Lukasz Gromanowski
90985e849e
Mantis: #18 - Move components from global namespace into their own namespace.
...
Moving classes from components/misc into Misc namespace.
Note: Misc namespace introduced conflict with ESM::Misc and MWClass::Misc
classes, so both of them are renamed to ESM::Miscellaneous
and MWClass::Miscellaneous.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 18:14:03 +02:00
gugus
0d9dde0fcf
experimental: each material with the same texture is loaded only once. Problem: it doesn't take into account other material properties (which seems to be always the same anyway)
2011-05-23 14:59:36 +02:00
Jan-Peter Nilsson
229a91a625
Remove unused code/dependencies
2011-03-12 13:20:28 +01:00
Jan-Peter Nilsson
d68141d203
Remove unused variables
2011-03-07 19:13:24 +01:00
Jan-Peter Nilsson
9ee83caaa2
Avoid crash when no bones are available
2011-03-07 19:13:24 +01:00
Jan-Peter Nilsson
696861349e
Rename skel to mSkel
2011-03-07 19:13:24 +01:00
Pieter van der Kloet
dd4d022301
Converted all tabs to four spaces
2011-01-05 22:18:21 +01:00
Jason Hooks
60601682cd
Beast races fixed
2010-12-21 21:45:54 -05:00
Jason Hooks
1896a6a2e8
Preliminary npcs4
2010-12-13 16:01:52 -05:00
Jason Hooks
467988455c
Preliminary npcs3
2010-12-12 22:05:47 -05:00
Nicolay Korslund
d32563063b
Alternative fix to mesh crash bug
2010-09-02 14:12:48 +02:00
Armin Preiml
27166b4ee4
added bone assignment, skeleton is disabled for meshes
...
Skeleton isn't assigned to the meshes for now, because it crashes on some.
2010-08-21 19:40:08 +02:00
Armin Preiml
47a28fe02b
If nif has a skeleton vertices are placed on the right position.
2010-08-17 19:02:22 +02:00
Armin Preiml
d8f8bd12d3
Disabled loading skins.nif. NifLoader builds now a skeleton (if available)
2010-08-16 19:31:59 +02:00
Armin Preiml
181b538e4a
restructured ogre nif code (struct -> class with singleton), formated code
2010-08-08 17:20:55 +02:00
Marc Zinnschlag
e4f85cb3e6
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00