scrawl
719255c5c6
Merge pull request #1557 from akortunov/journalfix
...
[Feedback needed] Handle 128px Tx_menubook_topics textures
2017-11-20 23:07:18 +00:00
scrawl
39a9e90b1d
Merge pull request #1553 from drummyfish/leakfix
...
Fix memory leak in WindowManager
2017-11-20 20:39:38 +00:00
Andrei Kortunov
ce5bdd6361
Split the JournalBooks::createTopicIndexBook()
2017-11-20 22:25:53 +04:00
Andrei Kortunov
a391990f2a
Provide multibyte toLower() and single chars comparator
2017-11-20 21:30:46 +04:00
Andrei Kortunov
4dcaf040e6
A Russian journal index
2017-11-20 19:37:24 +04:00
Andrei Kortunov
60d0c83cca
Handle 128px Tx_menubook_topics textures
2017-11-20 17:39:28 +04:00
jbo-85
f896c9acb6
Fix search paths in FindSDL2.cmake to find SDL2 built from source
2017-11-19 11:56:24 +01:00
David Cernat
d33254f287
[Server] Rename CharClass' isDefault() into isCustom()
...
It was already using the logic of isCustom() by mistake.
2017-11-19 12:35:11 +02:00
David Cernat
010a80ceca
[Server] Place getters and setters in consistent order
2017-11-19 11:34:03 +02:00
David Cernat
947b3f76be
[Server] Replace Player's isMale() and setIsMale() with gender property
...
For simplicity and clarity.
2017-11-19 11:06:35 +02:00
David Cernat
6f822f54aa
[Server] Make chat commands case insensitive
2017-11-19 10:12:35 +02:00
David Cernat
a3e2ab4d4e
[Server] Send correct packet for inventory changes
2017-11-19 04:24:54 +02:00
David Cernat
4cc0216e0a
[Server] Send cell changes before position changes, and prioritize both
...
Previously, a script changing a player's cell and position at the same time would end up sending a position packet first and then a cell change packet that overrode the former, with the player ending up at the center of the destination cell instead of at the correct position.
2017-11-19 00:59:32 +02:00
Miloslav Číž
ea2bbce68a
Fix memory leak in WindowManager
2017-11-18 19:27:09 +01:00
David Cernat
80be664139
[Server] Fix skill-related script functions
...
Add getSkillIncrease() and setSkillIncrease() script functions to get and set the attribute bonuses received at the next level up as a result of skill increases.
Previously, getSkill() and setSkill() attempted to return and set the attribute bonuses, respectively. However, they mistakenly used a skill ID as a parameter for the attribute bonuses, when in fact npcStats.mSkillIncrease is an integer array of size 8 where the key stands for an attribute's ID. As a result, setSkill() had the unexpected side effect of messing up a player's major and minor skills because of the invalid values it was setting for npcStats.mSkillIncreases.
2017-11-18 10:02:52 +02:00
David Cernat
57a0415ba3
[Server] Send level packets in Player's update() at the appropriate time
...
Previously, trying to send a level packet after base info and character class packets in a script actually led to the level packet being sent first and then being overridden by the others, with the player ending up at level 1 on their client.
2017-11-18 03:55:17 +02:00
David Cernat
494b10b97e
[Server] Send player packets in a more appropriate order
...
Previously, the fact that a character class packet got sent after a dynamic stats packet caused the dynamic stats to get overridden on the client by the class change.
2017-11-18 01:47:18 +02:00
David Cernat
b2536d5296
Merge pull request #341 from testman42/patch-1
...
Update scripts repo link
2017-11-17 18:48:06 +02:00
Testman
7e0662cf81
Update scripts repo link
...
Change repo name from PluginExamples to CoreScripts.
2017-11-17 11:14:33 +01:00
David Cernat
ba161ddddd
[Server] Make a few function names more consistent and fix typos
2017-11-17 04:12:25 +02:00
David Cernat
7788821a69
Merge pull request #340 from TES3MP/master
...
Add master commits up to 17 Nov 2017
2017-11-17 01:28:07 +02:00
David Cernat
28e1947f23
Merge pull request #339 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/engine.cpp
2017-11-17 01:26:31 +02:00
scrawl
36f4f0ef85
Don't increase simulationTime while the game is minimized ( Fixes #4211 )
2017-11-16 18:48:49 +00:00
David Cernat
068f733d1e
Merge pull request #338 from TES3MP/master
...
Add master commits up to 16 Nov 2017
2017-11-16 08:50:27 +02:00
David Cernat
5aff515d3f
Merge pull request #337 from OpenMW/master
...
Add OpenMW commits up to 15 Nov 2017
2017-11-16 08:49:56 +02:00
scrawl
cf40d19d7d
Merge pull request #1551 from thegriglat/abs
...
Change abs to std::abs
2017-11-15 17:34:59 +00:00
scrawl
60fba7acd8
Fix reorder warning
2017-11-15 17:20:08 +00:00
scrawl
c36d250044
Parse dialogue text for keywords after the resultscript runs ( Fixes #4210 )
2017-11-15 17:20:06 +00:00
scrawl
7c5d2a1ac4
Update dialogue topics list after result script is run
...
Regression from 0.42.
2017-11-15 17:20:06 +00:00
scrawl
5a93b6a324
Enable word-wrapping for the console history
2017-11-15 17:20:05 +00:00
Grigorii Latyshev
6e4f6c4bd5
Change abs to std::abs
2017-11-13 21:36:55 +01:00
David Cernat
1272b03f25
[Server] Fix typo in player script function
2017-11-13 07:43:20 +02:00
David Cernat
b4e8560698
[Client] Send cell states correctly after inputting name
...
Previously, initial cell states were sent in LocalPlayer::processCharGen() and were ignored by the server because the player was not yet regarded as loaded. The result was that existing players logging in could not see each other until they went through at least one cell change.
2017-11-13 05:38:56 +02:00
David Cernat
926106cf8c
[General] Rework CharGen slightly for clarity purposes
...
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
2017-11-13 05:33:27 +02:00
David Cernat
ac7a588632
[General] Update config files
2017-11-13 02:18:58 +02:00
David Cernat
a21f5d18d6
Merge pull request #336 from TES3MP/master
...
Add master commits up to 12 Nov 2017
2017-11-12 06:37:34 +02:00
David Cernat
2ba1c84cf7
Merge pull request #335 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwgui/container.cpp
2017-11-12 06:35:15 +02:00
David Cernat
a8261bb385
[General] Fix printing of packet identifiers after changes to logger
2017-11-12 02:36:18 +02:00
scrawl
a7fd27f413
Merge pull request #1544 from rexelion/archerrangefix
...
use fProjectileMaxSpeed for ranged weapons distance (fixes #4192 )
2017-11-11 22:30:59 +00:00
scrawl
98b4f9c596
Merge pull request #1549 from akortunov/itemmodels
...
Item models reworking
2017-11-11 22:12:07 +00:00
scrawl
ae9f79c192
Merge pull request #1550 from akortunov/trackingfix
...
Do not track a nearest actor during combat and pursue
2017-11-11 22:10:33 +00:00
Andrei Kortunov
8c0dcd8b2b
Do not track a nearest actor during combat and pursue (bug #4179 )
2017-11-11 19:46:59 +04:00
rexelion
f0649849b8
changed variable name to be more descriptive
2017-11-11 12:00:23 +00:00
Andrei Kortunov
03f129b53c
remove redundant allowedToInsertItems() function from ItemModel
2017-11-11 11:58:22 +04:00
Andrei Kortunov
99517d83ea
Bound items detection refactoring
2017-11-11 11:58:22 +04:00
Andrei Kortunov
a02124f884
Handle item owners during pickpocketing
2017-11-11 11:58:18 +04:00
David Cernat
700e4d032e
Merge pull request #334 from TES3MP/master
...
Add master commits up to 11 Nov 2017
2017-11-11 03:47:22 +02:00
David Cernat
01db219de4
Merge pull request #333 from OpenMW/master
...
Add OpenMW commits up to 11 Nov 2017
2017-11-11 03:46:21 +02:00
scrawl
a5ba1caed1
Merge pull request #1541 from astillich/4189
...
Fixed escaping @ in boost program options filter
2017-11-10 23:08:54 +00:00
scrawl
f1aeb416ec
Disable Activate key when textinput is active (Bug #4151 )
2017-11-10 22:54:53 +00:00