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5686 commits

Author SHA1 Message Date
Marc Zinnschlag
537ab38985 fixed type in error message 2013-08-23 14:49:41 +02:00
Marc Zinnschlag
c56007cceb fixed a record counting bug (was using the wrong model) 2013-08-23 14:11:33 +02:00
Marc Zinnschlag
2823e5693d Merge remote-tracking branch 'scrawl/hit' 2013-08-22 15:35:17 +02:00
Marc Zinnschlag
63b1df85e7 fixed string parsing 2013-08-22 15:22:39 +02:00
Marc Zinnschlag
f615a9397b made text node filter case-insensitive 2013-08-22 15:16:22 +02:00
Marc Zinnschlag
de956737fe added text filter node 2013-08-22 14:50:42 +02:00
Marc Zinnschlag
decd826208 fixed an include guard 2013-08-22 14:00:55 +02:00
Marc Zinnschlag
ba6edc55d4 added not filter node 2013-08-22 13:45:50 +02:00
Marc Zinnschlag
806e9a2888 added and and or filter nodes 2013-08-22 13:14:35 +02:00
scrawl
22d5598082 Fix bad_cast exception when hitting creatures 2013-08-22 12:17:12 +02:00
scrawl
1adce8afb3 Fix ambient light getting set from the cell data for non-interior cells 2013-08-22 10:47:48 +02:00
Marc Zinnschlag
50041fc211 simplified filter system by taking out filter references and user values for now (these are post-1.0 features anyway) 2013-08-22 09:17:57 +02:00
Marc Bouvier
2e8b0cf502 Remove Directory Paths in Qt Classes Includes
Qt recommends that the path location not be used when including a class.
Also, this is how other files include Qt classes in the OpenCS app. This
change is for consistency only.
2013-08-21 17:14:29 -05:00
Marc Zinnschlag
e03e2f0817 Merge remote-tracking branch 'scrawl/master' 2013-08-21 19:50:08 +02:00
scrawl
758d989a03 If multiple plugins have land data for the same cell, the last plugin should win 2013-08-21 17:26:11 +02:00
scrawl
ce5ea6d7d2 Use a proper node hierarchy; disconnect the root when entering interior 2013-08-21 17:26:11 +02:00
Chris Robinson
c855ab65cf Non-colliding objects are considered flying 2013-08-21 07:24:54 -07:00
Chris Robinson
602be9bbe7 Avoid swimming into the air from underwater 2013-08-21 07:24:54 -07:00
Chris Robinson
9f09bb6f6f Use separate inputs for swimming and flying 2013-08-21 07:24:54 -07:00
Chris Robinson
a546ace94d Remove an unused method 2013-08-21 07:24:54 -07:00
vorenon
3bf3bd4b8c Silenced some warnings 2013-08-21 13:53:49 +02:00
Chris Robinson
1a9672e31b Don't update player physics more than 60 times a second
Bullet and/or our collision handling code doesn't like timesteps much
smaller than that. Ideally we should do physics in 60fps (or even 30fps)
steps and use prediction and interpolation to get more, but that's not
straight forward and needs a fixed timestep loop to lock physics and
logic together.
2013-08-20 11:31:49 -07:00
Marc Zinnschlag
a61215dab1 some general filter parser cleanup 2013-08-20 16:04:06 +02:00
Chris Robinson
0e56b2facb Merge remote-tracking branch 'zini/master' into physics 2013-08-20 04:42:28 -07:00
Chris Robinson
d9040df9d6 Increase the max number of physics iterations
Should help with highly tessellated collision meshes with high
framerates.
2013-08-20 04:41:52 -07:00
scrawl
ecf7786d11 terrain_num_lights was removed 2013-08-20 12:31:47 +02:00
scrawl
fa76d1631b Some terrain fixes 2013-08-20 12:08:46 +02:00
scrawl
0545622f5a Fix werewolf state not getting completely reset when starting a new game 2013-08-20 11:24:19 +02:00
Chris Robinson
a993af53e7 Merge remote-tracking branch 'zini/master' into physics 2013-08-20 02:21:44 -07:00
Chris Robinson
a17997a973 Continually add bits of input velocity to inertia when falling 2013-08-20 02:10:18 -07:00
Marc Zinnschlag
0c8f85f17d Merge remote-tracking branch 'wheybags/master' 2013-08-20 11:05:50 +02:00
scrawl
8c8653160d Crash fix, material fix 2013-08-20 09:52:27 +02:00
Tom Mason
7f0f9037be fix for older versions of unshield 2013-08-19 22:57:21 +01:00
scrawl
13afcc9324 Don't link to OgreTerrain 2013-08-19 22:22:14 +02:00
Tom Mason
06ff40eda7 only use unshield on not windows 2013-08-19 20:20:08 +01:00
Tom Mason
865a7c63df cmake for system libunshield 2013-08-19 20:20:00 +01:00
Tom Mason
d3748cd5bb Install uncompressed data files from cd 2013-08-19 20:19:53 +01:00
Tom Mason
9d1daf7dc2 enum was unnecessary 2013-08-19 20:19:47 +01:00
Tom Mason
641b7b0336 anonymous namespace 2013-08-19 20:19:41 +01:00
Tom Mason
454b64974d filenames 2013-08-19 20:19:35 +01:00
Tom Mason
3264b5974e fix invalid syntax 2013-08-19 20:19:25 +01:00
Tom Mason
90a892d304 unshield fixes 2013-08-19 20:19:11 +01:00
Tom Mason
ceb3317807 Integrate unshield with launcher 2013-08-19 20:19:01 +01:00
scrawl
ebf9debb80 Enabled terrain self shadows, implemented getHeightAt, some optimizations 2013-08-19 20:39:37 +02:00
Chris Robinson
d727b15580 Fix tracing down 2013-08-19 20:39:37 +02:00
Chris Robinson
394fc75697 Clean up the trace struct 2013-08-19 20:39:37 +02:00
Chris Robinson
b351109649 Get rid of the old newtrace method 2013-08-19 20:39:37 +02:00
Chris Robinson
14acacf401 Use a better method to do actor physics traces 2013-08-19 20:39:37 +02:00
Chris Robinson
76b812f75f Improve actor movement collision handling 2013-08-19 20:39:37 +02:00
Chris Robinson
584eec3743 Store the object class in the LiveCellRef 2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
Chris Robinson
cf6e3ab933 Fix a potential divide-by-zero 2013-08-19 09:36:51 -07:00
Chris Robinson
dca599b8c5 Add NPC landing sounds for soundgen keys 2013-08-19 08:58:50 -07:00
Chris Robinson
2ec39f3622 Don't start the jump animation until after the actor is airborn
A bit counter-intuitive, but otherwise certain jump animations will improperly
add an offset to the initial inertia.
2013-08-19 08:24:47 -07:00
Chris Robinson
ac3d3df9fc Implement jumping animations 2013-08-19 08:10:18 -07:00
Chris Robinson
48e594b7c4 Improve stepping down when starting on the ground 2013-08-19 08:09:23 -07:00
Chris Robinson
3ca4d54bf9 Better handle animations with a 0-length loop 2013-08-19 07:26:42 -07:00
Chris Robinson
1aa92067c2 Fix tracing down 2013-08-19 04:56:02 -07:00
Chris Robinson
6e9f15793d Implement a jumping state 2013-08-18 23:42:56 -07:00
Marc Zinnschlag
c87a279444 added error reporting in the filter edit widget (change the text colour for now) 2013-08-18 17:54:18 +02:00
Marc Zinnschlag
c7e97a83e1 automatically build column map on filter change 2013-08-18 17:28:04 +02:00
Chris Robinson
7770203dff Some physics cleanup
Gets rid of some unneeded/unused variables, and halves the 'on ground'
offset.
2013-08-18 08:24:39 -07:00
Marc Zinnschlag
ea8b9ce45b apply filter to table after filter text change 2013-08-18 16:53:28 +02:00
Marc Zinnschlag
470f890a9a fixed BooleanNode constructor 2013-08-18 16:52:51 +02:00
Chris Robinson
b0f8045c72 Improve mid-air control 2013-08-18 05:59:06 -07:00
Chris Robinson
8c3564326e Improve movement inertia
Handles all 3 axis. Incoming velocity is only added to inertia when
leaving the ground, and does not continually add to it.
2013-08-18 05:38:50 -07:00
Marc Zinnschlag
c38860fa72 added parser and custom filter edit widget (parser not functional yet; always returns a false boolean node) 2013-08-18 14:17:18 +02:00
Chris Robinson
9d56e2d86d Apply movement by queueing it to do later 2013-08-17 22:34:38 -07:00
Chris Robinson
96bab88da6 Add physics methods to queue and apply movements 2013-08-17 07:48:45 -07:00
Chris Robinson
0481e64b02 Fix tracing down 2013-08-17 05:09:34 -07:00
Chris Robinson
8bcce0fb55 Clean up the trace struct 2013-08-17 05:09:33 -07:00
Chris Robinson
62c7b3698d Get rid of the old newtrace method 2013-08-17 05:09:33 -07:00
Chris Robinson
65ce3c6ba5 Use a better method to do actor physics traces 2013-08-17 05:09:32 -07:00
Chris Robinson
d82f54c771 Improve actor movement collision handling 2013-08-17 05:09:30 -07:00
Marc Zinnschlag
236dc9fc43 replaced binary filter node with a n-ary node 2013-08-16 14:18:31 +02:00
Marc Zinnschlag
528e047fd5 repalced std::auto_ptr with boost::shared_ptr in filter nodes 2013-08-16 13:57:54 +02:00
Chris Robinson
21121d5ba5 Store the object class in the LiveCellRef 2013-08-16 04:18:48 -07:00
Chris Robinson
08d1d486a4 Merge remote-tracking branch 'zini/master' into ptr-improvements 2013-08-15 17:42:16 -07:00
Marc Zinnschlag
d122699b2f and another fix for the same issue :( 2013-08-15 18:29:09 +02:00
Chris Robinson
58481ec7c3 Merge remote-tracking branch 'zini/master' into ptr-improvements 2013-08-15 07:11:38 -07:00
Marc Zinnschlag
7b4d8afde7 fix to previous commit 2013-08-15 15:53:50 +02:00
Chris Robinson
fdbf09ed40 Merge remote-tracking branch 'zini/master' into ptr-improvements
Conflicts:
	apps/openmw/mwworld/containerstore.cpp
2013-08-15 05:56:24 -07:00
Marc Zinnschlag
e94fcce622 accessing references via their ID now also works for references in containers in active cells 2013-08-15 14:45:13 +02:00
Chris Robinson
2853b56ed5 Throw an exception when trying to get an empty Ptr's type 2013-08-15 04:52:01 -07:00
Chris Robinson
0f2b2ff1ce Small header cleanup 2013-08-15 01:21:43 -07:00
Chris Robinson
86f2cd5848 Use dynamic_cast to get the LiveCellRef 2013-08-14 20:26:50 -07:00
Chris Robinson
48c07fbd98 Remove some unnecessary fields from Ptr 2013-08-14 17:05:42 -07:00
Chris Robinson
74f855e948 Move common LiveCellRef fields to the base class 2013-08-14 01:55:51 -07:00
Chris Robinson
11166a1a17 Don't store the type name string in the Ptr
This should get rid of all heap allocations caused by constructing or copying
Ptr objects.
2013-08-14 00:45:28 -07:00
Chris Robinson
b6d2888c48 Avoid using boost::any in MWWorld::Ptr
Reduces dependency on Boost, and should improve performance a bit when
copying or constructing Ptr objects.
2013-08-14 00:45:27 -07:00
Marc Zinnschlag
aee0336780 Merge remote-tracking branch 'kcat/script-functions' 2013-08-14 09:05:40 +02:00
Chris Robinson
73437dfdca GetEffect can accept an effect ID string as well 2013-08-13 19:18:21 -07:00
Chris Robinson
c1dfa980bf Combine ShowVarsImplicit and ShowVarsExplicit
Also removes an unnecessary else statement
2013-08-13 17:31:15 -07:00
Marc Zinnschlag
e2e76147c8 Merge remote-tracking branch 'potatoesmaster/magic' 2013-08-13 15:36:43 +02:00
Chris Robinson
30973352e8 Implement ShowVars (SV) console function 2013-08-13 04:54:41 -07:00
Chris Robinson
2353ac1739 Properly implement SetWerewolfAcrobatics 2013-08-13 04:54:41 -07:00
Emanuel Guevel
ad3646cb15 Fix spell icons displayed when effect ended 2013-08-13 04:57:45 +02:00
Emanuel Guevel
a47c76001c Apply trap magic effects 2013-08-13 04:56:15 +02:00
Emanuel Guevel
37ea0f3fb9 Display refusal message when weapon/magic icons are clicked as werewolf 2013-08-12 15:36:16 +02:00
Emanuel Guevel
997f37700d Display HUD icons for hidden windows 2013-08-12 15:06:09 +02:00
Emanuel Guevel
c27c33f542 Fix pinned windows hiding
They were always displayed in console mode and in game (even if they
were force hidden).
2013-08-12 15:04:41 +02:00
Marc Zinnschlag
789a66eaa7 added filter box and basic record filter UI (not functional yet; only supporting on-the-fly filters for now) 2013-08-11 20:39:21 +02:00
Chris Robinson
6fd4cdb5fb Play randomized werewolf sounds 2013-08-11 00:53:17 -07:00
Chris Robinson
00d6690b4d Ignore encumbrance in werewolf form
According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
2013-08-10 20:25:18 -07:00
Chris Robinson
180f0d0fe9 Restart from the loop point if replaying the same animation 2013-08-09 21:25:28 -07:00
Chris Robinson
5968165de0 Merge remote-tracking branch 'zini/master' into werewolf
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
2013-08-09 07:00:00 -07:00
Chris Robinson
a28c36de17 Don't count as running if not actually moving along (local) X/Y 2013-08-09 06:53:07 -07:00
Chris Robinson
c2d8eb377f Play some appropriate sounds in werewolf form 2013-08-09 06:40:16 -07:00
Marc Zinnschlag
f5b06d5d52 basic filter tree structure 2013-08-09 14:49:05 +02:00
Chris Robinson
db1036e5e5 Handle SetWerewolfAcrobatics 2013-08-09 05:37:56 -07:00
Chris Robinson
ae183cb3e4 Handle werewolf stats 2013-08-09 05:14:58 -07:00
Marc Zinnschlag
a95715b61d added description field to filter record 2013-08-09 13:45:50 +02:00
Chris Robinson
72a399054f Don't assume only players activate doors 2013-08-09 01:35:29 -07:00
Chris Robinson
46bc7bd9c8 Some cleanup since NpcStats is now also CreatureStats
This isn't a thorough cleaning, so keep an eye out for more
2013-08-09 01:14:08 -07:00
Marc Zinnschlag
fb0b57efaa Merge remote-tracking branch 'vorenon/bug876' 2013-08-09 09:38:10 +02:00
Chris Robinson
75b6515915 Inherit NpcStats from CreatureStats 2013-08-08 23:28:02 -07:00
Chris Robinson
89c7f5bc70 Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
Chris Robinson
6110a0ee3b Don't allow resting as a werewolf 2013-08-08 18:30:47 -07:00
Chris Robinson
75131e6a48 Rebuild the actor after switching between werewolf forms 2013-08-08 17:16:24 -07:00
Chris Robinson
5fbfce6d1e Don't show WerewolfRobe objects in the inventory
Pretty ugly hard-coding, but this is likely what vanilla does since it
has no option to mark clothes or armor as unplayable like Oblivion does.
2013-08-08 16:05:26 -07:00
Chris Robinson
d77d60cbc2 Remove an unneeded forceUpdate method 2013-08-08 15:37:08 -07:00
vorenon
a718a62ef5 Fix for bug 876 2013-08-09 00:06:34 +02:00
PLkolek
86020ad94d Added underwater and drowning sounds. 2013-08-08 20:57:15 +02:00
Marc Zinnschlag
f6226e4859 added Creator class for filters 2013-08-08 15:55:23 +02:00
Chris Robinson
e3d5a1b38d Dialog function 72 is not player-specific
It's used to force any NPC in werewolf form to play the appropriate
growls for combat.
2013-08-08 06:02:16 -07:00
Chris Robinson
960ea3d96c Add/remove a WerewolfRobe when werewolf form is toggled 2013-08-08 04:40:31 -07:00
Chris Robinson
3cff7b1e42 Don't assume icons have a period in their filename 2013-08-08 04:40:31 -07:00
Chris Robinson
1f6055d54b Don't try to apply body skins for werewolves
They instead use a hidden WerewolfRobe object for their body
2013-08-08 04:40:31 -07:00
Chris Robinson
946ca7f931 Return the appropriate name for werewolf NPCs 2013-08-08 04:40:31 -07:00
Chris Robinson
dfdd2dc308 Handle swimleft and swimright soundgen keys 2013-08-08 04:40:31 -07:00
Chris Robinson
109df46590 Fix werewolf claw damage multiplier 2013-08-08 04:40:31 -07:00
Chris Robinson
9694b18d1b Update part skeletons immediately when added 2013-08-08 04:40:30 -07:00
Chris Robinson
f73578a832 Remove unnecessary mBodyPrefix field 2013-08-08 04:40:30 -07:00
Chris Robinson
5051544144 Remove some duplicate code 2013-08-08 04:40:30 -07:00
Chris Robinson
ceed2e30b8 Handle NPCs being a werewolf in NpcAnimation
Note that the body mesh comes from having a WerewolfRobe force-equipped.
2013-08-08 04:40:30 -07:00
Chris Robinson
5ac82a50b7 Remove unused function 2013-08-08 04:40:30 -07:00
Marc Zinnschlag
e9521dc8f1 Merge remote-tracking branch 'potatoesmaster/pinning' 2013-08-08 13:06:58 +02:00
Marc Zinnschlag
bf839d19cf Merge branch 'columns' 2013-08-08 12:50:57 +02:00
Marc Zinnschlag
0944338c27 avoid the use of hardcoded column numbers 2013-08-08 12:49:30 +02:00
Emanuel Guevel
1cbfcc3910 Fix HUD weapon icon when turning from werewolf to normal
The werewolf hand icon remained until the inventory menu was opened.
2013-08-08 10:56:44 +02:00
Chris Robinson
2bac4566c0 Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwscript/statsextensions.cpp
2013-08-08 00:09:29 -07:00
Chris Robinson
4985e17865 Fix werewolf claw damage multiplier 2013-08-07 19:15:36 -07:00
Chris Robinson
4641737fc4 Update part skeletons immediately when added 2013-08-07 19:15:36 -07:00
Chris Robinson
dc0360b1f6 Remove unnecessary mBodyPrefix field 2013-08-07 19:15:36 -07:00
Chris Robinson
0f52ed9a9b Remove some duplicate code 2013-08-07 19:15:36 -07:00
Chris Robinson
deee14ccfd Handle NPCs being a werewolf in NpcAnimation
Note that the body mesh comes from having a WerewolfRobe force-equipped.
2013-08-07 19:15:36 -07:00
Chris Robinson
ab44cd63a1 Remove unused function 2013-08-07 19:15:35 -07:00
Emanuel Guevel
b2e5e8dd0d Saner inventory window pinning/hiding
Hide inventory window pin button in container, companion and barter mode.
Restore the pinned inventory window position when exiting these modes.
Allow toggling windows visibility in inventory mode only.
2013-08-07 23:30:08 +02:00
Alex
b9579e085f cleanup 2013-08-07 15:40:57 -04:00
Alex
a0931b01fe Merge branch 'master' of https://github.com/zinnschlag/openmw into compiler-reorg 2013-08-07 13:19:23 -04:00
Alex
c3ca5b7c32 mild cleanup 2013-08-07 13:16:20 -04:00
PLkolek
8f4506f5b6 Implemented drowning.
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
Emanuel Guevel
48d2554ac3 Auto-equip when items are added to the inventory
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
2013-08-07 15:17:55 +02:00
Emanuel Guevel
e0d0cdd18a Do not auto-equip items continuously
This was called every couple of frames.
2013-08-07 14:30:13 +02:00
Chris Robinson
076e7d8e16 Make insertBegin internal 2013-08-07 03:56:07 -07:00
Chris Robinson
2b2101958d Destroy the scene node we create 2013-08-07 03:56:07 -07:00
Chris Robinson
0458fd5531 Remove unused/unneeded parameters 2013-08-07 03:56:06 -07:00
Emanuel Guevel
fd0a159a64 MWScript: update first unused opcode number 2013-08-07 12:05:53 +02:00
Emanuel Guevel
47b8a31317 Fixes suggested by KittyCat 2013-08-07 12:05:53 +02:00
Marc Zinnschlag
932fffd1a7 Merge remote-tracking branch 'kcat/light-objects' 2013-08-07 11:21:01 +02:00
Chris Robinson
b4b095ca72 Don't try to get the center of a null bounding box 2013-08-07 01:32:36 -07:00
Chris Robinson
80d271aeb1 Remove unused stuff 2013-08-07 01:31:01 -07:00
Marc Zinnschlag
76b9d3dbc1 columns are now identified via an enum instead the name string 2013-08-07 09:36:05 +02:00
Chris Robinson
3555476dfd Use Animation-derived objects for generic objects 2013-08-06 19:49:07 -07:00
Chris Robinson
a9dca21d05 Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
Chris Robinson
48784c7e2f Use for_each and functors to avoid some for loops 2013-08-06 19:49:05 -07:00
Chris Robinson
de95926e9f Use controllers to animate lights in ObjectLists 2013-08-06 19:49:04 -07:00
Chris Robinson
8984d8f8ee Use a map to simplify NPC part referencing 2013-08-06 19:49:02 -07:00
Chris Robinson
e976bb16c5 Add a light for torches 2013-08-06 19:49:02 -07:00
Chris Robinson
57fb065a86 Add Ogre::Light objects to the object list
Note that NIFs actually have NiLight-based light records which could be
used to create Ogre::Light objects. However, no Morrowind NIF uses them,
as far as I can tell.
2013-08-06 19:49:01 -07:00
Chris Robinson
a9cc3a2844 Ensure a valid CellStore for Ptr::isInCell 2013-08-06 19:49:01 -07:00
Chris Robinson
1f436f9886 Render torches 2013-08-06 19:49:01 -07:00
Chris Robinson
8f69c51b24 Avoid some unnecessary references 2013-08-06 19:49:00 -07:00
Chris Robinson
2c03fec4bb Use the fatigue term for jumping 2013-08-06 19:49:00 -07:00
Chris Robinson
eab4e09566 Handle the pick/probe in the character controller 2013-08-06 19:48:59 -07:00
scrawl
3f7daa4884 Forgot to change initTerrainTextures 2013-08-07 02:58:03 +02:00
Alex
de1f423bd7 initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
scrawl
76e538c22a Unused variable fix 2013-08-07 02:03:23 +02:00
scrawl
726c93c365 Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10 2013-08-07 01:34:17 +02:00
Marc Zinnschlag
03af7175dd Merge remote-tracking branch 'potatoesmaster/bug-839' 2013-08-06 17:39:29 +02:00
Emanuel Guevel
c59ad62c57 Fix UndoWerewolf script instruction 2013-08-06 14:30:01 +02:00
Emanuel Guevel
5188a1c2cd Implement script instructions Become/UndoWerewolf 2013-08-06 12:34:35 +02:00
Emanuel Guevel
20d40c4368 Implement MWWorld::World::setWerewolf() 2013-08-06 12:34:35 +02:00
Emanuel Guevel
aa563e947e Implement MWWorld::InventoryStore::unequipAll() 2013-08-06 12:34:35 +02:00
Emanuel Guevel
ddc92d1fbd Set appropriate weapon icon when player is a werewolf 2013-08-06 12:34:35 +02:00
Emanuel Guevel
d054366460 Permit to force hiding GUI windows 2013-08-06 12:34:35 +02:00
scrawl
4caac0d859 Fix idle animations repeating 2013-08-05 02:06:23 +02:00
vorenon
76a1abe9fa Don't allow the use of the "jump" key while sneaking - Update 2013-08-04 20:10:33 +02:00
vorenon
56cb36caf1 Don't allow the use of the "jump" key while sneaking 2013-08-04 19:45:41 +02:00
Emanuel Guevel
71da2f0a12 Do not allow magic/combat stance unless magic/inventory window are accessible 2013-08-04 00:21:27 +02:00
Marc Zinnschlag
41b2fa985b silenced some warnings 2013-08-03 15:26:53 +02:00
Marc Zinnschlag
9123afa863 Merge remote-tracking branch 'gus/MeleeCombat2' 2013-08-03 15:23:36 +02:00
Marc Zinnschlag
3170490a8e silenced some warnings 2013-08-03 15:21:11 +02:00
Marc Zinnschlag
253e00e3a0 Merge remote-tracking branch 'gus/MeleeCombat2' into columns 2013-08-03 15:18:39 +02:00
Marc Zinnschlag
501753c01b Merge remote-tracking branch 'scrawl/master' into columns 2013-08-03 15:06:30 +02:00
gus
a23e7fac93 clean up 2013-08-03 13:58:16 +02:00
scrawl
982f743ddd Fix wrong idle animations played 2013-08-03 13:13:33 +02:00
gus
c8bb32c40d small maths correction 2013-08-03 12:29:18 +02:00
gus
a25ee360dc use angles and GMST. not sure this work as it should 2013-08-03 12:16:51 +02:00
Marc Zinnschlag
8f330e7e3c Merge remote-tracking branch 'potatoesmaster/sneak' 2013-08-03 11:49:20 +02:00