Allofich
|
7a0f9a7989
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Clean up, remove unnecessary code changes
|
2016-07-09 02:24:08 +09:00 |
|
Allofich
|
4e54338ce0
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Implement and use getDistanceToFacedObject()
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2016-07-08 23:28:49 +09:00 |
|
Allofich
|
7de3afaa7d
|
Cleanups
|
2016-07-07 21:57:00 +09:00 |
|
Allofich
|
cb621939fd
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Streamline trap code
|
2016-07-07 21:56:54 +09:00 |
|
Allofich
|
35a23c3b49
|
Implement and use new method allowTelekinesis()
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2016-07-07 21:54:31 +09:00 |
|
Allofich
|
8014f37879
|
Avoid duplicate code
|
2016-07-07 21:54:30 +09:00 |
|
Allofich
|
538209b0a2
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Change variable to mRatio and initialize it
|
2016-07-07 21:54:29 +09:00 |
|
Allofich
|
e25e698978
|
Fix telekinesis check for activators
|
2016-07-07 21:54:29 +09:00 |
|
Allofich
|
c1236f4113
|
Simplified code
|
2016-07-04 20:25:25 +09:00 |
|
Allofich
|
c02695e56d
|
Cleanups and fixes
|
2016-07-04 16:06:16 +09:00 |
|
Allofich
|
64d298d2b5
|
Use raycast distance when player activates trapped object
|
2016-07-04 16:06:15 +09:00 |
|
Allofich
|
64d53a2314
|
Avoid double raycasts when using getFacedObject
|
2016-07-04 16:06:04 +09:00 |
|
Allofich
|
574e40db5e
|
Don't allow telekinesis on activators
|
2016-07-04 01:50:47 +09:00 |
|
Allofich
|
b29e9e9c77
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Don't allow telekinesis on actors or teleport doors
|
2016-07-01 02:27:20 +09:00 |
|
scrawl
|
c6601ab2ab
|
Do not use the collision box offset for combat hit tests (Fixes #3201)
|
2016-06-10 23:47:01 +02:00 |
|
scrawl
|
12eea9ed69
|
Remove magic number in getMaxActivationDistance
|
2016-06-07 15:18:36 +02:00 |
|
scrawl
|
3645b3357e
|
Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417)
|
2016-06-02 21:24:19 +02:00 |
|
scrawl
|
a2153a6213
|
Remove outdated comment
|
2016-05-25 21:41:05 +02:00 |
|
scrawl
|
5d4f58c828
|
Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
|
2016-05-25 21:37:56 +02:00 |
|
scrawl
|
fcbcc004a3
|
Don't use unordered_map
|
2016-05-11 02:35:17 +02:00 |
|
scrawl
|
3584e59402
|
Fix incorrect parameter to changeCell (Fixes #3388)
|
2016-05-08 18:59:41 +02:00 |
|
Austin Salgat
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84179c262f
|
Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
|
2016-04-16 16:39:13 -05:00 |
|
scrawl
|
5bd8ef247d
|
Do not adjust the player position when loading a savegame (Fixes #2089)
|
2016-03-24 17:18:08 +01:00 |
|
scrawl
|
76b47c6d5d
|
PlaceAt: don't correct spawn points for non-actors
|
2016-03-04 12:25:22 +01:00 |
|
scrawl
|
16dca126dd
|
PlaceAt: don't use actor's X/Y rotation
|
2016-03-04 12:22:13 +01:00 |
|
scrawl
|
3d6323f13a
|
Force-enable hasWater() for exterior cells (Fixes #3222)
|
2016-03-02 17:02:30 +01:00 |
|
scrawl
|
36bb255bc0
|
Use safePlaceObject in spawnRandomCreature
|
2016-02-29 17:30:38 +01:00 |
|
scrawl
|
be62ae758a
|
Fall back to sides first
|
2016-02-29 17:26:52 +01:00 |
|
scrawl
|
6df71f6250
|
Factor out safePlaceObject function
|
2016-02-29 17:19:22 +01:00 |
|
scrawl
|
11f00e3aa9
|
Rename safePlaceObject to placeObject
|
2016-02-29 17:05:18 +01:00 |
|
scrawl
|
c3ef387208
|
Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
|
2016-02-27 12:53:07 +01:00 |
|
scrawl
|
f99cd15f00
|
Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
|
2016-02-26 13:08:35 +01:00 |
|
scrawl
|
8bd16e4d5a
|
Don't compute the world matrix multiple times
|
2016-02-22 18:58:19 +01:00 |
|
scrawl
|
383524c688
|
Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
Based on http://gafferongames.com/game-physics/fix-your-timestep/
|
2016-02-13 03:03:34 +01:00 |
|
scrawl
|
1cda2bf796
|
Preload sky & water from the main menu
|
2016-02-09 01:28:13 +01:00 |
|
scrawl
|
300379617e
|
Accept a const CellStore in findInteriorPositionInWorldSpace
|
2016-02-05 01:19:45 +01:00 |
|
scrawl
|
41ebf62fb1
|
Accept a const CellStore in getNorthVector
|
2016-02-05 01:19:45 +01:00 |
|
Tobias Kortkamp
|
0659687bfb
|
Some fixes for building on FreeBSD
|
2016-01-25 14:13:16 +01:00 |
|
scrawl
|
b0431833a1
|
Fix some defects reported by Coverity CI
|
2016-01-21 16:08:04 +01:00 |
|
scrawl
|
f0971ee8ad
|
Implement Fixme script instruction
|
2016-01-20 04:07:07 +01:00 |
|
scrawl
|
41c571d4f4
|
Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
Conflicts:
apps/opencs/view/render/instancemode.cpp
|
2016-01-15 15:46:10 +01:00 |
|
scrawl
|
4e6a60672d
|
When a spell explodes on an actor do not apply it to that actor twice (Fixes #3142)
|
2016-01-12 00:40:09 +01:00 |
|
scrawl
|
6546c05428
|
Move Fallback map to components/
|
2016-01-11 23:10:16 +01:00 |
|
scrawl
|
4f8f166f69
|
Fix GetPcInJail to work as in the original engine
|
2016-01-11 22:57:25 +01:00 |
|
scrawl
|
f052c05018
|
Move werewolf functions from World to MechanicsManager
|
2015-12-26 18:23:13 +01:00 |
|
scrawl
|
e5d9ee30f4
|
Add count argument to copyObjectToCell
Fixes the gold bug introduced in c9ca5bc946
|
2015-12-19 16:48:32 +01:00 |
|
scrawl
|
29d0f448b4
|
Add const version of World::getAnimation
|
2015-12-19 16:15:45 +01:00 |
|
scrawl
|
2c51e7345f
|
Use a separate collision type for doors (Fixes #1962)
|
2015-12-18 18:32:42 +01:00 |
|
scrawl
|
a0fb31e3b1
|
Accept a ConstPtr in getLOS
|
2015-12-18 18:03:47 +01:00 |
|
scrawl
|
029d467ea5
|
Accept a ConstPtr in getItemsOwnedBy, getContainersOwnedBy
|
2015-12-18 18:00:18 +01:00 |
|