scrawl
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73c9efc5e3
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Add generated version.hpp to gitignore
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11 years ago |
scrawl
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0cc1cd8f7e
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Fix message box formatting bug
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11 years ago |
scrawl
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7907181c0c
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Fix uninitialized member
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11 years ago |
scrawl
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ffe19e7a52
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Feature #50: Handle attach & release of projectiles
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11 years ago |
scrawl
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8b8fb931a0
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Feature #50: Don't allow ranged weapon attack when ammunition is empty
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11 years ago |
scrawl
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a07eaa0c0d
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Feature #50: Allow body pitch in third person for ranged weapon aiming
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11 years ago |
scrawl
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5ee105c812
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Fix typo
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11 years ago |
scrawl
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7cf22391a5
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Feature #50: Handle weapon controllers (i.e. bowstring animations, etc)
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11 years ago |
scrawl
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975f0e05b4
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Fixes #1157 (attribute layout issue)
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11 years ago |
scrawl
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e1e7a492e2
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Fix movement speed formula for flying creatures
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11 years ago |
scrawl
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f608ceeffc
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Fixes #1158 (Armor rating label issues)
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11 years ago |
scrawl
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8aed4fcfa4
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Correction for marksman weapon inventory preview
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11 years ago |
scrawl
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5b076aa570
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Revert "Bug #1074: Inventory paperdoll obscures armour rating"
This reverts commit b017a3be3e .
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11 years ago |
scrawl
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2c0d46525b
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Fast-forward particle systems to make cell loads less obvious.
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11 years ago |
scrawl
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cf3812188f
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Fix bounding box assertions due to negative particle life time
Other parts of the code could not deal with negative life times and produced negative particle sizes as a result (which Ogre could not handle)
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11 years ago |
scrawl
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df78357e05
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Handle knockout separately (Closes #1151)
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11 years ago |
Marc Zinnschlag
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c5b92ed6c8
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Merge remote-tracking branch 'pvdk/versioninfo'
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11 years ago |
Marc Zinnschlag
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21f502df34
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compatibility fix
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11 years ago |
pvdk
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f263acdac6
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Merge remote-tracking branch 'upstream/master' into versioninfo
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11 years ago |
Alexander "Ace" Olofsson
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e50a393de4
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Fix linking issues on Windows using MSVC.
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11 years ago |
pvdk
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4e03e9cf87
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Changed development version info text and the tooltip now works on all platforms
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11 years ago |
Alexander "Ace" Olofsson
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e3d85af70a
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Fix an issue with int32_t being unknown on windows.
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11 years ago |
scrawl
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1deb0a7cdf
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Savegame dialog: Set key focus to editbox
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11 years ago |
scrawl
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ec46575671
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Overwriting saves fixes - copy description of overwritten slot, ask for confirmation
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11 years ago |
scrawl
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6d37cd7e86
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Savegame dialog: Don't allow empty save names
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11 years ago |
scrawl
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63284d21a0
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Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button
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11 years ago |
scrawl
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dea9d21db6
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Some additional safety checks for global map loading
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11 years ago |
scrawl
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f89b3cac02
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Feature #764: Store the actor that gave the dialog response
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11 years ago |
scrawl
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a988a0d6dc
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Don't add duplicate topic responses to the journal
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11 years ago |
scrawl
|
37ef8ec908
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Savegame dialog: support loading saves using Enter key or double-click
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11 years ago |
scrawl
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49e26415be
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Don't call loadGame() from within the MWMechanics::Actors update sequence
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11 years ago |
Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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11 years ago |
Marc Zinnschlag
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5b04c10e1d
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added creature/NPC state to saved games (only container/inventory for now)
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11 years ago |
Marc Zinnschlag
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d2ec3ffdc8
|
handle equipped items when serialising inventory state
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11 years ago |
Marc Zinnschlag
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bcc5894e2d
|
changed implementation functions for container serialisation from free functions to member functions (will need some polymorphism later)
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11 years ago |
Marc Zinnschlag
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dd674566a2
|
store content of containers in saved game files
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11 years ago |
scrawl
|
bbd15b185d
|
Skip inactive controllers. Fixes those bloody bone boots again.
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11 years ago |
scrawl
|
4ec86d1c68
|
Bug #1147: Fix the inventory preview pose used for ranged weapons
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11 years ago |
scrawl
|
5b300c1052
|
Handle controllers for the root node. Fixes #1147 (incorrect dwemer crossbow rotation)
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11 years ago |
scrawl
|
60bbab52fe
|
Support keyframe controllers for bones that aren't in the skeleton base
|
11 years ago |
scrawl
|
305a471c5a
|
Fix VisController in ascended sleeper's death animation
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11 years ago |
scrawl
|
da34f8bda1
|
Fix LastHitObject
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11 years ago |
scrawl
|
067c2bc2ec
|
Disable combat movements for creatures without weapons
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11 years ago |
scrawl
|
7820ea5806
|
"Always best attack" should only affect the player
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11 years ago |
scrawl
|
d0c6ecd03a
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Bug #1148: Workaround for broken images in some MW versions
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11 years ago |
scrawl
|
52f89e9a17
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Don't play "idle" voice entries for NPCs with Hello 0
Not entirely sure if this is correct, but it prevents the NPCs in the starting boat from incorrectly playing them.
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11 years ago |
scrawl
|
39d86a9468
|
Improvements to smooth NPC steering
|
11 years ago |
Marc Zinnschlag
|
900532a6ca
|
store additional state of lights in saved game files
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11 years ago |
Marc Zinnschlag
|
ec7cb90ca4
|
added support for serialisation of CustomData state
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11 years ago |
scrawl
|
2b15b8b484
|
Fix gold bugs (Fixes #1145, Fixes #1146)
|
11 years ago |