Commit Graph

1686 Commits (76bf774485d7da4285a9af3b9605b558465af50e)

Author SHA1 Message Date
greye 584c121f33 fix windows unicode path handling 11 years ago
scrawl a872c9f83a Feature #1323: handle restocking levelled items 11 years ago
cc9cii b36bb58e8c Bug #1324: Artem's solution 11 years ago
Marc Zinnschlag f7c89015f9 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl ae66d28c87 Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
scrawl e266aff561 Savegame: store projectiles 11 years ago
scrawl b3735981d6 Remove unused file_finder 11 years ago
Marc Zinnschlag 3b2ba4f6cd Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl a76e391ad0 Savegame: store door movement state (Closes #747) 11 years ago
scrawl 471bbd0021 Savegame: store levelled creature state and move to actorIds
(Closes #1332)
11 years ago
Marc Zinnschlag d08869a25d Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
Conflicts:
	apps/openmw/mwrender/localmap.cpp
11 years ago
slothlife f33559fead Fixes for MSVC warnings, less overall changes
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
11 years ago
scrawl 9b67fcc4d7 Merge branch 'master' of https://github.com/OpenMW/openmw 11 years ago
scrawl 9052cc4a57 Savegame: store ActiveSpells 11 years ago
scrawl 61187c2fef Savegame: store actorIds 11 years ago
scrawl 51020fdb5f Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future. 11 years ago
Thomas cbcf0f6039 Changed AiEScort to use new PathTo function 11 years ago
slothlife c160a04ede Revert "Fixes for warnings when building with MSVC"
This reverts commit 46eb20b98c.
11 years ago
Thomas 085fb2c5a2 Simplified documentation a bit 11 years ago
Thomas a61d804de6 now that I've found the documentation, fixed some stuff for extensions 11 years ago
Thomas 77d365e196 Forced some function arguments to take in a specific array size 11 years ago
Thomas 9dbe53c722 Merge remote-tracking branch 'upstream/master' 11 years ago
Thomas 2c74ea381e Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 11 years ago
scrawl 6cc691115b Savegame: store most of CreatureStats 11 years ago
Thomas 645d174a96 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/aisequence.hpp
11 years ago
scrawl a4a9794417 Savegame: store fog of war (Closes #1177) 11 years ago
scrawl 041319c43e Fixes #1234: Store dynamic record counter in savegame to prevent name clashes 11 years ago
slothlife 46eb20b98c Fixes for warnings when building with MSVC
Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
11 years ago
Thomas dbf06d8c8b Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/aipursue.hpp
	apps/openmw/mwmechanics/aisequence.hpp
11 years ago
scrawl 7bddfc0025 Fix some spelling mistakes. 11 years ago
scrawl 122e606e30 Crime: improvement to arrest on sight for large bounties
iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
11 years ago
scrawl 8560b43464 Move to esm component 11 years ago
scrawl 17bb8d7f9a Fixes #1252: Add item/magic keybindings to savegame 11 years ago
scrawl 6f7fbc867f Fix several leaks 11 years ago
Thomas 8f90dd43ec Changed things to use typedef ScriptARgs/ScriptReturn, which makes finding out what those weird strings meant much much easier 11 years ago
Thomas 885228ec02 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
11 years ago
scrawl 27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
Thomas c2127845af Added onKnockdown command 11 years ago
scrawl 30666f2cce Fixes #1297: Store global map markers in savegame 11 years ago
scrawl f921f2e7db Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
11 years ago
scrawl 45d2a00717 Fixes #1293: Allow interpolation type 0 in case of 0 keys 11 years ago
Thomas f6deca7c80 Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 11 years ago
Thomas 61341d4206 Removed mLocked, kept it as "Negative lock level means unlocked" 11 years ago
Thomas 420163d35f Small changes to lock command (If no valid lockLevel exists, defaults to 100) 11 years ago
scrawl 6929e541dd Fix texture name issue with Vality's Bitter Coast Mod 11 years ago
scrawl 2cb9f38a45 Changed crime IDs for legacy savegames. Not an issue, but it was inconsistent. 11 years ago
scrawl 262e959699 Remove unused slice_array 11 years ago
scrawl d3d0b7362f Fix older savegame compatibility regarding new crime feature. 11 years ago
Marc Zinnschlag 86e65944b8 Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
	apps/openmw/CMakeLists.txt
11 years ago
Marc Zinnschlag 300eb6f444 make FNAM sub-record optional for all record types 11 years ago
Jeffrey Haines a274b48f2f States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
11 years ago
megaton 50af9bc0d3 General perfomance optimizations. 11 years ago
Marc Zinnschlag 2c2106205d Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl d7df9cae21 Bug #1224: Changed fix to potentially allow for language independent saves 11 years ago
scrawl 53ba23e303 Fixes #1224: Store class name instead of id in savegame header 11 years ago
Marc Zinnschlag 1b6b4e3442 Merge remote-tracking branch 'slothlife/weather_save' 11 years ago
scrawl 452b522bc3 Fix typos 11 years ago
slothlife 00eac7d53a Fixed header include guard to match filename 11 years ago
slothlife 6eab9c5179 Move weather state save/load to a new class 11 years ago
slothlife 1acd1bd913 Feature #1173: Saved Game: include weather state
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
11 years ago
Marek Kochanowicz 6416ae90d2 Merge branch 'preview' of https://github.com/zinnschlag/openmw into Editor-Dialog
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/view/world/subviews.cpp
11 years ago
scrawl c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
scrawl b0a1e1198a Yet another terrain fix 11 years ago
scrawl a9dcc90970 Another terrain fix 11 years ago
Marc Zinnschlag 2de862126a moved resources group creation from Engine to bsa component 11 years ago
scrawl b8ca067730 Small fix for terrain 11 years ago
Marc Zinnschlag f1353dc84f Merge branch 'scene' 11 years ago
scrawl d0f98103e4 Terrain: re-added "distant land=off" path
Still a hack, but the overhead of building and traversing the quad tree appears negligible.
11 years ago
scrawl 1d926816b5 Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 11 years ago
scrawl 4328e08162 Terrain: get rid of unneeded members 11 years ago
scrawl 6a002d19b3 Terrain: destroy no longer used materials 11 years ago
scrawl 97c3efb3ba Terrain: decoupled Chunk from QuadTreeNode. 11 years ago
scrawl edb5a54092 Include some more required Ogre headers explicitely. 11 years ago
scrawl 195071efc7 Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
11 years ago
scrawl b3fed853ae Terrain: take cell world size into account for LOD selection 11 years ago
scrawl 6c863486e1 Terrain: fix an embarrassing copy&paste mistake. 11 years ago
scrawl 64c9932597 Terrain: remove hard dependency on shiny - can now be compiled without it (fixed function) 11 years ago
scrawl c9e349f60f Terrain: support alternate coordinate systems. Get rid of LoadingListener for now 11 years ago
Bret Curtis ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 11 years ago
Marc Zinnschlag f9d2fde783 Merge branch 'openmw-29'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
11 years ago
Marc Zinnschlag 6e8b9c88b2 changed name of default worldspace (should reduce chance of a name conflict) 11 years ago
cc9cii 46867ec0cf Fix file handles being left open on windows builds 11 years ago
cc9cii 2421f23c2f cleanup the mess... 11 years ago
Marc Zinnschlag bfcd768078 various bits of cleanup 11 years ago
cc9cii 1ab5948f19 merge upstream changes 11 years ago
Marc Zinnschlag d780364842 fixed record size type 11 years ago
Marc Zinnschlag b0ae5b8ab7 Merge remote-tracking branch 'cc9cii/windows-save-fix' into openmw-29 11 years ago
cc9cii fcfc8fcccb Revert "Allow MinGW64 compilation in Windows/msys"
This reverts commit c3f350e3fb.

Conflicts:
	libs/platform/string.h
11 years ago
cc9cii c241405d91 Fix Windows save & load. 11 years ago
cc9cii c3f350e3fb Allow MinGW64 compilation in Windows/msys 11 years ago
Marc Zinnschlag c5b2c154f8 another esm writer fix 11 years ago
Marc Zinnschlag 72b29ddb79 fix broken esm writer header code 11 years ago
scrawl 1fba5d1bb9 Terrain: change world bounds from AABB to 4 floats 11 years ago
scrawl 90f6cda4cc Moved includes to appropriate place 11 years ago
Marc Zinnschlag 44f6f79bf5 Merge remote-tracking branch 'corristo/osx-ogre-19' 11 years ago
Marc Zinnschlag 9788bbcab9 partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago
Marc Zinnschlag b0532e0c85 store NPC state in saved game files 11 years ago
Marc Zinnschlag 9f721fd144 store list of known topics in saved game files 11 years ago
Marc Zinnschlag 6ac64bbe15 Merge branch 'script'
Conflicts:
	readme.txt
11 years ago
Nikolay Kasyanov 8f99da084b OS X: plugins are now in Frameworks dir, not in Plugins 11 years ago