scrawl
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d97615d5d8
|
Support separate specular maps
|
11 years ago |
scrawl
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e68e2f82a2
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Implement DarkTexture slot. Fix an issue with incorrect transparency override when base texture is empty.
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11 years ago |
scrawl
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0050e6e67b
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Support materials with no base (diffuse) texture (should be white). Support alternate UV set for diffuse texture.
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11 years ago |
scrawl
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062ea627b3
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Add parallax mapping for objects
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11 years ago |
scrawl
|
147bc447a5
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Add specular lighting for directional light to objects shader
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11 years ago |
scrawl
|
3452bd2e0b
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Add glow effect for enchanted items
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11 years ago |
scrawl
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23b477a938
|
Fix normal maps with spaces in filename not getting loaded
|
12 years ago |
Chris Robinson
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01a1a0b846
|
Merge remote-tracking branch 'zini/master' into nifogre
Conflicts:
components/nifogre/ogrenifloader.cpp
|
12 years ago |
scrawl
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343e2027af
|
Support NIF detail maps
|
12 years ago |
Chris Robinson
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88c81bfb24
|
Apply polygon_mode to objects
|
12 years ago |
scrawl
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75b462b974
|
If alpha rejection was forced, we also need to force depth_write and depth_check
|
12 years ago |
scrawl
|
a9b56eedc3
|
Support NIF "glow maps", which are basically an emissive channel.
|
12 years ago |
scrawl
|
5625d73d84
|
Bump texture support
|
12 years ago |
scrawl
|
7f8d659f3c
|
Fix transparency sorting
|
12 years ago |
scrawl
|
2486ec6cb9
|
Material fixes (vertex colors, alpha)
|
12 years ago |
scrawl
|
e077814a8c
|
water
|
13 years ago |
scrawl
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739455e6f8
|
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
|
13 years ago |
scrawl
|
b8384162b6
|
merge
|
13 years ago |
scrawl
|
1a9f59d5d4
|
shadows
|
13 years ago |
scrawl
|
81d30ff63a
|
temp commit
|
13 years ago |
scrawl
|
e517e75d09
|
update
|
13 years ago |
scrawl
|
a095572205
|
fixed some textures, started with sky
|
13 years ago |
scrawl
|
33c48b9481
|
update
|
13 years ago |
scrawl
|
9bd888d9a1
|
transparency
|
13 years ago |
scrawl
|
f8e3213996
|
fog, mrt depth
|
13 years ago |
scrawl
|
4ea6530772
|
hello world.
|
13 years ago |