scrawl
7afd2ca614
Consider moved references in CellStore::listRefs
2014-06-15 14:18:16 +02:00
scrawl
31a4e10c6f
Fix incorrect trigger of change flag for static doors
2014-06-15 14:18:16 +02:00
scrawl
395f98e476
Fix triggering changed flag for all references when cell is visited
...
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
scrawl
b20f8cc04f
Don't clear AiSequence if there are no saved packages (eg for old savegames)
2014-06-15 14:18:16 +02:00
Marc Zinnschlag
01c90a3434
Merge remote-tracking branch 'mrcheko/master'
2014-06-15 14:12:38 +02:00
mrcheko
a6ee4272aa
fix bug when you were able to kill somebody from large distance without
...
being spotted
2014-06-15 00:14:18 +04:00
mrcheko
6da061fd96
fix http://bugs.openmw.org/issues/1340
...
Did I understand right that guards trigger combat after refusing pay
gold/go to jail via script?
2014-06-14 23:36:57 +04:00
Alexander "Ace" Olofsson
c24e08dff6
Use Ogre::Math::PI
2014-06-14 14:43:24 +02:00
Alexander "Ace" Olofsson
6ea29812ac
Another way of getting M_PI
2014-06-14 13:54:01 +02:00
Alexander "Ace" Olofsson
dc2fefffc7
Fix missing M_PI define on Windows
2014-06-14 13:29:55 +02:00
scrawl
832f1a4857
Fix merge mistake
2014-06-14 02:31:01 +02:00
scrawl
0637cde267
Bug #1417 : Make sure to reset all position/rotation fields when placing items
2014-06-13 23:40:49 +02:00
scrawl
ad3a78706e
Bug #1417 : Use fmod to wrap local rotations (more efficient and robust)
2014-06-13 23:40:35 +02:00
scrawl
54d8606b78
Fix logging fatal exceptions to cerr, and log them to openmw.log
2014-06-13 22:04:20 +02:00
mrcheko
9d40f2e196
Merge remote-tracking branch 'origin/master'
2014-06-13 23:23:25 +04:00
mrcheko
c4e5872620
fix bug http://bugs.openmw.org/issues/1470
2014-06-13 23:22:00 +04:00
scrawl
3334078d4d
Add first person meshes to refraction render ( Fixes #1481 )
2014-06-13 21:14:17 +02:00
scrawl
fe5bbfce3c
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-06-13 19:31:33 +02:00
scrawl
8114f48469
Workaround per-frame resources leak in MyGUI. New vertex buffers were being created every frame.
2014-06-13 19:06:09 +02:00
mrcheko
fc6366fb27
Merge remote-tracking branch 'upstream/master'
...
Equipping_Weapon check isn't needed cause there won't be WeapType_None in
that case
Conflicts:
apps/openmw/mwmechanics/character.cpp
2014-06-13 14:12:41 +04:00
scrawl
e458cf1df2
Savegame: Store death counter ( Fixes #1477 )
2014-06-13 02:26:53 +02:00
scrawl
797134aa51
Handle activation scripts in AiActivate ( Fixes #1478 )
2014-06-13 02:26:52 +02:00
scrawl
a54ac579a5
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
scrawl
be6f1fe4fe
Fix a sign error
2014-06-13 02:26:52 +02:00
scrawl
91ed5183c8
Show base item value in tooltip, not real value ( Fixes #1469 )
2014-06-13 02:26:52 +02:00
scrawl
604d5ac000
Fix console reference label not resetting when loading save
2014-06-13 02:26:52 +02:00
mrcheko
df7213185f
warning fixes
2014-06-12 23:42:33 +04:00
Marc Zinnschlag
2eebb0bf73
Merge remote-tracking branch 'scrawl/master'
2014-06-12 12:54:39 +02:00
Marc Zinnschlag
82eb13c070
Merge remote-tracking branch 'cc9cii/master'
2014-06-12 12:46:04 +02:00
cc9cii
37f0c253f6
For compiling with MSVC 2012
2014-06-12 07:04:57 +10:00
scrawl
68d6b6b2f3
Cell merge fix (reference context position was not saved correctly)
2014-06-11 21:56:10 +02:00
scrawl
41ab7329a8
Store keybindings as keycode, not keyname. Also use SDL_GetKeyName instead of a manually created map. Fixes #1202
...
Note: breaks compatibility with input.xml, so the filename was changed.
2014-06-11 19:47:42 +02:00
scrawl
013916fca3
Fix for broken physics in exteriors ( Fixes #1446 )
...
The wrong function was being used to check the distance between old and new positions. It took the length of the vectors into account, which makes no sense for positions. The issue was only observed in exteriors, since most interiors are relatively close to the origin.
2014-06-11 19:01:23 +02:00
scrawl
d970cc06d7
Don't play the same music track twice in a row ( Fixes #746 )
2014-06-11 18:11:16 +02:00
scrawl
d60df66811
Change openmw.log to boost ofstream to fix unicode path on windows (see https://github.com/OpenMW/openmw/pull/108 )
2014-06-11 16:56:41 +02:00
scrawl
73be457805
Merge ESM::Cell fields by subrecord
...
Fixes an issue with the Morrowind Patched mod where cell ambient values would become black due to the new cell records not including an AMBI subrecord.
Also fixes a bug where mLeasedRefs was incorrectly cleared when overwriting a cell (*oldcell = *cell;)
2014-06-11 16:13:33 +02:00
Marc Zinnschlag
c23e9e03fd
Merge branch 'refs'
2014-06-11 11:44:43 +02:00
Marc Zinnschlag
7d1ecea20c
added extended versions of revert and delete
2014-06-11 11:43:38 +02:00
Marc Zinnschlag
2faeceacfa
Merge remote-tracking branch 'scrawl/master'
...
Conflicts:
apps/openmw/main.cpp
2014-06-11 08:51:18 +02:00
scrawl
0f31e31088
Allow opening journal during dialogue ( Fixes #1460 )
2014-06-11 03:08:22 +02:00
scrawl
14a9f0ebf8
Handle Quadratic and Linear attenuation independently ( Fixes #1456 )
2014-06-11 02:24:17 +02:00
Emanuel Guevel
a41339da1e
Write logs in log directory
...
The crash.log file was created in the working directory, requiring users
that had installed the game to run it with augmented privileges to be
able to create the file.
2014-06-10 23:46:49 +02:00
mrcheko
d6d9df6cec
split getStartTime
2014-06-11 00:20:46 +04:00
scrawl
07d20c212b
Fix crash activating quick key 1
2014-06-10 21:34:47 +02:00
scrawl
10758d6297
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
2014-06-10 19:32:49 +02:00
scrawl
7b5482f25b
Fix character selection caption when there is no character in settings.cfg
2014-06-10 19:01:18 +02:00
scrawl
5a955279bb
Fix main menu background showing when resizing window during load
2014-06-10 18:49:42 +02:00
scrawl
3788fb042e
Implement MenuTest script instruction ( Fixes #1454 )
2014-06-10 18:49:42 +02:00
scrawl
6ba112619a
Fix dropped items ending up inaccessible when standing in objects with no collision ( Fixes #1441 )
2014-06-10 18:49:42 +02:00
scrawl
2dd54dbcfc
Implement ClearInfoActor script instruction ( Fixes #1422 )
2014-06-10 18:49:41 +02:00