David Cernat
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ec1311fcb7
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[Client] Make it possible to check whether a class has a ContainerStore
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7 years ago |
Bret Curtis
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d785344fad
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
|
8 years ago |
MiroslavR
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f323f231db
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Allow activating actors without a name (Fixes #3551)
|
8 years ago |
Allofich
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34851349de
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Pass hitPosition by const reference
|
8 years ago |
Allofich
|
bce0166931
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Don't play blood effects for resisted hits
|
8 years ago |
scrawl
|
effe022bb2
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Move preload model list to MWClass, preload NPC head/hair
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9 years ago |
scrawl
|
32d5dece58
|
Add count argument to getToolTipInfo
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9 years ago |
scrawl
|
b0894ea20d
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Accept a ConstPtr in hasToolTip
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9 years ago |
scrawl
|
04f7a8f8eb
|
Remove redundant getId function
|
9 years ago |
scrawl
|
303521002d
|
Accept a ConstPtr in adjustScale
|
9 years ago |
scrawl
|
09bdb0ad4b
|
Accept a ConstPtr in getServices
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9 years ago |
scrawl
|
3c98f8dde3
|
Accept a ConstPtr in isPersistent
|
9 years ago |
scrawl
|
3fe3091275
|
Accept a ConstPtr in isEssential
|
9 years ago |
scrawl
|
4a47fc32fa
|
Accept a ConstPtr in getBloodTexture
|
9 years ago |
scrawl
|
5b082be79f
|
Accept a ConstPtr in getBaseGold
|
9 years ago |
scrawl
|
da7ebfde99
|
Accept a ConstPtr in copyToCell
|
9 years ago |
scrawl
|
954186fe1e
|
Accept a ConstPtr in canFly, canSwim & canWalk
|
9 years ago |
scrawl
|
b09bdd6af5
|
Accept a ConstPtr in isBipedal
|
9 years ago |
scrawl
|
92a3acfa56
|
Accept a ConstPtr in getBaseFightRating
|
9 years ago |
scrawl
|
f258c5c508
|
Accept a ConstPtr in getModel
|
9 years ago |
scrawl
|
d9bbd83b09
|
Accept a ConstPtr in getToolTipInfo
Accept a ConstPtr in functions used by getToolTipInfo
|
9 years ago |
scrawl
|
ed3486e816
|
Improve const-correctness in writeAdditionalState
|
9 years ago |
scrawl
|
b48445dea7
|
Accept a ConstPtr in getScript
|
9 years ago |
scrawl
|
bd9dc58560
|
Use the correct scale for actor swim height (Fixes #2833)
|
9 years ago |
dteviot
|
541d7fb4fb
|
Fixed assorted issues
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
|
9 years ago |
dteviot
|
bb54bbd273
|
Pulled duplicated functions into common base class
|
9 years ago |
scrawl
|
7f66339790
|
Remove a redundant function
|
10 years ago |
scrawl
|
882e359008
|
Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
|
10 years ago |
scrawl
|
7bacb9418d
|
Various math code ported to osg
|
10 years ago |
scrawl
|
375b736e74
|
Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
|
10 years ago |
scrawl
|
c31b416ba1
|
Move physicssystem to a new mwphysics module
|
10 years ago |
scrawl
|
9f12e53956
|
Scale NPCs by their Weight property (Fixes #814)
|
10 years ago |
scrawl
|
41b3a9dba9
|
Rewrite animated collision shape support (Fixes #2123)
|
10 years ago |
scrawl
|
4e0d16da8c
|
Take Scale field in creature record into account (Fixes #2214)
|
10 years ago |
scrawl
|
2b78e9795d
|
Implement Calm effect removing combat packages (Fixes #1985)
|
10 years ago |
scrawl
|
b58b8c6f8f
|
Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737)
|
11 years ago |
scrawl
|
6760f4c897
|
Make cached GMSTs in MWClass::Npc/Creature safer
|
11 years ago |
scrawl
|
b4ed828e21
|
Feature #1323: Implement restocking items (does not handle levelled lists yet)
|
11 years ago |
scrawl
|
ae66d28c87
|
Feature #32: Implement respawn for containers, creatures and NPCs
|
11 years ago |
Jeffrey Haines
|
401d21b4ee
|
getBaseGold implemented in MWWorld::Class for NPC and Creature
Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52
|
11 years ago |
cc9cii
|
43757efdc4
|
Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
|
11 years ago |
Marc Zinnschlag
|
367919200f
|
moved CellRefList into a separate file
|
11 years ago |
Marc Zinnschlag
|
1b5301eec0
|
Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
|
11 years ago |
Marc Zinnschlag
|
5b04c10e1d
|
added creature/NPC state to saved games (only container/inventory for now)
|
11 years ago |
scrawl
|
16f5f5862d
|
Feature #956: Implement blocking melee attacks
|
11 years ago |
scrawl
|
589fbbd871
|
Issue #777: Create InventoryStore for creatures with weapons/shields
|
11 years ago |
scrawl
|
149d77dedf
|
Feature #960: Add knockdown and hit recovery for creatures
|
11 years ago |
scrawl
|
805843d7ff
|
Closes #1086: Implement blood effects
|
11 years ago |
scrawl
|
ea8f60eddf
|
Implement movement speed formula for creatures. Still moving a bit too slow.
|
11 years ago |
scrawl
|
d544551f61
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
|
11 years ago |