Andrei Kortunov
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d1489f5b42
|
Take in account a temporary disposition in isAggressive check (bug #3987)
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8 years ago |
Andrei Kortunov
|
35beede065
|
Restock items after trade deal instead of trade window opening
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8 years ago |
Andrei Kortunov
|
487e72fd23
|
Play Up sounds instead of Down ones in trade window (bug #3982)
|
8 years ago |
elsid
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748f5225a9
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Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
May become dangling reference because method may remove all elements from mPath.
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8 years ago |
scrawl
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0d58a77f86
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Merge pull request #1291 from MiroslavR/respawn_crash
Prevent respawned references from being added to the scene twice
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8 years ago |
Andrei Kortunov
|
604f9ee323
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Split weapons and spells rating code from combat actions
|
8 years ago |
MiroslavR
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d24286273b
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Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864)
|
8 years ago |
Andrei Kortunov
|
b7cfb1aaf4
|
Fixed DamageHealth and AbsorbHealth effects applying
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8 years ago |
scrawl
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eac2e52841
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Merge pull request #1329 from akortunov/priorityfix
Combat AI: make default spell priority calculation formula close to vanilla
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8 years ago |
scrawl
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fde6e29628
|
Merge pull request #1326 from akortunov/spellpriority
Combat AI improvements [feedback needed]
|
8 years ago |
scrawl
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333648c975
|
Merge pull request #1324 from akortunov/doorfix
Improved doors detection
|
8 years ago |
Andrei Kortunov
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10eb6ec75f
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AI: Check angle between actor and door
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8 years ago |
scrawl
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9ac409e61c
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Merge pull request #1287 from akortunov/spellsorting
Spellbuying menu improvements
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8 years ago |
scrawl
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43279c49b5
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Go back to index when selecting 'cancel' on topics list
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8 years ago |
scrawl
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4b51fd23e0
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Merge pull request #1356 from akortunov/guifixes
Add missing journal sounds (bug #3974)
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8 years ago |
Andrei Kortunov
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99b5f21a46
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Add missing journal sounds (bug #3974)
|
8 years ago |
Allofich
|
dae19412f2
|
Fix problem with animations not looping
Fixes #3804
|
8 years ago |
scrawl
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631d79f1c8
|
Merge pull request #1346 from akortunov/aibreathe
AiBreathe AI package (feature #1374)
|
8 years ago |
scrawl
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4c2487d55f
|
Merge pull request #1353 from akortunov/restfix
Update effects during rest (bug #3679)
|
8 years ago |
Andrei Kortunov
|
920021c61b
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Update effects during rest (bug #3679)
|
8 years ago |
Marc Zinnschlag
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6001e04e51
|
Merge remote-tracking branch 'rcutmore/bug-3148'
|
8 years ago |
Andrei Kortunov
|
6ab36c0539
|
Spellbuying menu improvements
|
8 years ago |
Rob Cutmore
|
3f2cd9b669
|
Editor: Do color to int conversion in ColorEditor
|
8 years ago |
Rob Cutmore
|
c7241c692f
|
Editor: Do int to color conversion in ColorEditor
|
8 years ago |
scrawl
|
1792886f1e
|
Merge pull request #1344 from julianko/dialogue_performance
Fix dialogue window performance
|
8 years ago |
Julian
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d7aa2a882d
|
improve dialogue window performance
|
8 years ago |
scrawl
|
d3be4769ea
|
Merge pull request #1347 from akortunov/encumberancefix
Fixed encumberance check (bug #3963)
|
8 years ago |
Rob Cutmore
|
3fb7c42845
|
Editor: Use colour field for cell map colour
|
8 years ago |
Rob Cutmore
|
0082f5a2dc
|
Editor: fix handling of colour columns
Colours are stored as ints in the backend but the conversion from
QColor to int was broken.
|
8 years ago |
Andrei Kortunov
|
548814bfbc
|
Added AiBreathe package (feature #1374)
|
8 years ago |
Andrei Kortunov
|
325ea10594
|
Fixed encumberance check (bug #3963)
|
8 years ago |
Andrei Kortunov
|
3ba0a336b7
|
Move spell magicka cost calculation to standalone function
|
8 years ago |
Marc Zinnschlag
|
cfc5cdd309
|
Merge remote-tracking branch 'plutonicoverkill/highlight-occurence-fix'
|
8 years ago |
PlutonicOverkill
|
16be1e1a84
|
Fix occurrence highlighting preferences panel
|
8 years ago |
Andrei Kortunov
|
337f0f876d
|
Fade screen in on a new game start
|
8 years ago |
scrawl
|
9bc24ab629
|
Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955)
|
8 years ago |
scrawl
|
5c11266a46
|
Fix character preview item selection
|
8 years ago |
scrawl
|
c9f8a220dc
|
Update the tooltip when the focusObject is set
|
8 years ago |
scrawl
|
0e2e23e9f8
|
Remove tooltip object as part of WindowManager::clear
|
8 years ago |
scrawl
|
7f634514a8
|
Fix the viewport of the character preview being set a frame ahead due to a threading issue
|
8 years ago |
scrawl
|
20606a2aff
|
Add 'prediction time' setting for cell/terrain pre-loading
|
8 years ago |
scrawl
|
ac78d01b2b
|
Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
|
8 years ago |
scrawl
|
a629d48df6
|
Update the facedObject after the camera is updated
|
8 years ago |
scrawl
|
2c7ce26fb7
|
Merge pull request #1336 from akortunov/evadefix
Combat AI: avoid enemy hits when casting Self-ranged spells
|
8 years ago |
Andrei Kortunov
|
98f161c7fd
|
Combat AI: avoid enemy hits when casting Self-ranged spells (fixes #3922)
|
8 years ago |
scrawl
|
2c95f40640
|
Merge pull request #1333 from akortunov/guidistortionfix
Disable sound distortion for GUI actions and PlaySound command [discussion]
|
8 years ago |
Andrei Kortunov
|
2b22d10ebc
|
Spellview fixes
|
8 years ago |
Andrei Kortunov
|
9179a019df
|
Quick keys menu fixes
|
8 years ago |
Andrei Kortunov
|
5be1c81913
|
Fixed Close button handler in EditEffectDialog (fixes #3956)
|
8 years ago |
Andrei Kortunov
|
dca8317083
|
Disable sound distortion for player actions in GUI mode
|
8 years ago |
Andrei Kortunov
|
3b163ce6ce
|
Disable sound distortion for PlaySound script command
|
8 years ago |
scrawl
|
ada85aa1ee
|
Merge pull request #1331 from akortunov/guidistortionfix
Prevent GUI sounds distortion
|
8 years ago |
Andrei Kortunov
|
54b4d93f79
|
Added a special function for GUI sounds playing
|
8 years ago |
Andrei Kortunov
|
37952c9a79
|
Added door detection based by ray casting
|
8 years ago |
scrawl
|
951c4e12e0
|
Fix crash introduced by commit 1d8a9ff622 (Fixes #3940)
|
8 years ago |
Andrei Kortunov
|
143fdae6fe
|
Make spell priority calculation close to vanilla (bug #3937).
|
8 years ago |
Andrei Kortunov
|
7fcb22b867
|
Do not show empty journal entries (fixes #3891)
|
8 years ago |
scrawl
|
8d17565efd
|
Fix joystick binding for an action being discarded when default for another action is loaded (Bug #3900)
|
8 years ago |
scrawl
|
903e59f495
|
Don't reset idle time when there is no camera movement (Fixes #3902)
|
8 years ago |
scrawl
|
44e2089098
|
Don't play 'menu click' sound for right clicks (Fixes #3919)
|
8 years ago |
scrawl
|
534c81976c
|
Add missing cell update for physics system (Fixes #3917)
|
8 years ago |
scrawl
|
62f0ba6045
|
Merge pull request #1279 from Allofich/position
Fix actors not returning to their wander locations
|
8 years ago |
scrawl
|
73fbaae97f
|
Merge pull request #1325 from jordan-ayers/bugfix/3684-restock-soul-gems
Adjust restock calculations to ignore filled soul gems. (Bug #3684)
|
8 years ago |
scrawl
|
41fb17f39b
|
Revert "Correcting https://bugs.openmw.org/issues/3906"
This reverts commit b0abed00e5 .
|
8 years ago |
Andrei Kortunov
|
1a8f2bfc11
|
Combat AI: select target by priority
|
8 years ago |
Andrei Kortunov
|
a2be73295b
|
Combat AI: take in account enemy weapon resistance
|
8 years ago |
Andrei Kortunov
|
62b24eb078
|
Combat AI: do not use range weapons under water
|
8 years ago |
Jordan Ayers
|
b277bd782e
|
Adjust restock calculations to ignore filled soul gems.
Bug #3684
|
8 years ago |
Allofich
|
4f08084e79
|
Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656)
|
8 years ago |
Allofich
|
028762a7dc
|
Make guards that are attacked try to arrest player
(Fixes #3706)
|
8 years ago |
scrawl
|
cd1821c464
|
Merge pull request #1322 from Siimacore/wizardthreadfix
Stopping the thread in the wizard that prevented it to stop correctly
|
8 years ago |
scrawl
|
53264f34b3
|
Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
|
8 years ago |
Allofich
|
42402976e3
|
Fixes for building in MSVC
|
8 years ago |
Siimacore
|
6af470ff03
|
Stopping the thread in the wizard that prevented it to stop correctly
|
8 years ago |
Andrei Kortunov
|
87939bf3b1
|
Use mRange to check spell range instead of mArea.
|
8 years ago |
scrawl
|
f7969fb178
|
Merge pull request #1317 from Siimacore/master
Correcting https://bugs.openmw.org/issues/3906
|
8 years ago |
scrawl
|
dd3f612e88
|
Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
|
8 years ago |
scrawl
|
80eb2ea35d
|
Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
|
8 years ago |
scrawl
|
6d90f5a9a5
|
Merge pull request #1312 from akortunov/guifixes
Split greeting from topic response
|
8 years ago |
Andrei Kortunov
|
e9d0bf7c12
|
Added missed return statement
|
8 years ago |
Andrei Kortunov
|
9fdfb2a83f
|
Spell priority: make AI do not cast target spells when enemy is under water
|
8 years ago |
Siimacore
|
b0abed00e5
|
Correcting https://bugs.openmw.org/issues/3906
|
8 years ago |
Andrei Kortunov
|
cab51d26cc
|
Doors: small key search optimizations
|
8 years ago |
Andrei Kortunov
|
188424d5d3
|
Allow AI to use keys to open doors
|
8 years ago |
Bret Curtis
|
dbf149f9b2
|
gcd is not available in msvc until 2017.3 P2, back to boost::math::gcd for now
|
8 years ago |
Andrei Kortunov
|
4600f24e27
|
Playing sound when AI is opening a door
|
8 years ago |
Bret Curtis
|
c781d1f8ed
|
purge unnecessary imports
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
|
8 years ago |
Bret Curtis
|
d799954ca0
|
replace and purge boost::math::gcd and other non-used headers
|
8 years ago |
Bret Curtis
|
154d7cffa2
|
replace and purge boost::function
|
8 years ago |
Bret Curtis
|
d48b829b45
|
replace and purge boost::lexical_cast
|
8 years ago |
Bret Curtis
|
98752a9702
|
replace boost::bind
|
8 years ago |
Bret Curtis
|
b7c27e5e96
|
remove boost/tuple
|
8 years ago |
Bret Curtis
|
d97aa9152b
|
remove more unused imports, including boost headers
|
8 years ago |
Bret Curtis
|
39185e6f8c
|
purge the rest of boost::shared and any other boost related things that no longer are required
put boost system back in, clean others up
revert Qt
add back boost fstream
|
8 years ago |
Bret Curtis
|
d785344fad
|
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
|
8 years ago |
Bret Curtis
|
07f75e1104
|
replace boost::shared_ptr in extern and components
|
8 years ago |
Bret Curtis
|
c8b67221d7
|
use nullptr instead of NULL
|
8 years ago |
Ewan Higgs
|
38a2de3c51
|
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
|
8 years ago |
Andrei Kortunov
|
3190f28710
|
Spell priority: make AI do not cast target spells under water
|
8 years ago |
Andrei Kortunov
|
4bb9622c21
|
Handle greetings differently from responses
|
8 years ago |