Mads Buvik Sandvei
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288530510d
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Some cleanup. Fixed problems arising from latest merge (refactoring).
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2020-05-21 01:01:15 +02:00 |
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Mads Buvik Sandvei
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cbbc82f053
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Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
# CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwinput/inputmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.cpp
# apps/openmw/mwrender/water.cpp
# apps/openmw/mwrender/water.hpp
# apps/openmw/mwworld/worldimp.cpp
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2020-05-17 23:47:28 +02:00 |
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Mads Buvik Sandvei
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6474d703ae
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GUI fixes. Animation fixes, i now understand movement accumulation better and was able to clean up some of the hacks with a better result. Lockpicks and probes now work. Haptics. Ready to be playtested.
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2020-05-17 16:25:51 +02:00 |
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Mads Buvik Sandvei
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6f9c405afd
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Tentatively completed VR GUI
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2020-05-12 22:13:01 +02:00 |
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unknown
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3b4782959e
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Allow targeting non-unique actors with StartScript (bug #2311)
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2020-05-10 14:57:06 +02:00 |
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Capostrophic
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8d22e075e6
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
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Capostrophic
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db13984db0
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Separate spell resistance
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2020-04-26 21:13:59 +03:00 |
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Capostrophic
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5535a7fb44
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Move getSummonedCreature() to summoning
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2020-04-26 18:58:33 +03:00 |
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Bret Curtis
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c359406473
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taking anyoldname3 review comments to heart; typo fixes plus rebase
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2020-04-22 20:29:50 +02:00 |
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bzzt
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1cd4b9ee68
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fixes shadows on savegame screenshot
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2020-04-22 20:18:29 +02:00 |
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Bret Curtis
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8a8107e837
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
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Bret Curtis
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8c2f3ff007
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clean up code; purge const_cast
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2020-04-19 16:31:54 +02:00 |
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Andrei Kortunov
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7545256d1f
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Do not try to launch magic bolt when direction to target is empty (bug #5350)
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2020-04-04 22:39:13 +04:00 |
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Roman Siromakha
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3bd2c114a7
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Merge pull request #2741 from akortunov/warnfix
Fix C5204 warnings by adding default virtual destructors
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2020-04-04 00:12:07 +02:00 |
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Capostrophic
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ca6cce0c7e
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Separate Stepper
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2020-03-31 00:38:34 +03:00 |
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Mads Buvik Sandvei
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14bb0f0208
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Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
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2020-03-30 01:37:29 +02:00 |
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Mads Buvik Sandvei
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d658065fe7
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Show full player body when knocked out or dead
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2020-03-28 16:30:56 +01:00 |
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Andrei Kortunov
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2e7712a390
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Fix C5204 warnings by adding default virtual destructors
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2020-03-26 14:49:12 +04:00 |
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Mads Buvik Sandvei
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68c75f66eb
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Improvements on combat
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2020-03-23 23:32:47 +01:00 |
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Andrei Kortunov
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d2a2c74e08
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Trace down dead persistent actors underwater (regression #5317)
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2020-03-21 10:41:35 +04:00 |
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Andrei Kortunov
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ea30e27370
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Cleanup ownership for items in containers
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2020-03-17 17:22:39 +04:00 |
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Mads Buvik Sandvei
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893b75d767
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Realistic combat, first draft
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2020-03-15 15:31:38 +01:00 |
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Alexei Dobrohotov
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7e6a533a29
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Merge pull request #2695 from elsid/aiwander_check_destination
Add more destination checks for AiWander without pathgrid
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2020-03-11 20:48:22 +03:00 |
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Mads Buvik Sandvei
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31f5b76394
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Drop items at location
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2020-03-10 22:39:11 +01:00 |
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Mads Buvik Sandvei
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08c08646cd
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Fix activating objects the player is pointing at
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2020-03-08 18:54:50 +01:00 |
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Mads Buvik Sandvei
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e573a260cb
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Rudimentary menu interactions
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2020-03-08 14:14:24 +01:00 |
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Mads Buvik Sandvei
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2ae7255fac
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Pointing beam to visualize what the player is pointing at
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2020-03-08 00:44:39 +01:00 |
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Mads Buvik Sandvei
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f5e01417ba
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Fixed jitter bugs with the new player tracking.
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2020-02-29 14:13:56 +01:00 |
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Capostrophic
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d44dcc3242
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Revert infinite fall failsafe addition
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2020-02-25 16:46:53 +03:00 |
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Bret Curtis
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a0902bb98e
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Merge pull request #2700 from akortunov/masks
Move VisMask to components
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2020-02-17 11:58:53 +01:00 |
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Mads Buvik Sandvei
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287886d545
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Touch input of activation now makes character point forward.
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2020-02-16 14:53:35 +01:00 |
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Andrei Kortunov
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84979fa8b7
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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Capostrophic
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9db0bbf255
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Make infinite failsafe logic more forgiving
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2020-02-14 15:32:50 +03:00 |
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Bret Curtis
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3bbd32fe98
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Merge pull request #2667 from Capostrophic/infinitefall
Add an infinite fall failsafe (feature 1415)
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2020-02-13 09:23:05 +01:00 |
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elsid
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1e4565a15c
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Avoid using temporary vector to get items owned by
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2020-02-11 22:24:18 +01:00 |
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Capostrophic
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61b60c8a94
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Add an infinite fall failsafe (feature 1415)
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2020-02-11 18:26:58 +03:00 |
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elsid
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4a0c056489
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Do not wander to occupied area by other actor
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2020-02-10 22:29:54 +01:00 |
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elsid
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85414e2353
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Check for line of sight for wander destination
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2020-02-10 22:29:54 +01:00 |
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capostrophic
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1251b32f0f
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Slightly reduce code duplication
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2020-01-09 22:17:01 +03:00 |
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capostrophic
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9b28420875
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[Regression] Make creatures autoequip shields properly again
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2020-01-05 23:49:19 +03:00 |
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Andrei Kortunov
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71e1d576cd
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Allow to enchant multiple projectiles at once (feature #3517)
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2019-12-31 21:31:49 +04:00 |
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Andrei Kortunov
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24ce242941
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Implement TestCells (feature #5219)
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2019-12-22 11:13:42 +04:00 |
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Assumeru
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dfbe0021a5
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Change rescaling to be more inline with vanilla (fixes #5214) (#2635)
* move rescaling to loadData
* clamp on save
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2019-12-18 19:37:45 +03:00 |
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Andrei Kortunov
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97ee4bc349
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Improve equipment logic (bug #5223)
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2019-12-14 22:30:27 +04:00 |
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Capostrophic
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483b37bb3f
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Disallow resting if the fall height hasn't been reset (bug #4802)
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2019-12-12 15:26:02 +03:00 |
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Andrei Kortunov
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058bbf4b0f
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Merge pull request #2620 from elsid/fix_cage_door_rotation
Rotate door object using direct rotation order once
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2019-12-01 09:54:38 +04:00 |
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elsid
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3cfd5fca4e
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Rotate door object using direct rotation order once
Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
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2019-11-30 14:09:00 +01:00 |
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Andrei Kortunov
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1b98fe4395
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Fix GCC9 warnings about implicit declarations
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2019-11-29 12:41:23 +04:00 |
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Andrei Kortunov
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73f43ba750
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Do not use screen fading during game loading if there is no current cell (bug #5211)
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2019-11-18 22:24:19 +04:00 |
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Andrei Kortunov
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4118b20608
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Allow ActionOpen and ActionTalk only for player (bug #5210
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2019-11-18 12:41:11 +04:00 |
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