Marc Zinnschlag
|
9ebe66e693
|
improved cleanup; failed loads will now drop back into the main menu instead of crashing
|
11 years ago |
Marc Zinnschlag
|
0f60898517
|
adding missing cleanup for SoundManager
|
11 years ago |
scrawl
|
82a07af72c
|
Fix typo (should be Strength, not Luck). Use GMSTs for strength damage.
|
11 years ago |
scrawl
|
1617a4f7d9
|
Use fCombatDistance
|
11 years ago |
scrawl
|
a4404054bb
|
Feature #1130: Add race power spells for NPCs as well, not just the player
|
11 years ago |
scrawl
|
5de8c7fe29
|
Feature #1130: Add auto-calculated NPC spells
|
11 years ago |
scrawl
|
851a7d5014
|
Feature #957: Handle area effects for "on touch" range
|
11 years ago |
Marek Kochanowicz
|
bc0130f8d8
|
do not double check if record is deleted
|
11 years ago |
Marek Kochanowicz
|
9b56b6585b
|
Cloning works for referencables as well.
|
11 years ago |
Marek Kochanowicz
|
7594bcf97a
|
Small refactoring.
|
11 years ago |
Marek Kochanowicz
|
d0a52b7b24
|
mostly refreshing view.
|
11 years ago |
Marek Kochanowicz
|
92ee252eef
|
Small correction.
|
11 years ago |
Marek Kochanowicz
|
d82f272e05
|
Properly check if clone is deleted.
|
11 years ago |
Marek Kochanowicz
|
5a52715701
|
implemented check for deletion. But it seems flawed.
|
11 years ago |
Marek Kochanowicz
|
38636fab9a
|
added setId to adapter
|
11 years ago |
Marek Kochanowicz
|
a45339bbe6
|
lower case in command, not in the collection
|
11 years ago |
Marek Kochanowicz
|
33620a001b
|
Cloning works for single record type tables. Well, kinda.
|
11 years ago |
scrawl
|
c8a9e9f7fa
|
Stop AiCombat when the target is dead
|
11 years ago |
scrawl
|
42284603f7
|
Properly handle on target effects with mArea=0
|
11 years ago |
scrawl
|
bd34b61f2a
|
Set all keyframe-controlled bones as manually controlled
|
11 years ago |
scrawl
|
9cedd3bb2e
|
Fix spell area not displaying in tooltip
|
11 years ago |
scrawl
|
205e8aa4e9
|
Feature #957: Implement area magic
|
11 years ago |
scrawl
|
ba5300b071
|
Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted.
|
11 years ago |
scrawl
|
5dd3cfa09a
|
Loop projectile sounds
|
11 years ago |
scrawl
|
df7c139e2f
|
Merge remote-tracking branch 'mrcheko/master'
|
11 years ago |
scrawl
|
fec26342cd
|
Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
|
11 years ago |
mrcheko
|
339399f8b1
|
bug fix/logic fix/future suggestion
|
11 years ago |
scrawl
|
05e75e1214
|
Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range
|
11 years ago |
scrawl
|
bea161331c
|
Play 'hello' voiced dialogue entries in AIWander
|
11 years ago |
Marek Kochanowicz
|
0ea2bb7c4c
|
Working on commands
|
11 years ago |
scrawl
|
0adc0f56ed
|
Issue #777: Consider weapons in Creature::hit
|
11 years ago |
scrawl
|
9723263730
|
Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from)
|
11 years ago |
scrawl
|
1a00f26390
|
Bug #1126: Golden saints and many other creatures only have "Bip01 Head"
|
11 years ago |
scrawl
|
4e360136b1
|
Merge remote-tracking branch 'mrcheko/master'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
|
11 years ago |
scrawl
|
047bbe43b2
|
Don't complain about missing jump animations
|
11 years ago |
scrawl
|
13646a651b
|
Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
|
11 years ago |
scrawl
|
198bb0de60
|
Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
|
11 years ago |
Marek Kochanowicz
|
b3e45c55bc
|
progressing with the cloning
|
11 years ago |
scrawl
|
589fbbd871
|
Issue #777: Create InventoryStore for creatures with weapons/shields
|
11 years ago |
scrawl
|
69ca03c308
|
Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
|
11 years ago |
scrawl
|
947b6c9645
|
kOgrePi unused
|
11 years ago |
scrawl
|
4c0045b418
|
Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time)
|
11 years ago |
Marc Zinnschlag
|
14e64c180f
|
on load check player record for dangling ID references
|
11 years ago |
Marc Zinnschlag
|
6584a01d01
|
reset reference to player NPC record during cleanup
|
11 years ago |
mrcheko
|
969340d61b
|
fixed StartCombat script
|
11 years ago |
scrawl
|
525ce2f042
|
Some cleanup - move definitions to implementation file
|
11 years ago |
scrawl
|
c04a8afc8b
|
Make sure onPcEquip is also set for Equip script instruction
|
11 years ago |
scrawl
|
9653355cf1
|
Feature #701: Spawn levelled creatures in cells
|
11 years ago |
mrcheko
|
df4df5b094
|
fixed weapRange for creatures/startcombat script(?)
|
11 years ago |
scrawl
|
5049f3b134
|
Fix the group for creature attack animations
|
11 years ago |