scrawl
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49df6b7450
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LightManager: fix incorrect view matrix for RELATIVE_RF cameras
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9 years ago |
scrawl
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6dff11f847
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Duplicate code fix
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9 years ago |
scrawl
|
8552a9d82c
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Add multiple camera support to LightManager
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9 years ago |
scrawl
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8e69c80bf6
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Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used
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9 years ago |
scrawl
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f7e5a40143
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Fix typo
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9 years ago |
scrawl
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e9acd135a6
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Update todo comment
|
9 years ago |
scrawl
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cda8a88f0d
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Use DEEP_COPY_PRIMITIVES to work around problem in osg::Geometry copy constructor (Bug #2754)
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9 years ago |
scrawl
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b3f5ac5dbb
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Include cleanup
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10 years ago |
scrawl
|
49c07de773
|
Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
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10 years ago |
Alexander "Ace" Olofsson
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aaaee74a4d
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Fix the comments
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10 years ago |
scrawl
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631cec7304
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Take the radius of lights into account when sorting
|
10 years ago |
scrawl
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43f9c7f295
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Skip the Update traversal for inactive skeletons
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10 years ago |
scrawl
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aad8e7b6d0
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Light culling fix
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10 years ago |
scrawl
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18f4eaa8dc
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Preliminary handling for overflowing light lists
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10 years ago |
scrawl
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acf9fc2d37
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Enable per-frame light list updates (Bug #2638, Bug #2654)
The performance impact isn't so big anymore since the last commit.
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10 years ago |
scrawl
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1d198a5592
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Keep the light list StateSet cache for more than one frame
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10 years ago |
scrawl
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b204396b57
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Minor fix
|
10 years ago |
scrawl
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a1e74a35a2
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Revert "Use the WorkQueue to update skinning"
This reverts commit d52d0d9640 .
Moving to branch
|
10 years ago |
scrawl
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9c86d4f8bc
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Race condition fix
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10 years ago |
scrawl
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d52d0d9640
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Use the WorkQueue to update skinning
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10 years ago |
scrawl
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cc71e894e1
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Add WorkQueue class
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10 years ago |
scrawl
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9c9b83f8e2
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Changes to compile with osg-svn 3.3.8
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10 years ago |
scrawl
|
5a7f2a4f1f
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Restore light attenuation settings
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10 years ago |
scrawl
|
01944c33f5
|
Basic water rendering
|
10 years ago |
scrawl
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c85764b654
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Wireframe mode
|
10 years ago |
scrawl
|
fd50be0fb8
|
Restore various gameplay
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10 years ago |
scrawl
|
6231cd8557
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RigGeometry clone fix
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10 years ago |
scrawl
|
a56d0e9cc3
|
ControllerVisitor fix
|
10 years ago |
scrawl
|
668d365ef9
|
MorphGeometry copy fix
|
10 years ago |
scrawl
|
5de24552a8
|
Leak fix
|
10 years ago |
scrawl
|
3dcb167066
|
Map rendering
|
10 years ago |
scrawl
|
da24e298ee
|
Fix -Wreorder warnings
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10 years ago |
scrawl
|
7882c3d7f0
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Fix incorrect rotation for meshes with BoneOffset
|
10 years ago |
scrawl
|
8d033f0558
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Fix UpdateRigBounds not being copied properly
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10 years ago |
scrawl
|
8b768f4377
|
Minor fix for behaviour with non-existing LightManager
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10 years ago |
scrawl
|
b6cb73e6e8
|
Fix deep copying of controllers
This fixes the cell loading crash.
|
10 years ago |
scrawl
|
65f0195c71
|
Readded animated collision shape support
|
10 years ago |
scrawl
|
15bdb7db01
|
transformBoundingSphere optimization
|
10 years ago |
scrawl
|
a98dc78cc5
|
Bounds fix
|
10 years ago |
scrawl
|
83c6ba97c0
|
Disable skinning updates for actors beyond the AI processing distance
|
10 years ago |
scrawl
|
63b69db617
|
Port skeleton based bounding boxes to the new skinning system
Not sure if going to keep this, there's a noticable performance impact.
|
10 years ago |
scrawl
|
b4a06bd78d
|
Improve skinning performance
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10 years ago |
scrawl
|
09742d5b95
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Animation playback works, no movement accumulation yet
|
10 years ago |
scrawl
|
12f3198f68
|
Node name lookups should be case insensitive
Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW.
|
10 years ago |
scrawl
|
cd7808fc11
|
Cleanup in preparation for animation port
Scrapped previous idea for multiple animation sources, better approach incoming.
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10 years ago |
scrawl
|
8c810e3620
|
Move rng to components
|
10 years ago |
scrawl
|
04accb7652
|
Add LightController
|
10 years ago |
scrawl
|
5fbcf8a859
|
Mesh filtering fix
|
10 years ago |
scrawl
|
a254877abe
|
Clone fix
|
10 years ago |
scrawl
|
28643660d3
|
Change triangle indices to unsigned
|
10 years ago |