Alexei Dobrohotov
5637b726c7
Merge pull request #2338 from akortunov/changelog
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Add missing changelog entries
2019-04-21 21:10:10 +03:00
Andrei Kortunov
3bea5691ae
Add missing changelog entries
2019-04-21 21:59:53 +04:00
Andrei Kortunov
626a05f825
Merge pull request #2128 from Capostrophic/blood
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Support all eight possible blood types (feature #4958 )
2019-04-21 21:14:30 +04:00
Alexei Dobrohotov
3e61ef32e7
Merge pull request #2332 from akortunov/particles
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Apply looping particles when adding spell to existing actor
2019-04-21 10:39:17 +03:00
Andrei Kortunov
7e0bf40dbe
Allow to shrink tooltip width to its actual text width (bug #3812 )
2019-04-21 08:27:14 +04:00
Alexei Dobrohotov
0fac28563c
Merge pull request #2334 from akortunov/guifixes
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Update background texture if a new one is empty (regression #4986 )
2019-04-20 21:46:26 +03:00
Bret Curtis
3aa792204c
Merge pull request #2331 from Capostrophic/arguments
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Stray argument usage corrections
2019-04-20 11:20:15 +02:00
Andrei Kortunov
09686d684e
Update background texture if a new one is empty (regression #4986 )
2019-04-20 11:40:42 +04:00
Andrei Kortunov
5508e67aad
Apply looping particles when adding spell to existing actor (bug #4918 )
2019-04-20 09:52:15 +04:00
Capostrophic
6cbec4a688
Stray argument usage corrections
2019-04-19 21:28:06 +03:00
Andrei Kortunov
8cb4898ae7
Merge pull request #2330 from Capostrophic/spells
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Only collect every unique magic bolt sound once (bug #4964 )
2019-04-19 12:34:50 +04:00
Alexei Dobrohotov
fb3cbf9348
Merge branch 'issue4748-changelog' into 'master'
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Clarifying changelog regarding #4748
See merge request OpenMW/openmw!96
2019-04-18 17:02:06 +00:00
Michael Stopa
670b0d2365
Made some clarifications in the changelog regarding [Bug#4748]( https://bugs.openmw.org/issues/#4748 )
2019-04-18 17:02:06 +00:00
Capostrophic
f0433704b4
Only collect every unique magic bolt sound once (bug #4964 )
2019-04-17 19:23:50 +03:00
Alexei Dobrohotov
ef985ab422
Merge branch 'cherry-pick-98f52fa8' into 'master'
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Issue 4805 MR attempt #2
See merge request OpenMW/openmw!95
2019-04-17 14:30:56 +00:00
Alexei Dobrohotov
89a0b2d2d4
Merge branch 'issue-4805' into 'master'
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Bug #4805 : NPC movement speed calculations do not take race Weight into account
See merge request OpenMW/openmw!89
(cherry picked from commit 98f52fa8ad8d8746786c529373db81f8602135df)
61682570 Bug #4805 : NPC movement speed calculations do not take race Weight into account
0c8308bc Revert "Bug #4805 : NPC movement speed calculations do not take race Weight into account"
4b43e91f Change to only affect movement speed and not animation speed
a66ae118 Use adjustScale() to adjust movement calculation instead of using race weight
6295eadc Make sure height is also factored into movement speed
fde0ca8b Remove height from movement calculation and factor in cell reference scale
2019-04-17 14:28:49 +00:00
Alexei Dobrohotov
571094a3ca
Merge pull request #2328 from akortunov/aifix
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Use friendly hits only for player's followers
2019-04-17 16:12:15 +03:00
Andrei Kortunov
e534153d00
Use friendly hits only for player's followers (bug #4984 )
2019-04-16 17:12:37 +04:00
terrabyte25
b29476de58
Add support for OpenGLES 3.2
2019-04-15 17:09:36 -05:00
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
2019-04-14 18:48:31 +03:00
Alexei Dobrohotov
4d633fd3e6
Merge pull request #2293 from Capostrophic/fieldofview
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Make the default vertical FOV in line with vanilla (bug #4933 )
2019-04-14 18:21:07 +03:00
Capostrophic
fcf679de49
Make the default vertical FOV in line with vanilla (bug #4933 )
2019-04-14 18:13:21 +03:00
Alexei Dobrohotov
e8b327a3e2
Merge pull request #2327 from akortunov/aifix
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Improve handling for actors outside of actors processing range
2019-04-14 17:21:33 +03:00
Andrei Kortunov
6b49ce965b
Do not update drowning state for actors outside of AI distance (bug #4980 )
2019-04-14 18:09:11 +04:00
Andrei Kortunov
4da21942af
Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979 )
2019-04-14 17:51:12 +04:00
Andrei Kortunov
d1152880c2
Merge pull request #2326 from Capostrophic/regression
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Fix zero division in enchantment magnitude calculation
2019-04-14 15:09:18 +04:00
Capostrophic
2c473d84ee
Fix zero division in enchantment magnitude calculation
2019-04-14 12:47:11 +03:00
Andrei Kortunov
88f44c613b
Merge pull request #2323 from elsid/rm_unused_field
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Remove unused field
2019-04-13 19:06:33 +04:00
elsid
4500f01efd
Remove unused field
2019-04-13 13:25:49 +02:00
Alexei Dobrohotov
5b8fc5a151
Merge pull request #2314 from OpenMW/stdc++14
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bump from C++11 to C++14
2019-04-12 17:34:18 +03:00
Andrei Kortunov
ab7ff4eaf9
Merge pull request #2322 from Capostrophic/rain
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Fix frozen rain when water refractions are disabled
2019-04-12 18:03:17 +04:00
Capostrophic
0333cd2dd4
Fix frozen rain when water refractions are disabled
2019-04-12 16:43:18 +03:00
Alexei Dobrohotov
01d725d2d1
Merge branch 'patch-1' into 'master'
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Make sure the player cannot use quickkeys while disableplayerfighting or disableplayermagic is active
See merge request OpenMW/openmw!92
2019-04-12 13:08:55 +00:00
terabyte25
27292ef4a3
Disable quick keys when fighting and spellcasting are disabled (bug #4962 )
2019-04-12 13:08:55 +00:00
Bret Curtis
f4e113e7c1
Merge pull request #2277 from akortunov/terrain
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Camera-related fixes
2019-04-12 11:17:20 +02:00
Bret Curtis
4fa529e093
Merge pull request #2320 from akortunov/cursorfix
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[Regression] Fix disappearing cursor in the self-enchanting menu
2019-04-12 11:10:29 +02:00
Bret Curtis
785a667517
Merge pull request #2302 from akortunov/guifixes
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Scalable UI textures
2019-04-12 11:09:30 +02:00
Andrei Kortunov
f165d22cde
Fix a regression with disappearing cursor in the self-enchanting menu
2019-04-12 08:29:45 +04:00
Andrei Kortunov
9b716a2f8d
Merge pull request #2311 from Capostrophic/random
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Use dice rolls instead of chance for spell magnitude (bug #4945 )
2019-04-12 07:59:38 +04:00
Bret Curtis
f0cc973b29
Merge pull request #2315 from Capostrophic/lighting
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Revise light source configuration (bug #4965 )
2019-04-11 09:55:27 +02:00
Bret Curtis
10643a10f2
Merge branch 'master' into lighting
2019-04-11 09:55:09 +02:00
Andrei Kortunov
04bee2b2fb
Merge pull request #2317 from Capostrophic/sound
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Only play miss sound for player attacks (bug #4969 )
2019-04-11 07:52:18 +04:00
Alexei Dobrohotov
d3e6921946
Merge pull request #2318 from elsid/navmesh_lock_tile
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Avoid work duplication for multiple thread async navmesh updater
2019-04-11 00:19:52 +03:00
elsid
c683dc8565
Lock navmesh tile by thread while processing
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To avoid duplicated work on a same tile by different threads.
If tile is locked by another thread, then post job into this thread queue.
2019-04-10 22:01:50 +02:00
Capostrophic
85e99182ce
Revise light source configuration (bug #4965 )
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Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
2019-04-10 22:31:31 +03:00
Capostrophic
424716977b
Only play miss sound for player attacks (bug #4969 )
2019-04-10 22:28:22 +03:00
Bret Curtis
2ab7f903d7
make use of std::make_unique to test that MSVC2015 can handle that
2019-04-10 11:09:44 +02:00
Andrei Kortunov
31ddb0a482
Allow to calculate UI skin size based on texture resolution (feature #4968 )
2019-04-10 10:34:07 +04:00
Bret Curtis
573e6e5d51
Merge pull request #2313 from Capostrophic/nifver
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NIF version-related minor fixes
2019-04-09 23:54:28 +02:00
Bret Curtis
df9a8cf957
bump from 11 to 14
2019-04-09 22:34:26 +02:00