David Cernat
995d20348f
[General] Always use correct ranged weapon & ammo for ranged attack sync
...
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.
Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
2018-09-23 02:30:31 +03:00
David Cernat
fcd31bf4a6
[General] Fix problems with the synchronization of ranged attacks
...
Projectile hits now send Attack packets with RANGED attacks, and their success or failure is now synchronized.
Strike enchantments no longer require a valid victim to be synchronized.
Additional debug messages have been added for attacks.
2018-09-11 11:56:45 +03:00
David Cernat
c9ad411dd3
[Client] Fix logic for setting applyProjectileEnchantment in attack sync
2018-09-09 22:33:48 +03:00
David Cernat
a083439139
Merge pull request #469 from davidcernat/master while resolving conflicts
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# Conflicts:
# apps/openmw/main.cpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
2018-08-20 14:08:44 +03:00
Capostrophic
c79f96d0d2
Implement ranged crits (feature #3703 )
2018-07-29 19:42:44 +03:00
David Cernat
a236ffc4be
Merge pull request #456 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# README.md
# apps/openmw/mwgui/quickkeysmenu.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/combat.cpp
2018-07-04 01:52:29 +03:00
Capostrophic
bccba24c40
Make unarmed creature attacks not affect armor condition ( fixes #2455 )
2018-06-29 20:18:28 +03:00
David Cernat
a86c68c5a1
[General] Add sync for ranged weapon & projectile strike enchantments
2018-04-03 14:12:27 +03:00
David Cernat
e3c43c6af7
Merge pull request #400 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
2018-04-03 01:25:17 +03:00
Capostrophic
baaf65bc2c
Add vanilla enchanted weaponry behavior option, on by default ( fixes #4136 )
2018-03-31 11:46:23 +03:00
David Cernat
e164e6305e
Merge pull request #313 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2017-10-16 07:37:29 +03:00
scrawl
03554b2f4b
Fix some style issues flagged by cppcheck
2017-10-15 17:06:58 +02:00
Koncord
6222c20e82
[Client] Convert MechanicsHelper to namespace
2017-06-27 16:43:53 +08:00
David Cernat
809b4d78ba
[Client] Split off DedicatedPlayer and PlayerList into different files
2017-04-30 14:57:43 +03:00
David Cernat
2e8714afaa
[Client] Rethink and restructure tes3mp combat code so it works for NPCs
2017-04-19 22:06:04 +03:00
David Cernat
014ff7a059
[Client] Replace usage of Networking::isDedicatedPlayer()
2017-04-18 18:07:39 +03:00
David Cernat
07c2d4251e
[Client] Add and use mwmp::PlayerList::isDedicatedPlayer()
2017-04-17 20:36:20 +03:00
David Cernat
0aaf68c994
[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
2017-04-17 19:10:33 +03:00
David Cernat
2565816b22
[Client] Delimit and clarify combat changes made by tes3mp
...
Additionally, revert unneeded small changes to the formatting of OpenMW code
2017-04-17 11:55:22 +03:00
David Cernat
c6cd0a2953
Merge pull request #196 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
2017-04-13 07:07:49 +03:00
Andrei Kortunov
14b59e0e4b
Vanilla-like tgm ( fixes #3798 )
2017-03-25 22:40:11 +04:00
David Cernat
63c8a98083
[General] Stop using virtual functions in BasePlayer
2017-01-25 17:06:15 +02:00
David Cernat
fa8650f99a
Merge pull request #128 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
2017-01-18 15:38:18 +02:00
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
...
Also allowed projectiles to fly through the dead bodies as in vanilla.
2017-01-15 09:49:25 +01:00
Koncord
536715cf46
Cleanup tes3mp headers
2016-12-16 16:59:15 +08:00
David Cernat
b028f0b51f
Merge pull request #104 from OpenMW/master
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Add OpenMW commits up to 17 Nov
2016-11-17 21:13:58 +02:00
David Cernat
3a733eb122
Make tes3mp includes consistent
2016-11-17 17:16:25 +02:00
MiroslavR
5e46121046
Implement fleeing AI ( Closes #1118 )
2016-11-16 20:15:25 +01:00
David Cernat
fa9d6e810e
Use lowerCamelCase in tes3mp client function names like OpenMW does
2016-11-15 21:54:06 +02:00
Koncord
799842b5da
Reduce using of the CPU
2016-11-12 20:11:27 +08:00
David Cernat
e27d1857ef
Fix formatting in previous changes made by tes3mp to OpenMW's core
2016-10-19 22:06:11 +03:00
David Cernat
3b7693c719
Resolve conflicts in pull request #55
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# Conflicts:
# README.md
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/combat.cpp
2016-09-15 08:49:57 +03:00
Allofich
bce0166931
Don't play blood effects for resisted hits
2016-09-12 22:46:32 +09:00
Aesylwinn
b4a000913c
Merge remote-tracking branch 'yar/master' into Even
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
2016-07-17 23:50:52 -04:00
Koncord
1b259e2d33
Syncing inventory, animations, position, 8 key attributes
...
Created Package system
2016-07-07 23:50:48 +08:00
Allofich
b1be3596dc
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
scrawl
d05603c7fe
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile ( Fixes #3212 )
2016-02-22 19:42:54 +01:00
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
dteviot
0ee7407101
extracted common sub-expressions.
2015-08-20 18:17:02 +12:00
dteviot
ff5ef7055e
extracted function CreatureStats::isParalyzed()
2015-08-20 18:12:37 +12:00
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
5bc6513e2d
Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
2015-06-26 02:32:41 +02:00
scrawl
de8e5f0db1
Restore projectiles
2015-06-01 21:41:13 +02:00
scrawl
fd50be0fb8
Restore various gameplay
2015-05-30 01:00:24 +02:00
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
scrawl
5abeab21ed
Various integer/floating point roll adjustments based on wiki
2015-05-11 16:55:09 +02:00
scrawl
8c810e3620
Move rng to components
2015-04-22 17:58:55 +02:00
scrawl
68f93294da
Port EffectManager
2015-04-19 17:55:56 +02:00
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
2015-04-12 15:38:30 +02:00