Commit Graph

1300 Commits (8b74e8cba7da123119217d88fd7d18da627de826)

Author SHA1 Message Date
Marc Zinnschlag 19bd0f90b9 Merge remote-tracking branch 'rainChu/torches' 11 years ago
Alex "rainChu" Haddad 65818155d8 Fixed punctuation consistency 11 years ago
Alex "rainChu" Haddad 30ee3c5cf6 Equipped torches and lights run out of fuel 11 years ago
Marc Zinnschlag 708cde2688 Merge remote-tracking branch 'jordan-ayers/topic/COC-Exterior-Cell-Selection' 11 years ago
Jordan Ayers 141382b8c0 COC Command: Exterior cell selection fix.
Return the northernmost cell of the easternmost matching column for Ext. cells.
11 years ago
Marc Zinnschlag 608d154ad7 Merge remote-tracking branch 'rainChu/master' 11 years ago
Marc Zinnschlag 87cd5d4267 Merge remote-tracking branch 'potatoesmaster/DisableLevitation' 11 years ago
Emanuel Guevel 4265dddc40 Add MWWorld::isSlowFalling(Ptr) 11 years ago
Emanuel Guevel 496f786c2a Implement Disable/EnableLevitation script functions
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
11 years ago
Emanuel Guevel b8c60dabb3 Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
11 years ago
Alex "rainChu" Haddad 00a776a1a8 Fixed compilation failure on my machine
Fixed shared records not being populated before the player record is
moved.
11 years ago
mckibbenta 644f081c60 minor changes 11 years ago
mckibbenta 89b7d6121d Initial toggleGodMod/tgm instruction. Currently only affects player health. 11 years ago
mckibbenta 85b8af6262 Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm 11 years ago
scrawl 10c21579bc Item stacking case sensitivity fix 11 years ago
mckibbenta f65172bdca Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm 12 years ago
mckibbenta eef9df504a fiddlings 12 years ago
scrawl c8e31725dc Fix weather sounds persisting on a new game 12 years ago
scrawl d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
12 years ago
Marc Zinnschlag dcc55b60c3 Merge remote-tracking branch 'kcat/misc-cleanup' 12 years ago
Chris Robinson f2889e4bb5 Remove unused functions and parameters 12 years ago
Chris Robinson 3843357cd2 Fix actor stepping 12 years ago
scrawl 3f8a69b4ad Don't crash when trying to delete a reference that doesn't exist anymore 12 years ago
mckibbenta 06701467ab Merge branch 'master' into tgm 12 years ago
mckibbenta 8998b90e8b initial do-nothing implementation; registered opcode 12 years ago
Chris Robinson ca24a809fc Use the position of the actor to determine if they're swimming 12 years ago
Chris Robinson 3fa65f21dd Use a proper cone shape with a contact test to check for melee hits 12 years ago
Chris Robinson f5d03a16c1 Rename getFacedObject and getFacedHandle for melee hits 12 years ago
Marc Zinnschlag e03e2f0817 Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl 758d989a03 If multiple plugins have land data for the same cell, the last plugin should win 12 years ago
Chris Robinson c855ab65cf Non-colliding objects are considered flying 12 years ago
Chris Robinson 602be9bbe7 Avoid swimming into the air from underwater 12 years ago
Chris Robinson 9f09bb6f6f Use separate inputs for swimming and flying 12 years ago
Chris Robinson a546ace94d Remove an unused method 12 years ago
Chris Robinson 1a9672e31b Don't update player physics more than 60 times a second
Bullet and/or our collision handling code doesn't like timesteps much
smaller than that. Ideally we should do physics in 60fps (or even 30fps)
steps and use prediction and interpolation to get more, but that's not
straight forward and needs a fixed timestep loop to lock physics and
logic together.
12 years ago
Chris Robinson 0e56b2facb Merge remote-tracking branch 'zini/master' into physics 12 years ago
Chris Robinson d9040df9d6 Increase the max number of physics iterations
Should help with highly tessellated collision meshes with high
framerates.
12 years ago
scrawl fa76d1631b Some terrain fixes 12 years ago
scrawl 0545622f5a Fix werewolf state not getting completely reset when starting a new game 12 years ago
Chris Robinson a993af53e7 Merge remote-tracking branch 'zini/master' into physics 12 years ago
Chris Robinson a17997a973 Continually add bits of input velocity to inertia when falling 12 years ago
scrawl 8c8653160d Crash fix, material fix 12 years ago
scrawl ebf9debb80 Enabled terrain self shadows, implemented getHeightAt, some optimizations 12 years ago
Chris Robinson d727b15580 Fix tracing down 12 years ago
Chris Robinson 394fc75697 Clean up the trace struct 12 years ago
Chris Robinson b351109649 Get rid of the old newtrace method 12 years ago
Chris Robinson 14acacf401 Use a better method to do actor physics traces 12 years ago
Chris Robinson 76b812f75f Improve actor movement collision handling 12 years ago
Chris Robinson 584eec3743 Store the object class in the LiveCellRef 12 years ago
scrawl e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
12 years ago