David Cernat
|
c6c0e4acc9
|
[Server] Fix Cell::sendToLoaded() part 2, and fix Player::sendToLoaded()
|
8 years ago |
Koncord
|
690211ad99
|
[General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
|
8 years ago |
Koncord
|
0442ebd607
|
[Server] Remove redundant newlines & keep ~120 columns
|
8 years ago |
David Cernat
|
0baada0aa2
|
[Server] Add GetLastPlayerId() script function in Miscellaneous category
|
8 years ago |
Koncord
|
78f5a760f4
|
[Server] Use variable instead method in Player.
|
8 years ago |
Koncord
|
ec4d016100
|
[Server] Don't crash server every time a player disconnects. Again.
|
8 years ago |
David Cernat
|
887b436ee7
|
[Server] Make style for new methods consistent with rest of project
|
8 years ago |
Koncord
|
67099e437a
|
[Server] Remove player from Cells when disconnected
|
8 years ago |
Koncord
|
f2ce46ffed
|
[Server] Rename doForNearest to forEachLoaded
|
8 years ago |
Koncord
|
ca68831395
|
[Server] Rename sendToNearest to sendToLoaded
|
8 years ago |
Koncord
|
cce49e355a
|
[Server] Some fixes to sendToNearest & doForNearest
|
8 years ago |
Koncord
|
033472d939
|
[Server] Add doForNearest function
|
8 years ago |
Koncord
|
b760015071
|
[Server] Send some packets only to nearest players
|
8 years ago |
Koncord
|
8887a267c7
|
[Server] Add Cell and CellController
|
8 years ago |
David Cernat
|
63c8a98083
|
[General] Stop using virtual functions in BasePlayer
|
8 years ago |
Koncord
|
32615d05cf
|
Prevent allocate memory if player doesn't exists
|
8 years ago |
Koncord
|
6e6237541a
|
Fix "comparison between signed and unsigned integer expressions"
|
8 years ago |
David Cernat
|
9e290ad799
|
Fix spacing irregularities
|
8 years ago |
Koncord
|
902e968fd9
|
Use RakNetGUID instead uint64_t in TPlayers
|
8 years ago |
David Cernat
|
1a25434d33
|
Turn overlooked instance of GetCell() into getCell()
|
8 years ago |
David Cernat
|
25dc2b19e7
|
Use lowerCamelCase in tes3mp server networking function names
|
8 years ago |
David Cernat
|
eebe1f156a
|
Change logic for death reasons so it makes sense
|
8 years ago |
David Cernat
|
6929cd6c4c
|
Delete debug about player map that is no longer needed
|
8 years ago |
David Cernat
|
c91e240664
|
Simplify the type of map that player objects are stored in
|
8 years ago |
David Cernat
|
a9f6ea4d8d
|
Use the name "guid" for RakNet IDs so as to not confuse with int IDs
|
8 years ago |
David Cernat
|
ef6f20e3f7
|
In server console, print number of players remaining when one leaves
|
8 years ago |
David Cernat
|
b2688777c1
|
Create marker once a player has been initialized properly and fix debug
|
8 years ago |
Koncord
|
79532cf797
|
Detecting reason of death
|
8 years ago |
David Cernat
|
bc0aa86bcf
|
Make variable names more consistent and easier to understand
|
8 years ago |
Koncord
|
24617589e4
|
Fix packet spam
|
8 years ago |
Koncord
|
fe10821528
|
Add loaded/isLoaded to server player
|
8 years ago |
David Cernat
|
941d76fce0
|
Fix setting of default classes and initialize classes safely on server
|
8 years ago |
David Cernat
|
c4f49e05e3
|
Remove manual newlines for logger
|
9 years ago |
Koncord
|
d3c9864fb0
|
Fix maximum connections
|
9 years ago |
David Cernat
|
e1955b440f
|
Fix player initialization on server
|
9 years ago |
David Cernat
|
cba01af683
|
Log player initialization on server
|
9 years ago |
David Cernat
|
8eda381016
|
Make formatting consistent, part 2
|
9 years ago |
Koncord
|
1b259e2d33
|
Syncing inventory, animations, position, 8 key attributes
Created Package system
|
9 years ago |