Andrei Kortunov
9fd2d57b86
Move previous items to player
2018-06-10 16:21:19 +04:00
Capostrophic
e6d9bce519
Implement fWerewolfHealth GMST ( fixes #4142 )
2018-03-30 19:27:18 +03:00
Allofich
ff3e307059
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
scrawl
f417d7780a
Fix the enemy nearby check (Bug #3423 )
2016-06-07 01:55:34 +02:00
scrawl
05498ad592
Refactor: InputManager no longer depends on Engine
2015-11-14 03:01:24 +01:00
scrawl
a1432b0255
Move attackingOrSpell flag to the CharacterController
2015-07-02 19:14:28 +02:00
scrawl
519fb9482a
Minor cleanup
2015-07-02 18:45:11 +02:00
scrawl
a5670b5133
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
apps/openmw/mwworld/player.hpp
2015-06-22 20:09:02 +02:00
scrawl
44582fe3b3
Don't use separate werewolf skills/attributes for non-player werewolves
...
Still need to deal with save files.
2015-06-21 17:28:18 +02:00
scrawl
4bb3cbf0fb
Remove last remains of Ogre
2015-06-03 23:04:35 +02:00
scrawl
7bacb9418d
Various math code ported to osg
2015-06-03 19:41:19 +02:00
scrawl
c883a73d30
Several warning fixes
2015-01-23 15:34:47 +01:00
scrawl
7bddfc0025
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
Thomas
885228ec02
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
2014-04-28 12:27:57 -04:00
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
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The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
Thomas
c2127845af
Added onKnockdown command
2014-04-27 20:54:22 -04:00
Thomas
f3272c941f
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
...
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
2014-04-24 22:47:45 -04:00
Jeffrey Haines
940c88d2ec
Cleaned up code, implemented crime ids
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There is a problem with my game freezing. ToggleAi stops my character
2014-04-05 10:26:14 -04:00
Jeffrey Haines
70919ba60a
Removed witnesses and minor changes
2014-04-03 16:13:14 -04:00
Jeffrey Haines
0c957a3cde
Added witnesses to the mix
2014-04-03 14:53:31 -04:00
Jeffrey Haines
b1abef7a38
Cleaned up code
2014-04-03 01:07:56 -04:00
Jeffrey Haines
58b135a2be
Crime is now checked every frame call
2014-04-03 00:50:09 -04:00
Jeffrey Haines
6f1211dd8d
Moved mWitnesses into Player. resetCrime for paying fine.
2014-04-02 12:23:38 -04:00
Marc Zinnschlag
c300cd9375
loading/saving of some player state (cell/coordinates and some other bits)
2014-01-16 12:03:23 +01:00
Marc Zinnschlag
5ea25dc269
player state cleanup
2014-01-11 15:34:32 +01:00
scrawl
8e5cae1081
Implement mark/recall magic effects
2014-01-01 17:06:21 +01:00
Marc Zinnschlag
c3482b6f24
Merge remote-tracking branch 'scrawl/master'
...
Conflicts:
apps/openmw/mwmechanics/spellcasting.cpp
2014-01-01 15:05:42 +01:00
scrawl
c86760e3cd
Remember the last known exterior position of the player in case we fail to map the interior to a world position.
2014-01-01 01:10:55 +01:00
Lukasz Gromanowski
e9844e1b37
Fixes #417 : Apply weather instantly when teleporting
...
Changed teleporting detection from "position tracking" to manually
setting "teleportation" flag ( player->setTeleported(true) ).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-31 20:40:23 +01:00
Chris Robinson
eab4e09566
Handle the pick/probe in the character controller
2013-08-06 19:48:59 -07:00
scrawl
705488ddfb
Fix mouse movement events being discarded when there's more than one event in a frame
2013-06-12 16:07:46 +02:00
scrawl
7a2d1cd8ce
Security skill
2013-05-19 18:40:37 +02:00
scrawl
c41f119ba6
Added new game button
2013-05-15 17:54:18 +02:00
Marc Zinnschlag
e8c32d0c3d
MWWorld::Player cleanup
2013-04-04 12:05:03 +02:00
Chris Robinson
13c098266c
Pass player rotation through the movement settings
2013-03-31 02:57:22 -07:00
scrawl
5b943a965f
Handle always run in the inputmanager, instead of using forced stance.
2013-03-14 21:08:19 +01:00
scrawl
268bb23590
Implemented sneaking animation
2013-03-06 16:58:56 +01:00
Chris Robinson
a8f0ce43a5
Add a run key
2013-02-06 17:51:47 -08:00
scrawl
1ccad32877
GetWeaponType
2012-11-25 02:06:43 +01:00
scrawl
e8ef4dba1e
getPcRunning, getPcSneaking, getForceRun, getForceSneak
2012-11-24 02:02:49 +01:00
greye
2a86432887
store birthsign in MWWorld::Player
2012-11-08 18:50:23 +04:00
greye
83e758ee50
clean up interfaces
2012-11-08 16:37:57 +04:00
greye
5b9621bca5
store player record data in ESMStore
2012-11-08 01:36:43 +04:00
greye
9ab2c16055
store created character classes as dynamic records
2012-11-08 01:22:44 +04:00
greye
ec9cf4d3c6
rotateObject() added, input system rewritten
2012-08-09 00:15:52 +04:00
greye
f2a2e5f57d
remove MWWorld::Player::setPos()
2012-07-31 19:30:24 +04:00
Marc Zinnschlag
fe86ce5a2c
DrawState workaround
2012-07-07 20:53:19 +02:00
Marc Zinnschlag
6277e39216
Merge branch 'master' into skillgain
2012-07-07 20:27:56 +02:00
Alexander "Ace" Olofsson
113457d934
Fixed some windows issues and got rid of a few tiny warnings while at it.
2012-07-07 01:14:18 +02:00
Marc Zinnschlag
771863e73b
Issue #324 : Started turning NpcStats into a proper class; fixed a cmake script bug; fixed a namespace issue
2012-07-06 15:50:26 +02:00