mrcheko
|
a11a6b616b
|
Merge remote-tracking branch 'upstream/master'
|
11 years ago |
mrcheko
|
435bbdd530
|
one more mismatch fixed
|
11 years ago |
mrcheko
|
46a4790cb1
|
final warnings removal
|
11 years ago |
mrcheko
|
7df8273d71
|
fix for everybody
|
11 years ago |
scrawl
|
3dcb292bc1
|
Do not soul trap creatures without a soul (which apparently exist)
|
11 years ago |
mrcheko
|
5357f569e6
|
fix for scrawl
|
11 years ago |
scrawl
|
149d77dedf
|
Feature #960: Add knockdown and hit recovery for creatures
|
11 years ago |
scrawl
|
9b32b1403b
|
Feature #960: Implement Creature::hit
|
11 years ago |
scrawl
|
228254c890
|
Handle creature attack animations in character controller
|
11 years ago |
scrawl
|
c76a0448a3
|
Closes #1123: Implement SlowFall magic effect
|
11 years ago |
scrawl
|
27d0d9c592
|
Fix exception when clicking on statics when in the inventory window
|
11 years ago |
scrawl
|
37a59a37c6
|
Remove cpack (no longer used, according to BrotherBrick)
|
11 years ago |
scrawl
|
5fc38e7ac4
|
Don't use blood effects for fatigue damage
|
11 years ago |
scrawl
|
659d790048
|
uuid is not used
|
11 years ago |
scrawl
|
c548dcee13
|
Quick keys menu: make sure selected spell still exists
|
11 years ago |
Marc Zinnschlag
|
1b7697a4b2
|
handle missing player specific state during load/save
|
11 years ago |
scrawl
|
805843d7ff
|
Closes #1086: Implement blood effects
|
11 years ago |
scrawl
|
240d96a0f1
|
Renamed AnimationValue to AnimationTime
|
11 years ago |
scrawl
|
11394d83c5
|
Feature #1086: Import blood models/textures in MWIniImporter
|
11 years ago |
scrawl
|
ddc432c7ef
|
Fix stealing bug
|
11 years ago |
scrawl
|
e410eb5273
|
Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
|
11 years ago |
scrawl
|
2836c7c927
|
Do not set owner when adding items to a container, as opposed to NPC/creatures
|
11 years ago |
scrawl
|
fe66012bcd
|
Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
|
11 years ago |
scrawl
|
f070d9966d
|
Implement movement speed formula for creatures. Still moving a bit too slow.
|
11 years ago |
Marc Zinnschlag
|
ce00639d31
|
added missing birthsign field to player state record
|
11 years ago |
mrcheko
|
f2ad1c18f2
|
fix merging problem/some logic fixes
|
11 years ago |
Marc Zinnschlag
|
b9869e8519
|
Merge remote-tracking branch 'ace/patch-1'
|
11 years ago |
Marc Zinnschlag
|
671d0e46e2
|
Merge remote-tracking branch 'nobrakal/patch-1'
|
11 years ago |
Alexander "Ace" Olofsson
|
ddf72c06de
|
Update statswindow.cpp
Fixes a build issue on MSVC ('floor' : ambiguous call to overloaded function)
|
11 years ago |
Marc Zinnschlag
|
c300cd9375
|
loading/saving of some player state (cell/coordinates and some other bits)
|
11 years ago |
Marc Zinnschlag
|
d8d4f1a15e
|
some fixes to record structs
|
11 years ago |
nobrakal
|
e638b8b8cb
|
Update openmw.desktop
Fix bad output of desktop-file-validate for openmw.dektop
|
11 years ago |
nobrakal
|
278876d6fb
|
Update opencs.desktop
Fix bad output of desktop-file-validate for opencs.dektop
|
11 years ago |
mrcheko
|
d5f794d4fb
|
update to combat ai behaviour
|
11 years ago |
scrawl
|
ea8f60eddf
|
Implement movement speed formula for creatures. Still moving a bit too slow.
|
11 years ago |
scrawl
|
d544551f61
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
|
11 years ago |
scrawl
|
7534fc968d
|
Minor acrobatics fixes
|
11 years ago |
scrawl
|
28a2585106
|
Unsheath weapon in AiWander
|
11 years ago |
scrawl
|
dff67bb0b6
|
StopCombat: mark as non-hostile
|
11 years ago |
scrawl
|
da3295d69c
|
Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
|
11 years ago |
scrawl
|
0a8c61a7fe
|
Bug #1107: Reverted previous fix, which caused problems with some actors not using a box shape as expected. Instead, do not create a bounding box collision shape for hidden nodes.
|
11 years ago |
scrawl
|
03b2e99802
|
Remove unused Combat stance
|
11 years ago |
scrawl
|
79a6ffd216
|
Closes #1107: Do not create box shapes unless the box collision flag is enabled
|
11 years ago |
scrawl
|
3ea1407ed3
|
Closes #1109: Don't reset water level when loading a plugin that does include water level records
|
11 years ago |
scrawl
|
d4aeb177f9
|
Remove unused btKinematicCharacterController
|
11 years ago |
scrawl
|
264736c139
|
Remove hopelessly outdated nifogre tests
|
11 years ago |
scrawl
|
d0500e8124
|
Some unneeded includes cleanup
|
11 years ago |
scrawl
|
0c4b6ea89f
|
Minor fix
|
11 years ago |
scrawl
|
a432661b8a
|
Minor correction
|
11 years ago |
scrawl
|
de64c57179
|
Fix some typos and accidental commit
|
11 years ago |