Marc Zinnschlag
9807e7dadc
simplified actor-related physics interface to mwscene
2011-02-11 09:24:59 +01:00
Marc Zinnschlag
5c1aae3e26
added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
2011-02-10 13:32:34 +01:00
Marc Zinnschlag
9c6bc4975c
attached camera to a scene node
2011-02-10 12:56:19 +01:00
Marc Zinnschlag
151560b882
added missing run flag for NPCs
2011-02-10 11:08:25 +01:00
Marc Zinnschlag
9a3158675a
reworked cell changing mechanism
2011-02-10 10:38:45 +01:00
Marc Zinnschlag
f773cf27cb
replaced old movement input system
2011-02-03 12:16:59 +01:00
Marc Zinnschlag
3cd1088695
crash bug fix
2011-02-03 12:16:20 +01:00
Marc Zinnschlag
65232008a5
fixed a crash bug in NPC rendering
2011-02-03 11:47:42 +01:00
Marc Zinnschlag
8a3445beec
collect movement vectors from all actors
2011-02-03 11:43:29 +01:00
Marc Zinnschlag
4468a2b6a8
added movement data to MW references; added movement interface to MWWorld::Class
2011-02-03 11:37:17 +01:00
Marc Zinnschlag
ca44b3640a
pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
2011-02-01 10:11:41 +01:00
Marc Zinnschlag
7449de22b1
removed a leftover debugging breadcrumb
2011-01-30 13:21:54 +01:00
Marc Zinnschlag
8b2252e7a1
first attempt at building with bullet
2011-01-30 13:19:41 +01:00
Marc Zinnschlag
40d772b33a
call doPhysics function once per frame
2011-01-29 17:39:34 +01:00
Marc Zinnschlag
88b0908104
adding physics when insertering objects into the OGRE scene
2011-01-29 17:33:48 +01:00
Marc Zinnschlag
6a14ea8ec3
handle physics during player changing cells
2011-01-29 16:57:33 +01:00
gugus
53252897e9
Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions
2011-01-27 16:27:40 +01:00
Marc Zinnschlag
5486c70edf
connected object-manipulator functions in world to physics interface
2011-01-27 09:46:54 +01:00
Marc Zinnschlag
9a5a6eac2b
stop reporting changes originating from physics system back to physics system
2011-01-27 09:29:55 +01:00
gugus
48dfafbe78
Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions
2011-01-25 18:29:22 +01:00
gugus
a6c5bd0c41
correction of a spelling error
2011-01-25 18:29:04 +01:00
Marc Zinnschlag
ec88aee581
added a missing function
2011-01-25 18:12:13 +01:00
Marc Zinnschlag
843a0288c3
added more physics interface to MWScene
2011-01-25 17:56:49 +01:00
gugus
d1bcfcb94d
Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions
2011-01-23 21:42:04 +01:00
Marc Zinnschlag
162db31a5f
physics interface
2011-01-23 15:28:42 +01:00
Marc Zinnschlag
36cb10572a
fixed tab problem
2011-01-18 15:20:36 +01:00
Marc Zinnschlag
246544806a
redo submodule update
2011-01-18 15:15:25 +01:00
Marc Zinnschlag
eb5e4427c1
Merge remote branch 'star/master' into movement
2011-01-18 15:15:00 +01:00
Star-Demon
588e6e9995
Fixed a syntax error! Oops!
2011-01-18 08:36:42 -05:00
Marc Zinnschlag
b48a5084be
added NPC stances
2011-01-18 10:45:29 +01:00
Star-Demon
09023bb853
Toggle now toggles, conventions...
2011-01-18 00:16:01 -05:00
Star-Demon
962b8c9781
Cleaned up inputmanager, tightened up player.exectueAutoMove()
2011-01-17 16:36:44 -05:00
Star-Demon
1bc9a46c6b
Cleaned up and changed executeAutoMove()
2011-01-17 15:48:12 -05:00
Marc Zinnschlag
18b8cdce29
added GetInterior script function
2011-01-17 10:18:12 +01:00
Star-Demon
90e6029bad
Fixed object reference error in player gets
2011-01-16 13:45:54 -05:00
Star-Demon
81c0909dbf
Player constructor now inits new variables.
2011-01-16 12:39:54 -05:00
Star-Demon
1a56ef9a67
More AutoMove, now including walking - ready for a look and then test
2011-01-16 11:05:03 -05:00
Star-Demon
5aec3815fd
The player should now be able to run AND walk...
2011-01-16 10:47:03 -05:00
Star-Demon
f96f53484c
More AutoMove stuff, Sneak bools, cleaning
2011-01-16 10:25:33 -05:00
Jan-Peter Nilsson
a724de2429
Follow the 'XDG Base Directory Specification' instead of putting the configfile in ~/.openmw/
...
Also updated based on feedback from athile:
Fix broken Linux elif.
Use boost:filesystem instead of mkdir for increased future portability.
Break appart class definition and implementation.
2011-01-14 22:51:47 +01:00
Star-Demon
60c9c31c7a
Silly error Fixed in binding
2011-01-14 10:03:45 -05:00
Star-Demon
bfcfcecab6
Most of AutoMove finished - just needs some speed in Player class.
2011-01-14 09:52:28 -05:00
Jan-Peter Nilsson
753a4f681e
Search for plugins in orgre lib directory
2011-01-13 21:18:20 +01:00
gugus
a8ade56c80
Add a bullet Shape Loader
2011-01-13 17:51:50 +01:00
Marc Zinnschlag
d865c3cfc6
backend for tab completion: identifiers
2011-01-12 18:48:37 +01:00
Marc Zinnschlag
6848115c18
backend for tab completion: keywords
2011-01-12 18:24:00 +01:00
Star-Demon
3ab4a4487f
Sneak State, Bound Sneak and AutoMove, began outlining AutoMove
2011-01-12 12:19:33 -05:00
Star-Demon
d4dccc0b54
Merge remote branch 'zinnschlag/master'
2011-01-12 12:19:25 -05:00
Jan-Peter Nilsson
851385d989
Allow override of OpenMW user configuration path with OPENMW_HOME environment variable
2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
8cb8481b37
Use a local plugins.cfg if available (allow us to run without installing)
2011-01-12 18:18:06 +01:00