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378 commits

Author SHA1 Message Date
Miloslav Číž
477e1437d2 Resolve conflicts 2018-06-14 15:30:28 +02:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360 2018-06-13 21:16:28 +02:00
Miloslav Číž
c3d7ee5a9e Resolve merge conflicts 2018-06-13 08:22:37 +02:00
Miloslav Číž
db8aaa74d6 Start cell border debug drawing 2018-06-13 01:48:31 +02:00
Andrei Kortunov
24863f620b RotateWorld: rotate around world axis (bug #4426) 2018-05-30 16:35:52 +04:00
scrawl
cfdf99f601
Revert "Merged pull request #1573"
This reverts commit 7324bd368f, reversing
changes made to 810e4416f6.
2018-05-26 11:39:30 +00:00
scrawl
99ffaafe30
Revert "Merge pull request #1701 from akortunov/standfix"
This reverts commit da47fc79f5, reversing
changes made to 7324bd368f.
2018-05-26 11:35:48 +00:00
Bret Curtis
da47fc79f5
Merge pull request #1701 from akortunov/standfix
Do not apply queue movement for standing actors
2018-05-23 22:35:08 +02:00
Marc Zinnschlag
7324bd368f Merged pull request #1573 2018-05-23 17:00:29 +02:00
Capostrophic
867a5938ca Don't reset sneaking camera offset while in GUI (fixes #4420) 2018-05-20 10:24:20 +03:00
Andrei Kortunov
3636cf2015 Do not apply queue movement for standing actors 2018-05-05 22:41:26 +04:00
Andrei Kortunov
22fb1f3403 Play spellcasting effects from objects 2018-04-30 17:12:06 +04:00
scrawl
c02920bcd1
Merge pull request #1634
Conflicts:
	apps/openmw/mwworld/worldimp.hpp
2018-03-20 22:48:20 +00:00
Andrei Kortunov
53ef345680 Update magic effect particles after building new animation (bug #2254) 2018-03-19 10:43:22 +04:00
Andrei Kortunov
a0a30cdbf5 AI: hide torches during bad weather (bug #4334) 2018-03-19 08:03:53 +04:00
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360 2018-02-25 11:25:19 +01:00
scrawl
b1b8e31562
Use unique_ptr over new/delete (Fixes #4305) 2018-01-30 22:05:16 +00:00
Miloslav Číž
4fc532d873 reference screenshot settings only from one place 2017-11-11 14:32:28 +01:00
Miloslav Číž
319ed2f9b8 disable 360 screenshots in vanity/preview mode 2017-11-10 15:23:44 +01:00
Miloslav Číž
d4fd08a63f save 360 screenshots in the configured directory 2017-11-09 16:49:46 +01:00
Miloslav Číž
7feba7e498 basic setup for 360 screenshots 2017-11-07 13:07:11 +01:00
AnyOldName3
03fc3353b9 Tidy up indentation 2 2017-10-19 16:34:50 +01:00
AnyOldName3
f3e6b26e6b Tidy up indentation 2017-10-19 16:34:11 +01:00
AnyOldName3
2abff22c08 Make MWWorld::World final to enable compiler optimisations 2017-10-18 13:48:31 +01:00
AnyOldName3
7440cf37bc Remove redundant virtual keywords implied by override keywords 2017-10-18 13:37:37 +01:00
AnyOldName3
69da89be39 Mark a method I missed out the first time as override 2017-10-18 13:05:04 +01:00
AnyOldName3
2aad5bed7a Mark worldimp functions as override to stop distracting Travis CI warnings and prevent future typos 2017-10-18 05:06:09 +01:00
MiroslavR
f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 2017-09-20 18:58:56 +02:00
scrawl
a629d48df6 Update the facedObject after the camera is updated 2017-07-19 13:05:51 +02:00
scrawl
80eb2ea35d Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
2017-06-12 23:32:35 +02:00
Bret Curtis
d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
Andrei Kortunov
3190f28710 Spell priority: make AI do not cast target spells under water 2017-06-09 10:23:46 +04:00
scrawl
57b585570a Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
scrawl
026a05718f Construct the WorkQueue in Engine 2017-02-14 07:58:16 +01:00
Allofich
6b53541571 Prevent AI actors from hitting unintended targets
(Fixes #3254)
2017-02-12 19:51:19 +09:00
scrawl
066aa2e60e Always run preloadCommonAssets even when the menu is skipped
Move to before the content files are loaded so we can do preloading in parallel with content file loading
2017-02-09 03:16:36 +01:00
scrawl
34deb6e7b1 Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
NeveHanter
811e9ad9f3 Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
2017-01-15 09:49:25 +01:00
scrawl
16a913c549 Add emission of water ripple particles for water-walking actors (Fixes #3608) 2016-11-20 18:47:12 +01:00
MiroslavR
5e46121046 Implement fleeing AI (Closes #1118) 2016-11-16 20:15:25 +01:00
Allofich
df03b32205 Coverity fixes 2016-10-05 23:32:26 +09:00
Allofich
eecf412b85 Recreate vanilla-like behavior for telekinesis and touch spells 2016-09-23 01:16:03 +09:00
Allofich
f8270f6bd5 Consolidations and cleanup for multi-effect spells 2016-09-05 05:30:51 +09:00
Allofich
37f07f7435 Combine into one multi-effect magic projectile 2016-09-04 22:35:29 +09:00
Allofich
10842462c7 Send lists of models and sounds to launchMagicBolt 2016-09-04 17:42:27 +09:00
Allofich
a6216d883f Don't allow casting Water Walking in deep water 2016-08-31 04:37:50 +09:00
Allofich
7a0f9a7989 Clean up, remove unnecessary code changes 2016-07-09 02:24:08 +09:00
Allofich
4e54338ce0 Implement and use getDistanceToFacedObject() 2016-07-08 23:28:49 +09:00
Allofich
c1236f4113 Simplified code 2016-07-04 20:25:25 +09:00
Allofich
c02695e56d Cleanups and fixes 2016-07-04 16:06:16 +09:00