Commit Graph

119 Commits (9106e3646cb49bdb3d285e563b687856171fecf1)

Author SHA1 Message Date
elsid 208a50340d
Specialize DetourNavigator::ObjectId ctor for pointers
To fix msvc error:
components\detournavigator\objectid.hpp(14,13): error C2440: 'reinterpret_cast': cannot convert from 'const T' to 'size_t'
          with
          [
              T=unsigned long
          ]
5 years ago
Andrei Kortunov 2e7712a390 Fix C5204 warnings by adding default virtual destructors 5 years ago
elsid 5168f2059f
Compare revisions by equality to support overflow 5 years ago
elsid 7ae7cb181d
Support recast mesh rendering 5 years ago
elsid 349040ffb2
Use status codes to handle navigator errors instead of exceptions
For find path use case.
5 years ago
elsid f7caeefddb
Fallback to straight path when navmesh and pathgrind are not available 5 years ago
elsid 1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
5 years ago
Andrei Kortunov 3704acf857 Unify streams usage to support non-ASCII paths (bug #5239) 5 years ago
Andrei Kortunov cd81f81fb6 Initialize variables to avoid GCC warnings 5 years ago
elsid 7ec5a20c64
Filter recast mesh triangles by global bounding box
Except heightfields to reduce slow down.
5 years ago
elsid 7729e396b2
Fix exceptions logging 5 years ago
Andrei Kortunov 6832a2fa9a Remove BOM from CPP files (allows to build OpenMW with LCC on Elbrus) 6 years ago
elsid c683dc8565
Lock navmesh tile by thread while processing
To avoid duplicated work on a same tile by different threads.
If tile is locked by another thread, then post job into this thread queue.
6 years ago
Andrei Kortunov 14b756a692 Use a generic logging system for RecastNavigation 6 years ago
Bret Curtis 45221418bd
Merge pull request #2260 from elsid/fix_clean_unused_navmeshes
Fix clean unused navmeshes
6 years ago
elsid 4624f31788
Report navigator stats 6 years ago
elsid 8adc83f6e2
Fix clean unused navmeshes
weak_ptr doesn't have constructor for shared_ptr&& type, so ptr wasn't
moved, just copied.
6 years ago
elsid dd0b45ede6
Do not pass nullptr to std::memcmp 6 years ago
Bret Curtis cb1a5f3679
Merge pull request #2245 from elsid/navigator_refactor
Refactor navigator related code
6 years ago
Bret Curtis 7b793b8809
Merge pull request #2244 from elsid/navmesh_cache_item_refactor
Make NavMeshCacheItem consistent
6 years ago
elsid 68948bc847
Avoid key allocation to find tile in cache 6 years ago
elsid 849f2078c1
Swap outside critical section 6 years ago
elsid 8d2af94b75
Use default objects for NavigatorStub methods result 6 years ago
elsid ece111d05a
Check for jobs using predicate 6 years ago
elsid c05fc9e054
Add missing cleanup 6 years ago
elsid ce9aebcba1
Clear all changed tiles after post 6 years ago
elsid 9d61c49478
Store key by reference in tiles map 6 years ago
elsid 614d5243c3
Make NavMeshCacheItem consistent
Move all logic related to this type into its methods.
6 years ago
elsid f6a1d3cecf
Store weak pointers to navmesh in jobs queue
To avoid useless processing for removed navmeshes.
6 years ago
elsid ccc709a316
Store guarded navmesh cache item in shared_ptr
Remove useless SharedGuarded type.
6 years ago
elsid 0479ebf5ae
Remove unused actors and navmeshes on update
When there is only one actor (player) on a scene and it moving to other
cell first it will be removed from navigator then added. Remove cause
navmesh removing for its half extents. After it is added navmesh for
same half extents is created and added. While this all happens there are
still jobs for old navmesh are processing. Old navmesh still exists
because it is stored by shared pointer. So jobs take tiles from cache
and place them into old navmesh. After that other jobs take same tiles
from cache (half extents and coordinates are equal) and place them into
other navmesh. dtNavMesh changes tile data on add and remove. Adding tile
to two dtNavMesh corrupts tile in both nameshes.
6 years ago
Bret Curtis c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
Fix twitchy movement for massive creatures (bug #4907)
6 years ago
elsid b9f21ec81a
Use custom steps size to make smooth path depending on half extents 6 years ago
elsid f2e47d640d
Add option to limit max number of navmesh tiles 6 years ago
elsid ff47df4f2c
Repost navmesh update jobs when failed because of out of memory
DT_OUT_OF_MEMORY error is returned when limit of tiles is reached.
6 years ago
elsid 82e2739bae
Notify workers when only at least one job is posted 6 years ago
elsid b9b8ed177c
Store priority values as named fields 6 years ago
elsid 0c16fef285
Add navmesh update status builder 6 years ago
elsid 14c9190f49
Move tile replacement into separate function 6 years ago
elsid b6243e7d1f
Fix name styleguide 6 years ago
elsid 27d7452267
Update scaled objects in navigator 6 years ago
Bret Curtis 14c93b3df0 Revert "Merge pull request #2204 from elsid/fix_navigator_update"
This reverts commit 26fb0e7a0f, reversing
changes made to 42b2391303.
6 years ago
elsid 133d7447f3
Update scaled objects in navigator 6 years ago
Grigory Latyshev 3872d7476b Move makeOsgVec3f() to settingsutils.hpp
Remove all other makeOsgVec3f() implementations
6 years ago
Andrei Kortunov 3032b177a1 Remove redundant includes 6 years ago
elsid 73734fc04d
Fix update navmesh for not changed objects
When update method is called for not changed object befor this change
all object tiles were considered as not object tiles and were removed.
Also this marked those tiles as changed. This lead to alternation
between remove and add each tile update method was called. Problem was
detected by using Animated Containers mod.
6 years ago
Bret Curtis 09262e0336
Merge pull request #2170 from elsid/disable_navigator_option
Add option to disable DetourNavigator component (feature #4833)
6 years ago
elsid da6df818ff
Fix update navmesh
Every updated object should produce a set of changed tiles where it is
placed. Before this change only current object tiles were updated. If
object was moved to another set of tiles then navmesh were not changed
in new tiles.

TileCachedRecastMeshManager::updateObject should add all new tiles if object
was moved and remove all no more used tiles. Both new and old tiles should be
marked as changed.

Also add tests to show desired result for add, update, remove.
6 years ago
elsid 9626b6ec42
Add option to disable DetourNavigator component to find paths 6 years ago
elsid 34c594f01e
Add default initializators for settings fields 6 years ago