David Cernat
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97768be14b
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[Client] Send ObjectPlace packet for random creatures interrupting rest
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2017-05-25 01:00:47 +03:00 |
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David Cernat
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dcc61a095a
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[Client] Allow multiple WorldObjects to be added to a WorldEvent
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2017-05-06 20:44:39 +03:00 |
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David Cernat
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809b4d78ba
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[Client] Split off DedicatedPlayer and PlayerList into different files
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2017-04-30 14:57:43 +03:00 |
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Koncord
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7af73782f3
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[OpenMW] Implement MWWorld::createRecord for Creatures
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2017-04-30 00:16:19 +08:00 |
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David Cernat
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a82646a130
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[Client] Delineate tes3mp-only code more clearly, part 2
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2017-04-24 19:46:12 +03:00 |
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David Cernat
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dba0d47973
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[Client] Revert position changes on invalid cell changes to fix glitches
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2017-04-23 22:25:16 +03:00 |
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David Cernat
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9ea69f4c1f
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[Client] Add LocalActor & DedicatedActor cell transition logic to World::moveObject()
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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4e86d8781f
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[Client] Clean up & simplify logic for DedicatedPlayer cell transitions
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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a5484d237b
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Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
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2017-04-21 21:07:37 +03:00 |
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scrawl
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1956602aa2
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Merge pull request #1262 from Allofich/warnings
Fix more warnings
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2017-04-21 14:34:36 +02:00 |
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David Cernat
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fec82dc033
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Merge pull request #202 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017
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2017-04-21 07:58:13 +03:00 |
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scrawl
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c2240e3af1
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Call the WindowManager::updatePlayer after the startup script is run
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2017-04-21 00:51:13 +02:00 |
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Allofich
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ff3e307059
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
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David Cernat
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c6cd0a2953
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Merge pull request #196 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
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2017-04-13 07:07:49 +03:00 |
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scrawl
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8f335b3484
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Merge pull request #1245 from akortunov/tgm
Vanilla-like tgm
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2017-04-11 21:34:44 +02:00 |
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David Cernat
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9beaf9b7a1
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[Client] Initialize and update LocalActors while their cells are active
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2017-04-06 00:49:20 +03:00 |
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David Cernat
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9759764699
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[Client] Clean up getting and resetting of WorldEvent
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2017-04-05 09:04:41 +03:00 |
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David Cernat
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d7a760490e
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[Client] Simplify sending of world packets, part 2
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2017-04-05 08:43:35 +03:00 |
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David Cernat
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2bd81c3de0
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[Client] Use mpNum for every WorldObject
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2017-04-04 11:07:16 +03:00 |
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David Cernat
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7647715dac
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Merge pull request #190 from OpenMW/master
Add OpenMW commits up to 27 Mar 2017
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2017-03-28 08:05:23 +03:00 |
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scrawl
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0a061d45b7
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Merge pull request #1239 from akortunov/projectilefix
Disable explosion effect for 0-range projectiles (bug #3730)
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2017-03-26 20:30:43 +02:00 |
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Andrei Kortunov
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14b59e0e4b
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Vanilla-like tgm (fixes #3798)
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2017-03-25 22:40:11 +04:00 |
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Andrei Kortunov
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860b556713
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Disables explosion effect for 0-range projectiles (fixes #3730)
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2017-03-25 19:53:24 +04:00 |
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David Cernat
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c10dd1b002
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Merge pull request #188 from OpenMW/master
Add OpenMW commits up to 24 Mar 2017
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2017-03-24 07:24:55 +02:00 |
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Allofich
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5282556ae0
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Show names on combat actors when RMB GUI is active
Fixes (#3797)
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2017-03-22 20:04:29 +09:00 |
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David Cernat
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60037e4081
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Merge pull request #185 from OpenMW/master
Add OpenMW commits up to 14 Mar 2017
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2017-03-15 11:20:06 +02:00 |
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scrawl
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c22fde2bcd
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Preload terrain while reading savegame
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2017-03-14 19:27:56 +01:00 |
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Koncord
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690211ad99
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[General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
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2017-03-06 18:40:07 +08:00 |
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Koncord
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cea1425db1
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[Client] Remove redundant newlines & keep ~120 columns
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2017-03-04 14:55:35 +08:00 |
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David Cernat
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a58601fb2b
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[Client] Delineate tes3mp-only code more clearly, part 1
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2017-02-26 16:59:53 +02:00 |
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David Cernat
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341ec28b1f
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[Client] Don't allow actors to cast spells that don't exist on client
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2017-02-26 15:34:15 +02:00 |
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David Cernat
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ff0d21ef38
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[Client] Spawn in 0,0 if Pelagiad doesn't exist (for other master files)
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2017-02-24 19:42:33 +02:00 |
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David Cernat
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ed2176c984
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[Client] Reuse 1 BaseEvent over and over instead of creating new ones
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2017-02-23 09:19:09 +02:00 |
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David Cernat
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38ccc2671c
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Merge pull request #164 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
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2017-02-23 00:52:53 +02:00 |
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scrawl
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a5247394dc
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(Re)set the inventory listener outside of the Animation class
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2017-02-22 15:08:22 +01:00 |
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scrawl
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a45335ffc3
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Do not reduce magicka in god mode
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2017-02-21 16:33:18 +01:00 |
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David Cernat
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a1988ac6ef
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Merge pull request #161 from OpenMW/master
Add OpenMW commits up to 21 Feb 2017
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2017-02-21 07:02:59 +02:00 |
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scrawl
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7e02bb7348
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Preload summoned creature models before the spell is cast
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2017-02-20 19:58:00 +01:00 |
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David Cernat
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c32c004516
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Merge pull request #151 from OpenMW/master
Add OpenMW commits up to 16 Feb 2017
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2017-02-16 11:53:02 +02:00 |
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scrawl
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57b585570a
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Preload magic effect visuals of the player's selected weapon/spell
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2017-02-15 21:01:25 +01:00 |
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David Cernat
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2ed9ae5739
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Merge pull request #149 from OpenMW/master
Add OpenMW commits up to 14 Feb 2017
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2017-02-14 10:27:53 +02:00 |
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scrawl
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026a05718f
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Construct the WorkQueue in Engine
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2017-02-14 07:58:16 +01:00 |
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David Cernat
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a5d7c5fd39
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Merge pull request #148 from OpenMW/master
Add OpenMW commits up to 13 Feb 2017
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2017-02-13 21:29:51 +02:00 |
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Allofich
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6b53541571
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Prevent AI actors from hitting unintended targets
(Fixes #3254)
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2017-02-12 19:51:19 +09:00 |
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David Cernat
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6763718412
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Merge pull request #146 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/actors.cpp
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2017-02-10 21:39:16 +02:00 |
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scrawl
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6ecc008813
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Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor
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2017-02-10 02:43:49 +01:00 |
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David Cernat
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ae23c6d6a5
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Merge pull request #145 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
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2017-02-09 12:17:27 +02:00 |
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scrawl
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3f3d00ffc9
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Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
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2017-02-09 04:03:38 +01:00 |
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scrawl
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0be86f69bc
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Write the player object first to increase the chance of preloading the player cells in time
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2017-02-09 03:55:10 +01:00 |
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scrawl
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1d8a9ff622
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Preload player cell as soon as the player is read from the savegame
Giving the worker thread something to do while the rest of the savegame is parsed.
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2017-02-09 03:47:36 +01:00 |
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