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110 commits

Author SHA1 Message Date
gugus
2aee958789 Not sure about this commit: the PhysicEngine was initialized twice... 2011-03-18 13:22:51 +01:00
gugus
0fb2107265 Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions
Conflicts:
	apps/openmw/mwclass/npc.cpp
2011-03-15 13:36:25 +01:00
Marc Zinnschlag
4100a72e8d don't do physics calculations while the GUI is up 2011-03-13 22:39:44 +01:00
Nikolay Kasyanov
edcac879d7 Oops. Used tabs instead of 4 spaces. Fixed. 2011-03-12 03:00:42 +03:00
Nikolay Kasyanov
768c9bdf07 On OS X openmw now sets current directory to bundle root, openmw.cfg values is relative to bundle root 2011-03-09 01:42:04 +03:00
Nikolay Kasyanov
943eea8104 .app bundle finally works 2011-03-08 22:27:57 +03:00
Jan-Peter Nilsson
fb2f6f3c02 Delete mPhysicEngine when we are done with it 2011-02-27 13:37:17 +01:00
Jan-Peter Nilsson
1ce77229c0 Don't create physics before we have initialized ogre 2011-02-27 00:50:08 +01:00
gugus
ff941b5963 add physic 2011-02-19 17:59:40 +01:00
sergoz
5132531f73 added fps counter 2011-02-18 17:46:24 +03:00
Marc Zinnschlag
9a3158675a reworked cell changing mechanism 2011-02-10 10:38:45 +01:00
Marc Zinnschlag
ca44b3640a pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug 2011-02-01 10:11:41 +01:00
Marc Zinnschlag
40d772b33a call doPhysics function once per frame 2011-01-29 17:39:34 +01:00
Jan-Peter Nilsson
8cb8481b37 Use a local plugins.cfg if available (allow us to run without installing) 2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
0b1f18cc12 plugins.cfg is global config 2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
429775d485 Store configuration in /etc/openmw/ and ~/.openmw/ on linux
Requires new openengine version.
2011-01-12 18:18:06 +01:00
Marc Zinnschlag
42ef7a61a0 Merge branch 'script'
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwworld/world.cpp
	apps/openmw/mwworld/world.hpp
2011-01-09 20:56:21 +01:00
Marc Zinnschlag
4dd8616f87 Merge remote branch 'pvdk/master'
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwsound/soundmanager.cpp
2011-01-06 09:45:14 +01:00
Pieter van der Kloet
dd4d022301 Converted all tabs to four spaces 2011-01-05 22:18:21 +01:00
Jan-Peter Nilsson
ba18dc46ef Don't try to play random tunes when sound is disabled 2011-01-05 02:12:43 +01:00
Marc Zinnschlag
4a12be11bf moved PlayerPos class from MWRender to MWWorld and renamed it to Player 2011-01-04 15:58:22 +01:00
Marc Zinnschlag
67a745cdf6 workaround for NPC activation crash 2010-12-31 15:50:54 +01:00
Marc Zinnschlag
5336b90149 music player and NPC rendering branch 2010-12-30 14:50:35 +01:00
Jason Hooks
a9892161af MP3 functions moved to soundmanager 2010-11-11 19:47:26 -05:00
Jason Hooks
be1582a88f Regional Sounds 2010-11-08 18:01:33 -05:00
Jason Hooks
a038c67e5a Preliminary region sound framework2 2010-11-07 12:51:59 -05:00
Jason Hooks
cab2341259 Preliminary region sound framework 2010-11-06 13:11:09 -04:00
Jason Hooks
a7c3a29ffd Music Player with directory mp3 lookup 2010-11-01 17:06:13 -04:00
Jason Hooks
74aba13053 Music Player 2010-10-31 12:23:03 -04:00
Jan Borsodi
38b434771a Merge remote branch 'zini/master' into gui-windows 2010-10-23 01:13:11 +02:00
Marc Zinnschlag
38ab9f7a3d Merge branch 'newchar'
Conflicts:
	components/esm_store/store.hpp
2010-10-22 10:27:32 +02:00
Jan Borsodi
c45811770a Added a custom widget for displaying dynamic stats (health, magicka, fatigue). Can show a title/label, graphical bar and detailed text. 2010-10-20 21:39:18 +02:00
Marc Zinnschlag
1c4db82a0e added --script-all switch 2010-10-06 14:52:53 +02:00
Marc Zinnschlag
8659ce3a82 extended --start switch for exterior cell support 2010-10-05 18:23:53 +02:00
Jan Borsodi
cd3e976b7c Added birthsign dialog and spell effect widget. 2010-09-21 12:34:47 +02:00
Jan Borsodi
3e611b5d4c Added widget for spells, updated race dialog to use that. 2010-09-20 13:36:55 +02:00
Jan Borsodi
cd8b88dea1 Introduced custom widgets (skill and attribute) which should make it easier to make new windows. Changed race and class dialog to use the new skill and attribute widgets. 2010-09-20 13:17:02 +02:00
Marc Zinnschlag
7cd40fc7e4 made engine framelistener more crash-resistant 2010-09-18 08:39:21 +02:00
Marc Zinnschlag
8de9619579 Merge commit 'amos/gui-windows' into newchar 2010-09-15 22:20:00 +02:00
Jan Borsodi
1907aeb6c6 The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
2010-09-15 14:48:19 +02:00
Marc Zinnschlag
9dffa75a15 handle name change during character creation 2010-09-15 12:22:06 +02:00
Marc Zinnschlag
d4bf916f18 fixed uninitialized variable in engine 2010-08-29 17:46:06 +02:00
Nicolay Korslund
31017447eb Added --nosound switch 2010-08-18 11:16:15 +02:00
Marc Zinnschlag
2cfe5f0697 Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/creature.hpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/npc.hpp
	apps/openmw/mwworld/class.cpp
	apps/openmw/mwworld/class.hpp
2010-08-18 09:25:07 +02:00
Nicolay Korslund
9875d74abf Implemented 3D sound placement. Sound management / lookup system not
done yet.
2010-08-14 21:01:20 +02:00
Marc Zinnschlag
b94e09e030 fixed a bug that prevented local scripts from running 2010-08-12 18:44:16 +02:00
Nicolay Korslund
7516e4ca53 Added music playing as a test 2010-08-12 17:58:29 +02:00
Nicolay Korslund
34572f0b19 Compiled and linked in sound system (not yet functional) 2010-08-12 16:13:54 +02:00
Marc Zinnschlag
c806415f08 changed namespace, class and function names to ensure consistent spelling 2010-08-06 19:16:44 +02:00
Marc Zinnschlag
d6541d4f3c changed file names to ensure consistent spelling 2010-08-06 19:10:56 +02:00