00
scrawl
36e1b6cc48
Support fatigue below zero for the Drain effect ( Fixes #2430 )
2015-03-09 03:15:11 +01:00
scrawl
3d5c1d1190
Adjust fix for maximum attribute damage limit
2015-03-09 03:15:11 +01:00
Ivy Foster
4f100e6870
Fix rapid toggling when holding sneak button.
2015-03-08 16:08:45 -05:00
Ivy Foster
ba7fc8609c
Add toggle sneak option; fix bug #2119
...
To enable toggle sneak mode, set "toggle sneak = true" in
the [Input] section of settings.cfg.
Outstanding issues:
- In toggle sneak mode, holding the Sneak button causes
rapid, repeated toggling.
- The button in the settings menu doesn't do anything.
2015-03-08 15:23:46 -05:00
dteviot
36141b0c53
Merge remote-tracking branch 'OpenMW/master' into FixWarnings
...
Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
extern/sdl4ogre/sdlcursormanager.cpp
2015-03-08 18:29:12 +13:00
dteviot
f19863b545
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 18:11:54 +13:00
dteviot
ca8c8c6aa4
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 17:42:07 +13:00
dteviot
e6cd8484a2
fixing MSVC 2013 warning C4244: & C4305
...
fixes for mistakes in last commit.
2015-03-08 13:22:56 +13:00
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
Marc Zinnschlag
ba482fa41f
Merge remote-tracking branch 'dteviot/FixWarnings'
2015-03-07 18:34:29 +01:00
scrawl
58807064b4
Revert "Fix reference cell movement leaving behind deleted Ptrs for script access"
...
This reverts commit 666248618e
.
2015-03-07 15:31:21 +01:00
dteviot
f2ac939e61
reverted mShouldRepeat back to unsigned char.
...
As recommended by Scrawl.
2015-03-07 11:04:54 +13:00
dteviot
27f91a8326
correction from Scrawl.
...
Now correctly handles skills/attributes.
Also, document what ContentSelectorView::ContentSelector::slotAddonTableItemActivated() is doing.
2015-03-06 19:47:46 +01:00
Marc Zinnschlag
907ac5ef7f
Merge remote-tracking branch 'scrawl/master'
2015-03-06 19:24:15 +01:00
dteviot
45b6538820
fixed MSVC 2013 warning C4800
...
forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
dteviot
407cd50890
fixed warning C4099:
...
type name first seen using 'class' now seen using 'struct'
2015-03-06 21:36:42 +13:00
scrawl
0fda1cdd53
Move oengine to a static library, fixes duplicate compilation of oengine/bullet files by openmw and opencs
2015-03-06 02:36:12 +01:00
dteviot
80fe24207c
correction from Scrawl.
...
Now correctly handles skills/attributes.
Also, document what ContentSelectorView::ContentSelector::slotAddonTableItemActivated() is doing.
2015-03-05 20:21:22 +13:00
Marc Zinnschlag
9f155df761
Merge remote-tracking branch 'maqifrnswa/bug2407' into openmw-35-1
2015-03-04 17:09:13 +01:00
Marc Zinnschlag
2e31f01585
Merge remote-tracking branch 'maqifrnswa/bug2407'
2015-03-04 16:55:46 +01:00
scrawl
cced508916
Remove unintended 1.5 factor for damage/restore magic effects
2015-03-04 01:49:00 +01:00
scrawl
8931ddf428
Remove unneeded casts
2015-03-03 23:46:53 +01:00
Scott Howard
d01e8cc97d
PositionCell/PlaceItemCell: add console message if cell doesn't exist
2015-03-03 17:36:22 -05:00
Marc Zinnschlag
c66bf41ac2
Merge remote-tracking branch 'scrawl/master' into openmw-35-1
2015-03-03 18:23:38 +01:00
Marc Zinnschlag
bf92d5cde9
removed redundant mScript field in ESM::StartScript
2015-03-03 13:04:57 +01:00
Marc Zinnschlag
3b8d709583
Merge remote-tracking branch 'maqifrnswa/bug2407'
2015-03-03 11:26:25 +01:00
scrawl
a8cb4e807b
Warning fix
2015-03-03 11:24:23 +01:00
scrawl
f09cbfb167
Add a comment
2015-03-02 23:29:33 +01:00
scrawl
666248618e
Fix reference cell movement leaving behind deleted Ptrs for script access
2015-03-02 23:20:59 +01:00
scrawl
8eb1f4e70e
Remove more log spam
2015-03-02 22:13:50 +01:00
scrawl
e3f1cb8305
Remove "loading cell" message
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This spams the log too much, in particular when loading a savegame.
2015-03-02 21:12:21 +01:00
scrawl
653ddd3f25
Warning fix
2015-03-02 20:16:11 +01:00
Marc Zinnschlag
8b84fa5579
Merge remote-tracking branch 'scrawl/master'
2015-03-02 20:01:31 +01:00
Scott Howard
53213bf236
if cell doesn't exist, PositionCell and PlaceItemCell warn std::err but still execute, bug #2407
2015-03-02 11:53:59 -05:00
scrawl
730138035d
Cycle infinite loop fix ( Fixes #2421 )
2015-03-02 17:25:26 +01:00
scrawl
191c0104f6
Crash fix for creatures with no skeleton base ( Fixes #2419 )
2015-03-02 15:19:57 +01:00
scrawl
a653716e2c
Fix for damage/restore effects using the instant apply path when they have a duration
2015-03-01 22:22:20 +01:00
scrawl
239c0071f5
Armor tooltip should show the effective armor rating
2015-03-01 19:40:38 +01:00
Marc Zinnschlag
185757da43
Merge remote-tracking branch 'dteviot/Bug2367'
2015-03-01 10:24:02 +01:00
dteviot
cdee6f41fc
fix: multi effect spell with different ranges ( Fixes #2285 )
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Applies all effects for a spell with multiple effects, where not all effects have the same range.
2015-03-01 15:34:18 +13:00
dteviot
41e15e0c2d
Limit maximum attribute damage ( Fixes #2367 )
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Maximum damage that an attribute can have = base + fortify.
2015-03-01 10:27:51 +13:00
scrawl
2f2a95f735
Fix crash for terrain without data, part 2
2015-02-28 19:33:49 +01:00
scrawl
f82751422d
Fix constant effect restore enchantments being applied incorrectly ( Fixes #2408 )
2015-02-28 16:31:22 +01:00
scrawl
2b7287cbd2
Merge branch 'master' of https://github.com/OpenMW/openmw into joystick
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Conflicts:
CMakeLists.txt
2015-02-27 22:37:22 +01:00
Digmaster
84ff11d0ab
check if v2 exists before attemping to copy it
2015-02-27 22:21:33 +01:00
Digmaster
464bbe4d6f
if v2 doesn't exist, don't erroneously set keyboardUserExists to true.
2015-02-27 22:21:07 +01:00
Digmaster
5d77ebdc60
If v3 doesn't exist, copy from v2
2015-02-27 22:21:07 +01:00
scrawl
97cc2522c0
Merge remote-tracking branch 'upstream/master'
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Conflicts:
apps/openmw/mwgui/settingswindow.cpp
extern/oics/ICSInputControlSystem_joystick.cpp
files/mygui/openmw_settings_window.layout
2015-02-27 22:21:02 +01:00
Digmaster
df5513da7c
uses v3 input bindings, not v2
2015-02-27 22:19:13 +01:00
Digmaster
a192836582
(hopefully) correct gamecontrollerdb.txt behavior
2015-02-27 22:19:13 +01:00
Digmaster
796b4b01b0
Fix activating every frame when action is bound to a trigger
2015-02-27 22:19:13 +01:00
Digmaster
e3e6190b85
Added multiple joystick support in ICS. Will fix other issues shortly
2015-02-27 22:19:12 +01:00