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7929 commits

Author SHA1 Message Date
Marc Zinnschlag
9c4d88cd76 Merge remote-tracking branch 'potatoesmaster/acrobatics' 2013-10-12 13:20:12 +02:00
Marc Zinnschlag
c8dc6a70b7 Merge remote-tracking branch 'greye/master' 2013-10-12 13:14:47 +02:00
Marc Zinnschlag
c8695db66f Merge remote-tracking branch 'wheybags/unshield_fixes' 2013-10-12 13:03:38 +02:00
Lukasz Gromanowski
5ce1f50fab Cleanup in MWGui::WindowManager constructor initialzation list.
Corrected order of initialization list, and added missing
member field initializations - without this openmw crashes when
installer is interrupted and there are no valid data path
in openmw.cfg, as reported by BrotherBrick in:

https://forum.openmw.org/viewtopic.php?f=20&p=19501#p19499

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-10-10 23:06:37 +02:00
Jordan Ayers
6e4978643c Magic Effect descriptions: support feet / level modes.
Show proper suffixes for all magnitudes.
Drop extra 'times' symbol in 'timesInt format (not consistent
with other magnitude displays).
2013-10-09 00:08:11 -05:00
Jordan Ayers
296b2ab870 Magic Effect: Recognize other display types.
Fill out the list of effects which use percentage formatting.
Add in types which use Feet and level labels.
2013-10-08 23:55:14 -05:00
Jordan Ayers
6ab7002908 MagicEffect: Put magnitude type into ESM::MagicEffect helper. 2013-10-07 22:28:55 -05:00
Jordan Ayers
065f435225 Format fix: remove extra spaces from ranged TimesINT formatting. 2013-10-07 20:02:20 -05:00
Marc Zinnschlag
74cee66273 consolidated magic numbers for button size 2013-10-07 11:24:53 +02:00
Marc Zinnschlag
4d6c3cdf09 removed more garbage 2013-10-07 08:55:04 +02:00
Jordan Ayers
6303e56ce4 Magic Effect Display cleanup: Don't put spaces in percentages. 2013-10-06 20:35:59 -05:00
Jordan Ayers
707f45aa8e Magic Effect Display improvement.
Related to Bug #794.
Always show one decimal point precision for Fortify Max. Magicka effect.
2013-10-06 20:26:39 -05:00
Jordan Ayers
6983a55a16 Magic effect display improvement.
Related to Bug #794.
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects.
2013-10-06 19:32:40 -05:00
Marc Zinnschlag
75991fedfd removed some garbage 2013-10-04 12:33:55 +02:00
Emanuel Guevel
2abe5c1c9a Acrobatics: do not apply fall damages when slowfalling spell effect is active
If spell effect ends up in mid-air, calculate fall height from then.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
4265dddc40 Add MWWorld::isSlowFalling(Ptr) 2013-10-02 23:34:25 +02:00
Emanuel Guevel
6e09a5fb4a Acrobatics: reinit fall height at current height rather than zero
To prevent problems.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
2b992ef3b5 Acrobatics: use calculated fatigueTerm 2013-10-02 23:34:24 +02:00
Emanuel Guevel
4c151e59a2 Acrobatics: do not touch modified stats 2013-10-02 23:34:24 +02:00
Emanuel Guevel
4860514865 Acrobatics: cosmetic changes 2013-10-02 23:34:24 +02:00
mckibbenta
857deb3723 Merge branch 'master' into tgm 2013-10-02 13:54:03 -04:00
mckibbenta
073f64c8bb stop weapon condition degredation (for the player) with tgm on 2013-10-02 13:46:33 -04:00
Emanuel Guevel
496f786c2a Implement Disable/EnableLevitation script functions
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
2013-10-02 15:33:20 +02:00
Alex "rainChu" Haddad
f1b4c2e400 Fixed first person offset to use world transform
It slipped my mind that some necks might not be perfectly vertical.
2013-10-02 07:03:39 -04:00
Alex "rainChu" Haddad
ed0c31b485 Refactored, moved logic out of NpcAnimation
The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
2013-10-02 05:16:52 -04:00
Emanuel Guevel
b8c60dabb3 Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
2013-10-01 23:35:34 +02:00
Alex "rainChu" Haddad
0ddb5097fc Revert "Bug #840, First Person Sneaking Camera Height"
This reverts commit 296abfd48f.
2013-10-01 11:44:45 -04:00
Alex "rainChu" Haddad
296abfd48f Bug #840, First Person Sneaking Camera Height
Also, added comments to existing code in the area.
2013-10-01 10:48:34 -04:00
Alex "rainChu" Haddad
4496244b14 Tabs to spaces
My own code uses only tabs - I forgot to change the setting on my IDE,
sorry!
2013-10-01 05:36:13 -04:00
Alex "rainChu" Haddad
eae02ea00d Cleaned up my hackish code for WinMain 2013-09-30 03:33:31 -04:00
Alex "rainChu" Haddad
00a776a1a8 Fixed compilation failure on my machine
Fixed shared records not being populated before the player record is
moved.
2013-09-30 02:54:20 -04:00
greye
4cdb57e388 workaround segfault on --new-game switch 2013-09-30 10:30:40 +04:00
Alex "rainChu" Haddad
bffbfff41c My own fix to make it hackily compile 2013-09-30 00:32:06 -04:00
Tom Mason
dd0a416249 cleaned up bloodmoon_fix_ini 2013-09-29 16:59:52 +01:00
Tom Mason
fd169c2399 fixed issue with cds where subfolders of Data Files were contained outside the Data Files folder 2013-09-29 15:49:47 +01:00
Marc Zinnschlag
7be1f1afc2 implemented SceneToolMode as a horizontal panel with radiobutton-type buttons 2013-09-28 13:10:42 +02:00
Marc Zinnschlag
0c5f07a65a added SceneToolMode class 2013-09-28 11:27:24 +02:00
Marc Zinnschlag
84cadc10f4 added scene toolbar buttons (still not doing anything) 2013-09-28 11:06:56 +02:00
Marc Zinnschlag
9ea092927f added basic scene subview (no functionality yet) 2013-09-28 09:25:54 +02:00
Marc Zinnschlag
1363e86828 made verifier ignore deleted records 2013-09-27 10:08:09 +02:00
Marc Zinnschlag
7a05180d00 updated credits file 2013-09-24 09:40:35 +02:00
Marek Kochanowicz
ae5e8b95ff Solving Issue912 2013-09-23 20:12:04 +02:00
sirherrbatka
ea637a24b9 Issue 912, making branch 2013-09-23 19:48:18 +02:00
sirherrbatka
0aebbcfdf5 Merge pull request #2 from zinnschlag/master
Updating fork
2013-09-23 10:47:06 -07:00
Marc Zinnschlag
0f1c4cb00e cleanup 2013-09-23 15:34:52 +02:00
Berulacks
91d7291c0c Switched to using proper enums as opposed to ints. 2013-09-23 08:31:36 -04:00
Berulacks
0c518fb047 Replaced tabs with spaces. 2013-09-23 07:36:50 -04:00
Berulacks
c423479f20 Fixed bug #887 2013-09-23 07:31:14 -04:00
Marc Zinnschlag
a6ea670255 use IdTypeDelegate in report table 2013-09-22 13:54:01 +02:00
Marc Zinnschlag
1c4a4b4f26 generalised RefIdTypeDelegate into IdTypeDelegate 2013-09-22 13:39:44 +02:00