David Cernat
8729c3c5e3
Add OpenMW commits up to 9 Mar 2019
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# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# README.md
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwscript/animationextensions.cpp
# apps/openmw/mwscript/guiextensions.cpp
# apps/openmw/mwscript/miscextensions.cpp
# apps/openmw/mwscript/soundextensions.cpp
2019-08-21 19:04:04 +03:00
David Cernat
95a5607509
Add OpenMW commits up to 22 Feb 2019
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/containerextensions.cpp
2019-08-21 17:29:24 +03:00
David Cernat
6205ff6b04
Add OpenMW commits up to 30 Jan 2019
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# Conflicts:
# apps/openmw/mwworld/worldimp.cpp
2019-08-21 15:48:07 +03:00
David Cernat
6fdef4fd0a
Add OpenMW commits up to 1 Jan 2019
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# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-21 14:37:54 +03:00
David Cernat
68886e7539
Add OpenMW commits up to 2 Dec 2018
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# Conflicts:
# .travis.yml
# README.md
2019-08-21 13:08:56 +03:00
David Cernat
fba07194cf
Add OpenMW commits up to 29 Oct 2018
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# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-20 13:15:00 +03:00
David Cernat
056591b957
Add OpenMW commits up to 14 Sep 2018
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# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-20 12:14:57 +03:00
David Cernat
889bcec7f8
Add OpenMW commits up to 1 Sep 2018
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# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/difficultyscaling.cpp
# apps/openmw/mwscript/transformationextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-20 11:31:51 +03:00
David Cernat
84cab59057
Add OpenMW commits up to 19 Aug 2018
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# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/main.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/misc/debugging.hpp
2019-08-20 10:06:15 +03:00
David Cernat
0339958e21
[General] Rename Log class into TimedLog
2019-08-19 21:39:33 +03:00
Andrei Kortunov
4c21776b94
Use relative animation time only for bows and crossbows (bug #3778 )
2019-03-08 20:16:02 +04:00
Perry Hugh
313611b79d
Analogue Joystick Movement
2019-03-02 23:46:48 +00:00
Capostrophic
f9a711d2fd
Revert poor animation decisions
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Start force-updated in-air animation from loop start
Make movement animations have higher priority than jump animations
Make jumping animations have higher priority than turning animations
Don't reset idle during landing animation
Don't play default landing sound if the character is not on ground
2019-01-22 23:21:33 +03:00
Capostrophic
624db99bf2
Remove some redundant code
2019-01-05 01:25:52 +03:00
Bret Curtis
6d7aacab5e
Merge pull request #2053 from akortunov/animatedContainers
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Native animated containers support
2018-12-17 10:00:07 +01:00
Andrei Kortunov
a53333c3d5
Native animated containers support (feature #4730 )
2018-12-13 23:11:16 +04:00
Capostrophic
6083e5ed4b
Don't interrupt sneak and swim idles in first person view (bug #4750 )
2018-12-10 00:05:06 +03:00
Capostrophic
7b33838b33
Don't consider non-solid actors truly levitating (bug #4746 )
2018-12-05 23:37:32 +03:00
Andrei Kortunov
671f2811d5
Fix regressions in the animation system (bug #4729 )
2018-11-23 20:22:37 +04:00
Andrei Kortunov
f98fc8d7b4
Make sure we reset current weapon animation when resurrect actor (addition to bug #2626 )
2018-10-29 22:47:04 +04:00
Andrei Kortunov
e7de6b974a
Optimize actors processing
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1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
Andrei Kortunov
d7d9050d4a
Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646 )
2018-10-18 11:42:03 +04:00
Capostrophic
6ef7be3fd3
Re-enable using soundgen land for creatures
2018-10-14 20:18:17 +03:00
Marc Zinnschlag
38a3632be7
Merged pull request #1960
2018-10-10 14:56:51 +02:00
Andrei Kortunov
5617bb3f0c
Improve pitch factor handling for crossbow animations (bug #4672 )
2018-10-09 11:35:28 +04:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Capostrophic
34e45efac3
Fix first person swimming animations
2018-10-05 17:29:49 +03:00
Capostrophic
d2cad229f8
Ugly hack: don't reset player idle and movement animations in first person view
2018-09-25 17:09:54 +03:00
Capostrophic
77fb4d6dd2
Make sure the idle animations are reset while jumping
2018-09-24 19:30:02 +03:00
Capostrophic
56ef11b023
Reset sneak and swim idle animations when moving
2018-09-24 19:30:02 +03:00
Capostrophic
713330351b
Experimental animation regression fixes
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Don't unnecessarily start movement and jump animations from loop start
Don't play movement animation until jumping animation finishes
2018-09-24 19:30:02 +03:00
Bret Curtis
07be9ae8ac
Merge pull request #1926 from akortunov/warnfix
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Fix MSVC warning about possibly uninitialized movestate variable
2018-09-17 17:10:25 +02:00
Andrei Kortunov
9c8fc0557a
Fix MSVC warning about possibly uninitialized movestate variable
2018-09-17 14:45:16 +04:00
Andrei Kortunov
ae1c054635
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
Marc Zinnschlag
ea053d9f47
Merged pull request #1881
2018-09-14 11:43:11 +02:00
Andrei Kortunov
0136f0552b
Do not update mIdleState directly
2018-09-11 22:24:44 +04:00
Andrei Kortunov
929d78d6a3
Randomize attacks for non-bipedal creatures with Weapon flag
2018-09-11 22:24:44 +04:00
Andrei Kortunov
0440c11ccd
Fix swim crossbow animations
2018-09-11 22:24:44 +04:00
Andrei Kortunov
e5a81b1f99
Fix some issues, found by Coverity Scan
2018-09-10 16:35:27 +04:00
Marc Zinnschlag
f2981a81c9
Merged pull request #1900
2018-09-01 11:06:10 +02:00
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
Capostrophic
23834b5ed8
Don't apply falling damage twice (bug #4608 )
2018-08-29 15:09:03 +03:00
Marc Zinnschlag
c280a71b33
Merged pull request #1897
2018-08-29 12:15:05 +02:00
Marc Zinnschlag
57922a272c
Merged pull request #1899
2018-08-29 12:13:28 +02:00
Marc Zinnschlag
6fc6fef72e
Merged pull request #1892
2018-08-29 12:08:13 +02:00
Capostrophic
7f459f0610
Knockdown and godmode fixes
...
Make sure an incapacitated player is not able to jump
Cleanup of redundant player and godmode checks in creature class
Make sure the player is not knocked down while in godmode
2018-08-28 16:42:15 +03:00
Capostrophic
079b60c1ea
Don't allow actors to use sneaking while flying (bug #4618 )
2018-08-28 14:32:03 +03:00
Andrei Kortunov
d448b802ef
Add a small threshold for player turning animations
2018-08-26 22:58:26 +04:00
Andrei Kortunov
60698e6f8a
Optimize new magic effects update system
2018-08-26 21:02:14 +04:00
Capostrophic
f74ebb64af
Correct special case soundgen comparisons
2018-08-22 16:36:15 +03:00