Nathan Jeffords
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d5ebd6654d
|
cache loaded NIF files to eliminate reloads
Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
|
2013-01-10 21:47:02 -08:00 |
|
Marc Zinnschlag
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918316168f
|
Merge remote-tracking branch 'greye/store' into next
Conflicts:
apps/openmw/mwclass/light.cpp
apps/openmw/mwworld/worldimp.cpp
|
2012-11-07 19:34:28 +01:00 |
|
greye
|
ff8da265ed
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applying new interface vol.9, inconsistent
|
2012-11-06 12:36:21 +04:00 |
|
emoose
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5c1b3fc043
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Fixed: scene: adjust rotation/scale when creating objects
|
2012-11-05 20:45:04 +00:00 |
|
greye
|
d205723a17
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resolving m prefix/ESMStore movement
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2012-11-05 18:02:47 +04:00 |
|
greye
|
2057f5619e
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move ESMStore to MWWorld
|
2012-11-05 17:18:01 +04:00 |
|
greye
|
3c2ce25f5f
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m prefix for mwworld/cellstore.hpp
|
2012-11-05 16:07:59 +04:00 |
|
emoose
|
accf8b2f71
|
Updated Bug #430 fix so it only moves the player now
|
2012-11-04 23:26:26 +00:00 |
|
emoose
|
cadc753216
|
Fixed: engine: Bug #437 Stop animations when paused better fix; scene: Bug #430 Teleporting and using loading doors linking within the same cell reloads the cell
Bug #437 fix only pauses the RenderingManager, and still updates the mOcclusionQuery
Bug #430 fix is only tested in interiors (ToddTest)
|
2012-11-03 19:29:55 +00:00 |
|
emoose
|
15f972cc62
|
fixes: compile: cast error; doors: key id case comparison; character creation: going from CharacterCreation to BirthDialog loses data; character creation: Class/Race/BirthDialog allowing no data; code: clean up a bit
todo: going from CharacterCreation back to CreateClassDialog loses data
|
2012-11-02 20:33:08 +00:00 |
|
greye
|
7606ebafd6
|
resolving conflicts, minor update
|
2012-09-17 11:37:50 +04:00 |
|
scrawl
|
2f0b47fc38
|
test
|
2012-09-13 00:21:58 +02:00 |
|
scrawl
|
d5a08e31e7
|
scene does not disappear anymore during load
|
2012-09-11 17:36:20 +02:00 |
|
scrawl
|
2b339f6c0f
|
loading screen
|
2012-09-11 16:37:54 +02:00 |
|
Marc Zinnschlag
|
88e70cb5bd
|
Merge branch 'decouple'
|
2012-08-12 18:11:17 +02:00 |
|
Marc Zinnschlag
|
6534c2a55a
|
Issue #107: WindowManager is accessed only through the interface class from now on
|
2012-08-12 18:11:09 +02:00 |
|
Marc Zinnschlag
|
484cce12a8
|
Issue #107: removed redundant getStore function from window manager
|
2012-08-12 14:36:46 +02:00 |
|
Marc Zinnschlag
|
b68f9d6a28
|
Issue #107: MechanicsManager is accessed only through the interface class from now on
|
2012-08-11 17:30:55 +02:00 |
|
greye
|
45306e4bc3
|
fixed rotation adjustment
|
2012-08-11 13:23:54 +04:00 |
|
greye
|
5018db3332
|
removed some redundant code, added some comments
|
2012-08-11 12:13:16 +04:00 |
|
greye
|
38b06aee6c
|
resolving conflicts
|
2012-08-09 21:49:00 +04:00 |
|
Marc Zinnschlag
|
aca08eb4c2
|
Merge branch 'decouple' into player_control
Conflicts:
apps/openmw/mwsound/soundmanagerimp.hpp
|
2012-08-09 16:12:10 +02:00 |
|
Marc Zinnschlag
|
6bd48d12af
|
Issue #107: SoundManager is accessed only through the interface class from now on
|
2012-08-09 14:33:21 +02:00 |
|
greye
|
ec9cf4d3c6
|
rotateObject() added, input system rewritten
|
2012-08-09 00:15:52 +04:00 |
|
greye
|
b6f7f21bcf
|
fix player cell assertion fail, moveObject(Ptr&, CellStore&, f, f, f) added
|
2012-08-08 14:51:33 +04:00 |
|
greye
|
f2a2e5f57d
|
remove MWWorld::Player::setPos()
|
2012-07-31 19:30:24 +04:00 |
|
greye
|
26595f22f6
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
greye
|
49b1d5e127
|
fix object placing
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
e1c7d1f529
|
fixed item sinking
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
61cb012ee7
|
moving Scene::insertObject to CellStore::insertObject, part 1
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
b760225179
|
wrong branch
This reverts commit d36d6aacf4 .
|
2012-07-24 00:00:10 +04:00 |
|
greye
|
d36d6aacf4
|
move Scene::insertObject to CellStore::insertObject, part 1
|
2012-07-23 23:56:20 +04:00 |
|
greye
|
9a2690f849
|
Revert "wrong"
This reverts commit 3aa53fea32 .
|
2012-07-23 23:07:28 +04:00 |
|
greye
|
3aa53fea32
|
wrong
|
2012-07-23 23:06:53 +04:00 |
|
guidoj
|
0549e949ba
|
Mostly removal of unnecessary #include's and a little clean up
|
2012-07-17 09:27:12 +02:00 |
|
Marc Zinnschlag
|
87667ab57e
|
Issue #107: Ptr related include cleanup
|
2012-07-03 13:55:53 +02:00 |
|
Marc Zinnschlag
|
4c39fefd1e
|
Issue #107: World is accessed only through the interface class from now on; some include cleanup
|
2012-07-03 12:30:50 +02:00 |
|
Marc Zinnschlag
|
7fcd41c69d
|
Issue #107: Detemplateised CellStore; some include cleanup
|
2012-06-29 18:54:23 +02:00 |
|
Marc Zinnschlag
|
76174098c7
|
Issue #107: CellStore moved from ESMS to MWWorld
|
2012-06-29 16:48:50 +02:00 |
|
scrawl
|
36d26e0681
|
set the camera orientation after using teleport doors
|
2012-05-30 15:52:39 +02:00 |
|
Marc Zinnschlag
|
0131c53005
|
Issue #176: removed enable/disable functions from MWWorld::Class
|
2012-05-25 17:28:27 +02:00 |
|
scrawl
|
1f85475536
|
Merge branch 'master' into inventoryGUI
|
2012-05-17 19:03:41 +02:00 |
|
scrawl
|
ae77e7b0d8
|
don't try to retrieve land data from non-predefined cells.
|
2012-05-17 18:11:34 +02:00 |
|
Marc Zinnschlag
|
6b74fec8ed
|
don't do a half finished cell change, when trying to switch to an interior cell that does not exist
|
2012-05-17 17:13:41 +02:00 |
|
scrawl
|
fca9f1fc5f
|
gold dropping works without crash, but the code needs clean up.
|
2012-05-16 22:56:54 +02:00 |
|
scrawl
|
178ad876d7
|
fix for objects other than Miscellaneous.
|
2012-05-16 22:17:13 +02:00 |
|
scrawl
|
f73d3ad33f
|
fix to the "drop object on ground" feature. still crashes for gold.
|
2012-05-16 21:27:02 +02:00 |
|
scrawl
|
d3e162ec83
|
dropping items works
|
2012-05-14 17:41:17 +02:00 |
|
scrawl
|
4655ec94f0
|
Merge branch 'master' into physicsaedra2 & fix warnings
Conflicts:
apps/openmw/mwworld/scene.cpp
|
2012-04-30 18:46:51 +02:00 |
|
scrawl
|
e443455612
|
Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
|
2012-04-24 00:54:35 +02:00 |
|