1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 05:19:55 +00:00
Commit graph

902 commits

Author SHA1 Message Date
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
Alexei Dobrohotov
7e6a533a29
Merge pull request #2695 from elsid/aiwander_check_destination
Add more destination checks for AiWander without pathgrid
2020-03-11 20:48:22 +03:00
Capostrophic
f9f0299c27 Make ModCurrentFatigue KO the actor when necessary (bug #4523) 2020-02-21 00:05:13 +03:00
elsid
52945921a7
Print ptr by betacomment 2020-02-10 22:29:37 +01:00
Capostrophic
9b4be677f6 Make Show output format closer to vanilla 2020-02-09 20:10:24 +03:00
Capostrophic
aadf13b123 Make Show fallback to global variables when sensible (bug #5278) 2020-02-09 15:08:44 +03:00
Capostrophic
a2c674bb2e Make GetTarget return 1 during actor greeting (bug #5255) 2020-01-19 15:38:50 +03:00
capostrophic
1251b32f0f Slightly reduce code duplication 2020-01-09 22:17:01 +03:00
capostrophic
42cc27194b Fix reported spellcasting discrepancies
Make ExplodeSpell behavior closer to Cast behavior (#5242)
Nullify on-self absorb spells in a different way (#5241)
Allow casting permanent spells through Cast/ExplodeSpell
2020-01-09 22:17:01 +03:00
Andrei Kortunov
a42396254b Use ISO format to print datetime 2020-01-06 11:27:11 +04:00
Andrei Kortunov
b6899a821b Improve BetaComment handling (feature #4129) 2020-01-03 08:45:53 +04:00
Andrei Kortunov
24ce242941 Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
Capostrophic
e7f6ab1ae2 Avoid using getPtr for object search in scripting (bug #5220) 2019-12-01 14:09:59 +03:00
Capostrophic
77f076ff11 Make sure instant FX abilities get detected when supposed 2019-11-27 17:15:48 +03:00
Capostrophic
0adc2df65f Make SameFaction work (bug #5213) 2019-11-23 14:47:50 +03:00
Capostrophic
bc5d54a161 Fix GetEffect result when running on dead actors 2019-10-12 19:06:10 +03:00
Capostrophic
ce943b4f9e Make enchantments affect all actors with an inventory (bug #5186) 2019-10-11 19:29:12 +03:00
Andrei Kortunov
6450d84473 Improve resurrection handling 2019-09-21 20:22:45 +04:00
Andrei Kortunov
a4d196f33f Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168) 2019-09-19 21:48:43 +04:00
Evil Eye
7c8b82f45c move locking behaviour to cellref 2019-09-17 20:30:37 +02:00
elsid
16170131b7
Add enum type for door state 2019-08-25 15:21:00 +02:00
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
Sneaking consistency fixes (bug #5103)
2019-08-18 08:57:22 +04:00
Andrei Kortunov
786a6c6d42 Use a common doors rotation code in the "lock" command handler 2019-08-16 21:30:24 +04:00
Andrei Kortunov
deeccb2783
Merge pull request #2461 from Capostrophic/geteffect
Use up-to-date magic effects for GetEffect (bug #3894)
2019-08-11 22:20:20 +04:00
capostrophic
cac05ef826 Sneaking consistency fixes (bug #5103)
Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
2019-08-05 20:22:03 +03:00
capostrophic
82ac99ec56 Apply instant FX in AddSpell immediately (bug #5055) 2019-08-02 21:26:47 +03:00
capostrophic
e7ec27e45d Use up-to-date magic effects for GetEffect (bug #3894) 2019-07-31 01:06:06 +03:00
Capostrophic
295ee11063 Make Player->Cast select the spell instead (bug #5056) 2019-06-08 17:08:39 +03:00
Capostrophic
b7afb213ae "Handle" RepairedOnMe scripting function (feature #4255) 2019-06-03 02:17:32 +03:00
Andrei Kortunov
e679190f31 Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
Andrei Kortunov
f775f7977b Fix RaiseRank/LowerRank script functions (feature #4316) 2019-05-14 21:43:19 +04:00
Capostrophic
62482657fc GetWeaponType returns -2 for picks and -3 for probes (feature #5031) 2019-05-11 14:18:29 +03:00
Alexei Dobrohotov
4f74d09179
Handle GetAngle axis more gracefully too 2019-05-04 00:24:23 +03:00
Andrei Kortunov
ed859c41be
Merge pull request #2353 from Capostrophic/drop
Make Drop behavior closer to vanilla (bug #4999)
2019-05-03 08:12:46 +04:00
Capostrophic
3c18079c14 Handle invalid instruction axis more gracefully 2019-05-02 20:50:05 +03:00
Capostrophic
b42f981200 Make Drop and soulgem instruction behavior closer to vanilla (bug #4999) 2019-04-30 19:06:02 +03:00
Andrei Kortunov
bd2188a0f8 Use the logging system for compiler errors 2019-04-23 22:20:18 +04:00
Andrei Kortunov
5508e67aad Apply looping particles when adding spell to existing actor (bug #4918) 2019-04-20 09:52:15 +04:00
Andrei Kortunov
35facc5cde Add an option to use casting animations for magic items (feature #4962) 2019-04-08 15:41:29 +04:00
Capostrophic
3a0e374dc6 Replicate vanilla Position/SetPos behavior more closely (bug #3109) 2019-03-31 14:17:06 +03:00
Capostrophic
dd952c3ddb Fix extra space in "no script" showvars output 2019-03-10 17:12:43 +03:00
Capostrophic
59f7df187d Add explicit variant of Journal 2019-03-05 20:47:05 +03:00
Grigory Latyshev
3872d7476b Move makeOsgVec3f() to settingsutils.hpp
Remove all other makeOsgVec3f() implementations
2019-02-28 20:03:42 +00:00
Capostrophic
8ecd0b82a4 Replace Boost format and replace_all where possible 2019-02-24 03:20:20 +03:00
Andrei Kortunov
3032b177a1 Remove redundant includes 2019-02-23 08:02:12 +04:00
Bret Curtis
4d09c8bb50
Merge pull request #2126 from Capostrophic/sneaking
Account for running/sneaking stances while in air (bug #4797)
2019-02-22 15:04:55 +01:00
Bret Curtis
fdb84dddc8
Merge pull request #2059 from Capostrophic/stacks
Don't stack scripted items (bug #2969)
2019-02-18 16:02:55 +01:00
Capostrophic
05d5d7d57b Account for stances when the player is in air (bug #4797)
Make GetPCRunning and GetPCSneaking return 1 if the player is in air while the stance is toggled
Make sneaking skill usage possible if sneaking stance is toggled while in air
2019-01-15 00:25:26 +03:00
Capostrophic
92d7f21926 Don't interrupt compilation when spell/effect functions are used for non-actors 2019-01-06 21:45:56 +03:00
Capostrophic
0ab5314755 Make scripted items not stack (bug #2969) 2018-12-30 18:18:33 +03:00