David Cernat
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1e749938fb
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Merge pull request #426 from OpenMW/master
Add OpenMW commits up to 15 May 2018
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2018-05-15 21:01:33 +03:00 |
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David Cernat
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bef36f77ca
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[Server] Create WorldstateFunctions and move GameTime functions there
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2018-05-15 20:58:09 +03:00 |
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Bret Curtis
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c75d774356
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Merge pull request #1692 from akortunov/playsound
Prevent PlaySound overlapping
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2018-05-15 19:03:01 +02:00 |
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Andrei Kortunov
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f8655d2425
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Use actor's physics position as a ray origin in tracer
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2018-05-14 20:38:53 +04:00 |
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David Cernat
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9b9dd4abaf
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Merge pull request #425 from OpenMW/master
Add OpenMW commits up to 13 May 2018
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2018-05-13 19:27:34 +03:00 |
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Capostrophic
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409d466e42
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Make 0/0 encumbrance 0% encumbrance
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2018-05-13 17:18:45 +03:00 |
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Capostrophic
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ba077e7291
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Fix movement fatigue loss encumbrance calculation (fixes #4413)
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2018-05-13 17:18:45 +03:00 |
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Capostrophic
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1c9fba9a8c
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Fix jumping encumbrance calculation
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2018-05-13 17:18:45 +03:00 |
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Marc Zinnschlag
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bdfa430857
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updated credits file
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2018-05-13 09:24:24 +02:00 |
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Marc Zinnschlag
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0f22600a98
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Merged pull request #1703
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2018-05-13 09:08:40 +02:00 |
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David Cernat
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d4f7936a76
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[Server] Rename WorldFunctions into ObjectFunctions
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2018-05-13 04:11:05 +03:00 |
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David Cernat
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78234f9071
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[General] Rename Event into ObjectList & WorldObject into BaseObject
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2018-05-13 00:42:24 +03:00 |
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David Cernat
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6bf3a0be1e
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[General] Rename WorldPackets into ObjectPackets for clarity
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2018-05-12 19:40:00 +03:00 |
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David Cernat
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5458e09c8a
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Merge pull request #420 from OpenMW/master
Add OpenMW commits up to 11 May 2018
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2018-05-12 06:32:01 +03:00 |
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David Cernat
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77389538e8
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[General] Implement ActorAI packet, part 1
The server can now make actors become followers of players or other actors.
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2018-05-12 06:29:11 +03:00 |
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tri4ng1e
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9126e844bf
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Use data paths from config (bug #4412)
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2018-05-11 17:24:36 +03:00 |
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Marc Zinnschlag
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b7cce1a665
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Merged pull request #1702
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2018-05-11 10:11:17 +02:00 |
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Marc Zinnschlag
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6630a02c3f
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updated credits file
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2018-05-11 09:56:44 +02:00 |
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Kyle Cooley
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d78ae4bab4
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Allow the clang build to fail for now
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2018-05-10 21:19:41 -04:00 |
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Kyle Cooley
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6c7d73af7f
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Bump c++ standard version to 14
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2018-05-10 19:01:22 -04:00 |
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David Cernat
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c00b3bbe97
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[Documentation] Update credits
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2018-05-11 01:10:53 +03:00 |
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Kyle Cooley
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cf5bd0dca7
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Travis: use qt5, newer boost libraries, callff, gcc/clang builds...
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2018-05-10 18:02:45 -04:00 |
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David Cernat
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57b791ea2a
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[Client] Show selected object's refNum & mpNum in console window title
This allows for much easier debugging of all objects and actors.
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2018-05-11 00:46:24 +03:00 |
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Nelsson Huotari
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49ae5bc75c
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List initialization -> initialization in constructor
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2018-05-10 22:57:48 +03:00 |
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Nelsson Huotari
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1c79d5311c
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Brush history menu
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2018-05-10 21:58:36 +03:00 |
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Nelsson Huotari
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d2cf764a46
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Tooltips, fixes
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2018-05-10 15:01:53 +03:00 |
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Nelsson Huotari
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62066f01bd
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clean-up
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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d33c98c68d
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Revert unintended changes
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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5656745445
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Select dragged texture-assets, add brush settings widget-type, fixes.
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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baa707b5e3
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User setting for selective cell editing or new land creation
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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24977fcc0f
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improve hit calculation accuracy for texture editing
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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e8a9bff85c
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Drop textures to landtextures from assets (try-method)
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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7139889566
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Brush button window opens at modebutton, slider 1-50, doxygen comments
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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20d1d8ac89
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Fixed brush calculations, implement undostack macro when clicked.
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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5f3c8b2b99
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c_str -> fromStdString, remove TextureBrushButton class
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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cf7a0f715e
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Command macro for complete drag-editing operations.
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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9f742d5b1f
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Brush affects adjancent cells
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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1ca2710a2a
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Formatting, fixes
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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1c113eca9c
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15 to landTextureSize-1
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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3327d6f7c4
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Drag terrain painting, code cleanup
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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a54a1b9940
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Command system and undo
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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cc415526b0
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fix texture index +1, better icons
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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316d05bdc4
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{} to ()
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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4649d1258c
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Direct data terrain editing
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2018-05-10 11:18:54 +03:00 |
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Nelsson Huotari
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4ae75d1d20
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Terrain texture brush frame
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2018-05-10 11:18:54 +03:00 |
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David Cernat
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12727b66ea
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[Server] Use consistent variable names in map tile script functions
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2018-05-10 07:44:08 +03:00 |
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David Cernat
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7f00005f04
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[Client] Fix GCC build
Based on 71040659ac
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2018-05-10 07:16:33 +03:00 |
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Alf Henrik Sauge
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d4f278a113
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Replacing tab with spaces
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2018-05-09 18:02:02 +02:00 |
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David Cernat
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32d71de2f5
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Update MapWindow every frame, not just when it's open (bug #4279)
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2018-05-09 07:33:45 +03:00 |
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Alf Henrik Sauge
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feeee50a88
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Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
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2018-05-09 00:25:07 +02:00 |
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