AnyOldName3
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94c7cf414f
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Update documentation to clarify the effects of using shadows without shaders.
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2018-03-01 18:28:32 +00:00 |
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AnyOldName3
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cfad38b869
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Make masks consecutive and ordered.
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2018-03-01 17:32:45 +00:00 |
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AnyOldName3
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6f582f5411
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Make indoor shadows do something meaningful.
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2018-03-01 17:30:53 +00:00 |
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AnyOldName3
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fc41902798
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Replace a dynamic cast with string comarison
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2018-03-01 14:37:11 +00:00 |
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AnyOldName3
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bc4b4c66e4
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(Hopefully) add include which G++ requires even though VC++ doesn't.
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2018-02-27 16:54:48 +00:00 |
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AnyOldName3
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451d0de463
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Remove dependency on osgAnimation that somehow snuck in
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2018-02-27 16:18:42 +00:00 |
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AnyOldName3
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3fe8dc6309
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Remove leftover import
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2018-02-27 16:05:11 +00:00 |
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AnyOldName3
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d1a2955fa1
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Merge upstream
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2018-02-27 14:29:14 +00:00 |
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AnyOldName3
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66a114d6ec
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Fix a couple of warnings
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2018-02-27 14:15:06 +00:00 |
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AnyOldName3
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f9cf1ac94b
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Separate indoor and outdoor shadow casting masks.
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2018-02-27 00:13:51 +00:00 |
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AnyOldName3
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35eb71052e
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Tidy up the shadow manager
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2018-02-26 23:52:46 +00:00 |
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AnyOldName3
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882b63cba9
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Make split point control parameters configurable with the new shadow technique.
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2018-02-26 23:00:46 +00:00 |
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AnyOldName3
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e233dae1cd
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Hook up the new shadow technique
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2018-02-26 22:27:09 +00:00 |
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AnyOldName3
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97b607fc66
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Make whitespace match upstream OSG
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2018-02-26 21:10:06 +00:00 |
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AnyOldName3
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99db93510c
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Undo minor cockup where the same file appeared twice
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2018-02-26 21:09:29 +00:00 |
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AnyOldName3
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639a4f5e8c
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Remove TODO left in by accident. Also, become 100 commits ahead of upstream.
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2018-02-26 20:52:19 +00:00 |
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AnyOldName3
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478367bef3
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Ensure the debug HUD won't crash if settings are changed at runtime.
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2018-02-26 20:50:54 +00:00 |
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AnyOldName3
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7b52091a82
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Make the debug hud enableable
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2018-02-26 20:36:43 +00:00 |
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AnyOldName3
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5d719e9d5f
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Add the debug HUD to the new shadow technique
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2018-02-26 20:20:01 +00:00 |
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AnyOldName3
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76f23c28b1
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Make shadows disableable.
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2018-02-26 16:25:44 +00:00 |
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AnyOldName3
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0f1e770c53
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Transfer changes to cull to new shadow technique
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2018-02-26 15:51:22 +00:00 |
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AnyOldName3
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4c31b38f77
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Move CLSB changes to new shadow technique
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2018-02-26 14:58:12 +00:00 |
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AnyOldName3
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06b2ce6646
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Fix alignment issues caused by renaming classes
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2018-02-26 14:34:14 +00:00 |
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AnyOldName3
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02d0ee3485
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Rename old shadow class to shadow manager
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2018-02-26 14:29:31 +00:00 |
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AnyOldName3
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ce02c83089
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Copy debug shader source into new shadow technique
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2018-02-26 14:27:47 +00:00 |
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scrawl
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31d7e6af32
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Merge pull request #1608
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2018-02-24 16:53:32 +00:00 |
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scrawl
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56613d817e
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Merge pull request #1612
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2018-02-24 16:52:30 +00:00 |
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scrawl
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dd3d3f5a8b
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Merge pull request #1610
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2018-02-24 16:41:02 +00:00 |
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Capostrophic
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089666dd68
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Round up displayed encumbrance
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2018-02-24 15:13:14 +03:00 |
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Capostrophic
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46377fa348
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Update [Windows] documentation
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2018-02-24 12:25:11 +03:00 |
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Capostrophic
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534f3ef094
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Bring UI dimensions and positions more in line with Morrowind UI
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2018-02-24 12:23:44 +03:00 |
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AnyOldName3
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7bd4c5e4b3
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Change class name
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2018-02-24 00:57:58 +00:00 |
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AnyOldName3
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c815366044
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Move to the correct namespace part 2
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2018-02-24 00:55:24 +00:00 |
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AnyOldName3
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11e59d3c11
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Move to the correct namespace.
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2018-02-24 00:52:46 +00:00 |
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AnyOldName3
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324b398d29
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Add a notice clarifying the source of the shadow technique files.
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2018-02-24 00:15:54 +00:00 |
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AnyOldName3
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7467248555
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Undo a modification from the upstream shadow technique which breaks compatibiltiy with OSG 3.4
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2018-02-24 00:14:29 +00:00 |
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AnyOldName3
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273914aba8
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Add osgShadow ViewDependentShadowMaps as they can be found in OSG's GitHub Repository
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2018-02-24 00:13:05 +00:00 |
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AnyOldName3
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9ec59783ba
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Add basic support for distant terrain CLSB
(cherry picked from commit 0f9dc3e65b72e6fff762f7a0933bae6f861e5fd4)
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2018-02-23 23:37:04 +00:00 |
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AnyOldName3
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cb6767b4fc
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Move the declaration of ComputeLightSpaceBounds to the header so that it can be accessed from other compilation units.
(cherry picked from commit 8ac4fb208897a18da4934dd6f2fe84560b44ba9d)
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2018-02-23 23:35:01 +00:00 |
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AnyOldName3
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6251e0519e
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Use CLSB results to reduce maximum shadow map distance when sensible.
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2018-02-23 23:31:53 +00:00 |
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scrawl
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ea028a2076
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Improve settings documentation
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2018-02-22 18:50:07 +00:00 |
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scrawl
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95a07bdc77
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Merge pull request #1609
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2018-02-22 18:49:32 +00:00 |
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Thunderforge
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a67373d116
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Fixing "Show Enchant Chance" checkbox setting melee info instead
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2018-02-19 18:28:04 -06:00 |
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Capostrophic
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99360e132f
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Only display "new journal entry" message in dialogue if there *is* a new entry
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2018-02-18 16:01:50 +03:00 |
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scrawl
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9b8c56761b
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Fix timing error
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2018-02-13 18:25:28 +00:00 |
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scrawl
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79e9876a24
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Merge pull request #1606
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2018-02-13 18:24:11 +00:00 |
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Alexander "Ananace" Olofsson
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145b47a550
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Fix Windows builds
`std::min`/`std::max` are part of algorithm, which is not implicitly included in Windows builds
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2018-02-13 17:47:38 +01:00 |
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scrawl
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ac1609c433
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Merge pull request #1604
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2018-02-13 00:56:06 +00:00 |
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scrawl
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123f7b83d5
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Make the CompositeMapRenderer use available time and add related setting
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2018-02-13 00:40:41 +00:00 |
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scrawl
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a708ac488e
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Don't call Store::setUp() unnecessarily
Fixes a threading issue with ESM::Land store caused by calling setUp() while it's being used.
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2018-02-13 00:38:55 +00:00 |
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