scrawl
f8f66bffb0
Remove empty line at the beginning of files
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git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-09-08 06:40:06 +10:00
scrawl
d1b6289cad
Don't teleport followers when using teleportation spells
2015-05-22 19:57:02 +02:00
dteviot
e6cd8484a2
fixing MSVC 2013 warning C4244: & C4305
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fixes for mistakes in last commit.
2015-03-08 13:22:56 +13:00
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
scrawl
7542fb5cd9
Show map notes on door marker leading to the cell with the note ( Fixes #2284 )
2015-01-31 22:40:41 +01:00
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
2015-01-13 05:37:37 +01:00
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
2014-12-30 23:01:45 +01:00
scrawl
d55fe43fc9
Support animation groups for Light and Door objects ( Fixes #2039 )
2014-12-24 15:45:14 +01:00
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
2014-12-19 11:26:54 +01:00
scrawl
f3d4b63aaf
Fix AI moving load doors and throw an exception when trying to do this ( Fixes #1907 )
2014-09-11 05:53:56 +02:00
Marc Zinnschlag
c9cd7fb6b7
Merge branch 'scripts'
2014-07-28 09:02:24 +02:00
scrawl
75366b2e37
Implement CellRef's faction rank (rank requirement to use item)
2014-07-24 02:17:38 +02:00
scrawl
ca45a63cf7
Close doors instantly when using Lock instruction
2014-07-22 17:55:54 +02:00
scrawl
2b57c7fa67
Use CellRef's global variable to disable owner ( Fixes #1677 )
2014-07-22 17:06:40 +02:00
Marc Zinnschlag
4fb897f2f8
added missing getId functions to classes derived from MWWorld::Class
2014-07-18 09:56:58 +02:00
scrawl
048d07b299
Show owner of doors in tooltip
2014-07-11 11:57:21 +02:00
scrawl
869fa08a32
Fix disarming a trap when key is used ( Fixes #1556 )
2014-06-26 14:30:19 +02:00
scrawl
31a4e10c6f
Fix incorrect trigger of change flag for static doors
2014-06-15 14:18:16 +02:00
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
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It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
Thomas
f6deca7c80
Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
2014-04-23 13:02:51 -04:00
Thomas
61341d4206
Removed mLocked, kept it as "Negative lock level means unlocked"
2014-04-23 10:00:18 -04:00
Thomas
cac8e52154
Seperated locked and lock level, to allow for relocking doors to previous lock level.
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The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
2014-04-23 05:12:07 -04:00
Marc Zinnschlag
83ded18af0
encapsulated reference collections
2014-02-23 21:21:27 +01:00
gus
e5b19cf3c6
clean up
2014-02-17 10:37:11 +01:00
gus
a315d5cc2b
aiactivate works. Bug when you try to use it on a reference that doesn't exist. Need to clran up door.cpp
2014-02-14 12:55:14 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
scrawl
9b0e82a37f
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
Emanuel Guevel
a47c76001c
Apply trap magic effects
2013-08-13 04:56:15 +02:00
Chris Robinson
72a399054f
Don't assume only players activate doors
2013-08-09 01:35:29 -07:00
Chris Robinson
076e7d8e16
Make insertBegin internal
2013-08-07 03:56:07 -07:00
Chris Robinson
0458fd5531
Remove unused/unneeded parameters
2013-08-07 03:56:06 -07:00
PLkolek
f297c21e4d
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
scrawl
867c7db014
Fix wrong door sounds
2013-04-29 11:00:15 +02:00
scrawl
9343b4459e
Opening doors
2013-04-28 14:59:15 +02:00
scrawl
e7af718b55
Remove unnecessary WindowManager::messageBox arguments
2013-03-30 12:56:37 +01:00
eduard
2dc0064cc2
more string lowercase
2013-01-09 20:51:52 +01:00
lazydev
74ae479780
Cell names localization fix
2012-12-23 23:23:24 +04:00
Marc Zinnschlag
5d45bcd03a
Merge remote-tracking branch 'trombonecot/master'
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Conflicts:
apps/openmw/mwclass/light.cpp
2012-11-19 21:21:00 +01:00
eduard
4e4d15f8ac
Failed action
2012-11-19 21:04:49 +01:00
eduard
82ea547ce4
Failed action
2012-11-17 18:17:08 +01:00
Marc Zinnschlag
918316168f
Merge remote-tracking branch 'greye/store' into next
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Conflicts:
apps/openmw/mwclass/light.cpp
apps/openmw/mwworld/worldimp.cpp
2012-11-07 19:34:28 +01:00
emoose
7a7825577a
Changed: use MWWorld::Ptr for PhysicsSystem arguments
2012-11-05 19:37:27 +00:00
greye
bd1bb2e55d
applying new interface vol.1, inconsistent
2012-11-05 18:39:42 +04:00
greye
d205723a17
resolving m prefix/ESMStore movement
2012-11-05 18:02:47 +04:00
greye
2057f5619e
move ESMStore to MWWorld
2012-11-05 17:18:01 +04:00
greye
3c2ce25f5f
m prefix for mwworld/cellstore.hpp
2012-11-05 16:07:59 +04:00
emoose
4a9821dc65
fix kdevelop indentation...
2012-11-02 20:43:07 +00:00
emoose
15f972cc62
fixes: compile: cast error; doors: key id case comparison; character creation: going from CharacterCreation to BirthDialog loses data; character creation: Class/Race/BirthDialog allowing no data; code: clean up a bit
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todo: going from CharacterCreation back to CreateClassDialog loses data
2012-11-02 20:33:08 +00:00