Mads Buvik Sandvei
76fc1a8f84
Stereo now initializes before anything is drawn. Added option to add initial/pre/post draw callbacks to stereo.
2020-12-10 21:29:56 +01:00
Mads Buvik Sandvei
5beb0bc799
Merge remote-tracking branch 'remotes/origin/shared_shadow_maps' into multiview_test_branch
2020-12-08 20:50:27 +01:00
Evil Eye
e62fff5f2e
Add a setting to disable graphical herbalism
2020-12-07 19:04:32 +01:00
Mads Buvik Sandvei
c870749c39
Merge remote-tracking branch 'remotes/origin/master' into multiview_test_branch
2020-12-06 15:24:12 +01:00
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
Frederic Chardon
9aba55a21a
Add the async physics worker to the profiler overlay.
2020-11-20 21:17:47 +01:00
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
Mads Buvik Sandvei
70e8e818b6
Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into multiview_test_branch
2020-10-08 19:28:51 +02:00
Mads Buvik Sandvei
189fc51811
ref_ptr > unique_ptr
2020-10-08 18:46:52 +02:00
Andrei Kortunov
7d776609c8
Fix unsugned/signed comparison warning
2020-09-21 10:36:01 +04:00
psi29a
22c3588d0d
Merge branch '4771-and-4631' into 'master'
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Try lower MSAA level if the requested value isn't available
Closes #4471 and #4631
See merge request OpenMW/openmw!297
(cherry picked from commit b3db387512340a5e9a77427c2d7d9d88c2340056)
da0aef7a Retrieve SDL OpenGL attributes after context creation
a51e63b3 Try lower MSAA levels if OpenGL context doesn't have what we requested
c4e92a0a Update CHANGELOG.md
2020-09-20 12:35:26 +00:00
AnyOldName3
3f61ff3a44
Make OpenGL debugging optional
2020-09-19 23:30:34 +01:00
AnyOldName3
441c09578a
Merge remote-tracking branch 'origin/khr_debug' into khr_debug
2020-09-19 23:09:11 +01:00
Mads Buvik Sandvei
2952463112
Configurability. Brute force option.
2020-09-19 20:55:06 +02:00
Mads Buvik Sandvei
9c171869cb
Geometry shader stereo functional
2020-09-14 22:17:07 +02:00
elsid
db0ad8421f
Report OSG rendering stats
2020-07-11 18:32:57 +02:00
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
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Replace OpenThreads by std types
2020-07-04 13:11:23 +02:00
elsid
eb68df1a37
Add stats for all updates
2020-06-30 22:00:23 +02:00
elsid
40ad87bc4d
Replace OpenThreads by std types
2020-06-25 22:16:09 +02:00
Bret Curtis
9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
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Extend OSG stats
2020-05-29 23:23:38 +02:00
Andrei Kortunov
dcfc4cc5dd
Rename onFrame() to update() to make WindowManager consistent with other managers
2020-05-26 18:35:16 +04:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats
2020-05-22 17:39:18 +02:00
elsid
d7a920a04b
Env variable to write OSG stats into file
2020-05-18 23:44:21 +02:00
Andrei Kortunov
f990150c49
Move video wrapper to the WindowsManager
2020-05-09 11:27:02 +04:00
Andrei Kortunov
f9d6137a29
Do not store player reference in the InputManager
2020-05-09 11:27:02 +04:00
Bret Curtis
b8c467e2e0
Merge pull request #2787 from p4r4digm/screenshot-path
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Added setting to change the directory screenshots are stored in
2020-05-04 17:11:49 +02:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
p4r4digm
0741fe5b80
removed path configuration and made screenshots just save in a folder
2020-04-20 09:22:50 -07:00
p4r4digm
2b54e6216b
Added setting to change the directory screenshots are stored in
2020-04-19 16:38:57 -07:00
Andrei Kortunov
2254256db9
Pause both audio and video playback when the game is minimized (feature #4944 )
2020-04-04 22:54:51 +04:00
Andrei Kortunov
e63325ebff
Support for camera rotation via gyroscope on Android (feature #5311 )
2020-04-01 19:57:04 +04:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
2019-10-30 20:45:51 +04:00
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
Andrei Kortunov
94a281370f
Continue scripts execution after player's death (bug #5166 )
2019-09-17 22:40:51 +04:00
Alex Rice
e7ae7a8ca6
Allow user controller bindings
2019-08-03 19:55:58 +00:00
Andrei Kortunov
ae935a8084
Add separate textures for scrollbars (feature #5051 )
2019-06-01 16:12:03 +04:00
Andrei Kortunov
57176ff8d4
Unload viewer and stop background jobs before resources unloading
2019-05-24 08:03:45 +04:00
Ilya Zhuravlev
1d02c1ef37
engine: fix window creation when SDL returns different-sized window
2019-04-30 14:25:24 -04:00
Andrei Kortunov
95d6a99c7f
Do not use the CPU affinity of OSG viewer (bug #4785 )
2019-04-24 14:51:00 +04:00
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
Andrei Kortunov
7995a92672
Initialize missing variables
2019-03-19 09:12:31 +04:00
Bret Curtis
4e3de9b00c
Merge pull request #2206 from Capostrophic/title
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Loop title screen music (bug #4896 )
2019-03-18 08:58:14 +01:00
elsid
4624f31788
Report navigator stats
2019-03-17 22:15:18 +03:00
Capostrophic
abae35e88b
Loop title screen music (bug #4896 )
2019-03-17 21:05:52 +03:00
Capostrophic
dd03d3b231
Print SDL version at startup
2019-03-15 19:07:31 +03:00
AnyOldName3
ac18983f37
Finish gldebug location move
2019-02-28 00:02:07 +00:00
AnyOldName3
3d917fcbad
Add basic OpenGL debug callback
2019-02-28 00:02:07 +00:00
elsid
619a111a11
Run startup script once at engine start when game is running (bug #4877 )
2019-02-27 22:55:13 +03:00
elsid
33f6fb258d
Option to set specific random seed for random number generator
2019-02-26 09:36:34 +03:00