Bret Curtis
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2eb9d4ad4e
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Merge pull request #2878 from Assumeru/mutate-ai
Mutate base records when editing AI settings (#2798)
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2020-06-03 15:09:40 +02:00 |
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Bret Curtis
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dd7f5fcde7
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Merge pull request #2884 from Capostrophic/deathmagic
Update spell effects during death animation (#5403)
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2020-06-03 15:07:08 +02:00 |
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Bret Curtis
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109057e53f
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Merge pull request #2544 from akortunov/corprus
Rework corprus implementation
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2020-06-03 13:41:57 +02:00 |
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Andrei Kortunov
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3dce225f28
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Implement vanilla-style corprus handling (bug #3714, bug #4623)
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2020-06-03 12:58:17 +04:00 |
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Andrei Kortunov
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c0e62e9529
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Refactor list of variables in the WorldManager
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2020-06-03 11:21:34 +04:00 |
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Evil Eye
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4d7947d27c
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Mutate base records when editing AI settings (#2798)
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2020-06-02 21:59:37 +02:00 |
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elsid
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b67e18329e
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Store AI packages as unique_ptr
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2020-06-01 17:07:08 +02:00 |
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Capostrophic
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d72152183f
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Update spell effects during death animation (#5403)
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2020-05-30 23:24:06 +03:00 |
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Bret Curtis
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9d0855baa5
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Merge pull request #2866 from elsid/extend_osg_stats
Extend OSG stats
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2020-05-29 23:23:38 +02:00 |
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elsid
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69df6098e5
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Report frame number, number of actors and objects to stats
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2020-05-22 17:39:18 +02:00 |
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Capostrophic
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c9c9599ec5
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Improve GetDistance and object search warnings (bug #5427)
Allow GetDistance to work with a non-existent object argument or with inventory items that belong to a container store that doesn't exist
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2020-05-22 15:50:04 +03:00 |
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unknown
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3b4782959e
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Allow targeting non-unique actors with StartScript (bug #2311)
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2020-05-10 14:57:06 +02:00 |
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Capostrophic
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8d22e075e6
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
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Capostrophic
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db13984db0
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Separate spell resistance
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2020-04-26 21:13:59 +03:00 |
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Capostrophic
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5535a7fb44
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Move getSummonedCreature() to summoning
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2020-04-26 18:58:33 +03:00 |
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Bret Curtis
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c359406473
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taking anyoldname3 review comments to heart; typo fixes plus rebase
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2020-04-22 20:29:50 +02:00 |
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bzzt
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1cd4b9ee68
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fixes shadows on savegame screenshot
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2020-04-22 20:18:29 +02:00 |
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Bret Curtis
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8a8107e837
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
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Bret Curtis
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8c2f3ff007
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clean up code; purge const_cast
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2020-04-19 16:31:54 +02:00 |
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Andrei Kortunov
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7545256d1f
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Do not try to launch magic bolt when direction to target is empty (bug #5350)
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2020-04-04 22:39:13 +04:00 |
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Roman Siromakha
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3bd2c114a7
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Merge pull request #2741 from akortunov/warnfix
Fix C5204 warnings by adding default virtual destructors
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2020-04-04 00:12:07 +02:00 |
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Capostrophic
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ca6cce0c7e
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Separate Stepper
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2020-03-31 00:38:34 +03:00 |
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Andrei Kortunov
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2e7712a390
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Fix C5204 warnings by adding default virtual destructors
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2020-03-26 14:49:12 +04:00 |
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Andrei Kortunov
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d2a2c74e08
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Trace down dead persistent actors underwater (regression #5317)
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2020-03-21 10:41:35 +04:00 |
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Andrei Kortunov
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ea30e27370
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Cleanup ownership for items in containers
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2020-03-17 17:22:39 +04:00 |
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Alexei Dobrohotov
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7e6a533a29
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Merge pull request #2695 from elsid/aiwander_check_destination
Add more destination checks for AiWander without pathgrid
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2020-03-11 20:48:22 +03:00 |
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Capostrophic
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d44dcc3242
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Revert infinite fall failsafe addition
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2020-02-25 16:46:53 +03:00 |
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Bret Curtis
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a0902bb98e
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Merge pull request #2700 from akortunov/masks
Move VisMask to components
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2020-02-17 11:58:53 +01:00 |
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Andrei Kortunov
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84979fa8b7
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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Capostrophic
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9db0bbf255
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Make infinite failsafe logic more forgiving
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2020-02-14 15:32:50 +03:00 |
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Bret Curtis
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3bbd32fe98
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Merge pull request #2667 from Capostrophic/infinitefall
Add an infinite fall failsafe (feature 1415)
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2020-02-13 09:23:05 +01:00 |
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elsid
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1e4565a15c
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Avoid using temporary vector to get items owned by
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2020-02-11 22:24:18 +01:00 |
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Capostrophic
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61b60c8a94
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Add an infinite fall failsafe (feature 1415)
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2020-02-11 18:26:58 +03:00 |
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elsid
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4a0c056489
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Do not wander to occupied area by other actor
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2020-02-10 22:29:54 +01:00 |
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elsid
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85414e2353
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Check for line of sight for wander destination
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2020-02-10 22:29:54 +01:00 |
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capostrophic
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1251b32f0f
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Slightly reduce code duplication
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2020-01-09 22:17:01 +03:00 |
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capostrophic
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9b28420875
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[Regression] Make creatures autoequip shields properly again
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2020-01-05 23:49:19 +03:00 |
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Andrei Kortunov
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71e1d576cd
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Allow to enchant multiple projectiles at once (feature #3517)
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2019-12-31 21:31:49 +04:00 |
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Andrei Kortunov
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24ce242941
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Implement TestCells (feature #5219)
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2019-12-22 11:13:42 +04:00 |
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Assumeru
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dfbe0021a5
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Change rescaling to be more inline with vanilla (fixes #5214) (#2635)
* move rescaling to loadData
* clamp on save
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2019-12-18 19:37:45 +03:00 |
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Andrei Kortunov
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97ee4bc349
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Improve equipment logic (bug #5223)
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2019-12-14 22:30:27 +04:00 |
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Capostrophic
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483b37bb3f
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Disallow resting if the fall height hasn't been reset (bug #4802)
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2019-12-12 15:26:02 +03:00 |
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Andrei Kortunov
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058bbf4b0f
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Merge pull request #2620 from elsid/fix_cage_door_rotation
Rotate door object using direct rotation order once
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2019-12-01 09:54:38 +04:00 |
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elsid
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3cfd5fca4e
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Rotate door object using direct rotation order once
Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
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2019-11-30 14:09:00 +01:00 |
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Andrei Kortunov
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1b98fe4395
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Fix GCC9 warnings about implicit declarations
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2019-11-29 12:41:23 +04:00 |
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Andrei Kortunov
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73f43ba750
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Do not use screen fading during game loading if there is no current cell (bug #5211)
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2019-11-18 22:24:19 +04:00 |
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Andrei Kortunov
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4118b20608
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Allow ActionOpen and ActionTalk only for player (bug #5210
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2019-11-18 12:41:11 +04:00 |
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Alexei Dobrohotov
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4208f10e81
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Merge pull request #2600 from akortunov/master
Take in account caster's race height when launch magic bolt
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2019-11-17 21:04:55 +03:00 |
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Andrei Kortunov
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6861d9d5e5
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Merge pull request #2510 from elsid/ai_open_door
Open door when it is on the way to a next path point (bug #5073)
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2019-11-17 21:21:22 +04:00 |
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Andrei Kortunov
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d1e0fa575e
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Take in account caster's race height when launch magic bolt (bug #5209)
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2019-11-17 16:37:38 +04:00 |
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