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5686 commits

Author SHA1 Message Date
Marc Zinnschlag
87cd5d4267 Merge remote-tracking branch 'potatoesmaster/DisableLevitation' 2013-10-12 13:31:06 +02:00
Marc Zinnschlag
9c4d88cd76 Merge remote-tracking branch 'potatoesmaster/acrobatics' 2013-10-12 13:20:12 +02:00
Marc Zinnschlag
c8dc6a70b7 Merge remote-tracking branch 'greye/master' 2013-10-12 13:14:47 +02:00
Marc Zinnschlag
c8695db66f Merge remote-tracking branch 'wheybags/unshield_fixes' 2013-10-12 13:03:38 +02:00
Marc Zinnschlag
4d6c3cdf09 removed more garbage 2013-10-07 08:55:04 +02:00
Emanuel Guevel
2abe5c1c9a Acrobatics: do not apply fall damages when slowfalling spell effect is active
If spell effect ends up in mid-air, calculate fall height from then.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
4265dddc40 Add MWWorld::isSlowFalling(Ptr) 2013-10-02 23:34:25 +02:00
Emanuel Guevel
6e09a5fb4a Acrobatics: reinit fall height at current height rather than zero
To prevent problems.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
2b992ef3b5 Acrobatics: use calculated fatigueTerm 2013-10-02 23:34:24 +02:00
Emanuel Guevel
4c151e59a2 Acrobatics: do not touch modified stats 2013-10-02 23:34:24 +02:00
Emanuel Guevel
4860514865 Acrobatics: cosmetic changes 2013-10-02 23:34:24 +02:00
Emanuel Guevel
496f786c2a Implement Disable/EnableLevitation script functions
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
2013-10-02 15:33:20 +02:00
Emanuel Guevel
b8c60dabb3 Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
2013-10-01 23:35:34 +02:00
greye
4cdb57e388 workaround segfault on --new-game switch 2013-09-30 10:30:40 +04:00
Tom Mason
dd0a416249 cleaned up bloodmoon_fix_ini 2013-09-29 16:59:52 +01:00
Tom Mason
fd169c2399 fixed issue with cds where subfolders of Data Files were contained outside the Data Files folder 2013-09-29 15:49:47 +01:00
Marc Zinnschlag
1363e86828 made verifier ignore deleted records 2013-09-27 10:08:09 +02:00
Marek Kochanowicz
ae5e8b95ff Solving Issue912 2013-09-23 20:12:04 +02:00
Marc Zinnschlag
0f1c4cb00e cleanup 2013-09-23 15:34:52 +02:00
Berulacks
91d7291c0c Switched to using proper enums as opposed to ints. 2013-09-23 08:31:36 -04:00
Berulacks
0c518fb047 Replaced tabs with spaces. 2013-09-23 07:36:50 -04:00
Berulacks
c423479f20 Fixed bug #887 2013-09-23 07:31:14 -04:00
Marc Zinnschlag
a6ea670255 use IdTypeDelegate in report table 2013-09-22 13:54:01 +02:00
Marc Zinnschlag
1c4a4b4f26 generalised RefIdTypeDelegate into IdTypeDelegate 2013-09-22 13:39:44 +02:00
Marc Zinnschlag
f2875e234c added missing position columns to reference table 2013-09-22 10:43:09 +02:00
Marc Zinnschlag
94bb97e766 replacing tabs with spaces 2013-09-21 08:40:00 +02:00
Marc Zinnschlag
96b181bb54 Merge remote-tracking branch 'xethik/master' 2013-09-21 08:07:00 +02:00
Xethik
094e4d93b7 Generally speaking, you should never compare iterators from two different compilers
http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.
2013-09-20 21:38:10 -04:00
Xethik
58bb0b8773 Bug #907
Added a check to make sure playerview is allowed when attempting to scroll, locking out zooming before character creation.
2013-09-20 21:26:12 -04:00
Marc Zinnschlag
99fe6e68c7 Merge remote-tracking branch 'mckibbenta/tgm' 2013-09-19 15:14:35 +02:00
Marc Zinnschlag
8d4f4e395f update syntax highlighting when ID list changes 2013-09-19 14:26:09 +02:00
Marc Zinnschlag
ba5e2a0330 changed ID listing to include deleted records by default 2013-09-19 13:42:19 +02:00
Marc Zinnschlag
9c751ae370 separate highlight colour for IDs 2013-09-19 12:30:42 +02:00
Marc Zinnschlag
3d2281fe80 added signals and functions to Data for handling ID list changes 2013-09-19 12:11:27 +02:00
Marc Zinnschlag
78f7f80fc3 configured script highlighting with extensions 2013-09-19 08:58:27 +02:00
scrawl
d5ef843f56 Fix a missing model update 2013-09-16 19:22:08 +02:00
mckibbenta
6bb6ba6372 added god mode comment 2013-09-15 16:12:59 -04:00
mckibbenta
3035675a26 Merge branch 'master' of https://github.com/zinnschlag/openmw 2013-09-15 15:49:18 -04:00
mckibbenta
644f081c60 minor changes 2013-09-15 15:48:32 -04:00
mckibbenta
c9f1bd8735 Merge branch 'master' of https://github.com/zinnschlag/openmw 2013-09-14 16:38:46 -04:00
Marc Zinnschlag
9637e1641b fix for building with system tinyxml 2013-09-14 13:33:49 +02:00
Marc Zinnschlag
07ff0a8de9 possible build fix for Windows 2013-09-12 20:52:05 +02:00
Marc Zinnschlag
bf8a25c2c6 Merge remote-tracking branch 'mckibbenta/tgm' 2013-09-12 19:07:35 +02:00
mckibbenta
89b7d6121d Initial toggleGodMod/tgm instruction. Currently only affects player health. 2013-09-12 08:30:00 -04:00
mckibbenta
85b8af6262 Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm 2013-09-12 08:08:07 -04:00
scrawl
09e692f1f6 Fixed polish font 2013-09-10 22:11:57 +02:00
Marc Zinnschlag
554c44892a Merge branch 'newgame' 2013-09-10 16:45:09 +02:00
Marc Zinnschlag
e9f14449eb added AdjusterWidget 2013-09-10 16:45:01 +02:00
Marc Zinnschlag
2dc3c0ae4f integrated startup icons 2013-09-09 09:41:43 +02:00
Marc Zinnschlag
25b7cd33ea added FileWidget; fixed OpenCS configuration 2013-09-08 14:31:20 +02:00