scrawl
028e00c98f
Add missing status report for some toggle commands
11 years ago
scrawl
868e38a07c
Fix Assault crimes being reported when striking in self-defense
...
Last missing fix for Bug #1134 .
11 years ago
scrawl
940a434479
Use ItemModel for moving items from a container to the world
...
Fixes owner not resetting when moving an item from a corpse to the world.
11 years ago
scrawl
d70306382e
Don't create the player object until the game starts
...
Fixes a crash introduced in e591d23
when using --skip-menu=0.
11 years ago
mrcheko
5be37f04ef
Feature 1314: make npc fight creatures
11 years ago
scrawl
b3735981d6
Remove unused file_finder
11 years ago
Marc Zinnschlag
3b2ba4f6cd
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
0bc33fa86a
Revert "AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)"
...
Apparently not working for AiCombat due to its higher getPriority(). What should we do here?
This reverts commit a6e1d7ffd6
.
11 years ago
scrawl
b16d444f0f
Fix never clearing graveyard. Oops
11 years ago
scrawl
6de7e16550
Fix searchPtrViaActorId not skipping over deleted references
...
Fixes an issue when an actor has moved cell: searchPtrViaActorId would randomly return the deleted Ptr from the old cell.
11 years ago
scrawl
b6a7aee42e
Fix player not being allowed to use his own items
11 years ago
scrawl
eb40032bde
Fix item owner not resetting when dragging an item from a corpse to the player avatar
11 years ago
scrawl
bac4d875df
Fix a potential exploit that made it possible to reset the owner of any item
11 years ago
scrawl
a6e1d7ffd6
AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)
11 years ago
scrawl
2e9985c1a3
Change all AI packages (except AiActivate) to use ActorIds
...
More robust in case the target changes cell or there are multiple targets with the same RefId
11 years ago
scrawl
2f13a17a39
Add some more safety checks to spellcasting
11 years ago
scrawl
f2c193ce3d
Fix searching the player's actorId
11 years ago
scrawl
a609dc5674
Fix exception when getting hit by a trap
11 years ago
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
11 years ago
scrawl
37b9d2fb0c
Fix a wrong use of reference that causes potential crash
11 years ago
scrawl
471bbd0021
Savegame: store levelled creature state and move to actorIds
...
(Closes #1332 )
11 years ago
Marc Zinnschlag
d08869a25d
Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
...
Conflicts:
apps/openmw/mwrender/localmap.cpp
11 years ago
slothlife
f33559fead
Fixes for MSVC warnings, less overall changes
...
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
11 years ago
scrawl
9b67fcc4d7
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
scrawl
9052cc4a57
Savegame: store ActiveSpells
11 years ago
Marc Zinnschlag
2116f16289
Merge remote-tracking branch 'digmaster/master'
11 years ago
Thomas
d2aada95b4
Fixed AiPursue by fixing underlying issue is Pathto()
11 years ago
Thomas
2425d2c2ab
Added stuck mitigation for AiAvoidDoor
11 years ago
Marc Zinnschlag
c2ea92b93a
Merge remote-tracking branch 'sirherrbatka/Feature#1274'
11 years ago
Marek Kochanowicz
3439900239
ignore all drops that will not create usefull filter
11 years ago
Thomas
993ef1be43
Actor avoiding door asks all surrounding actors to do the same.
11 years ago
scrawl
1141c1f3f2
Change projectiles to use actorIds
11 years ago
scrawl
61187c2fef
Savegame: store actorIds
11 years ago
scrawl
51020fdb5f
Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future.
11 years ago
Thomas
cbcf0f6039
Changed AiEScort to use new PathTo function
11 years ago
scrawl
dfacf8c044
Change ActiveSpells to use ActorId
11 years ago
scrawl
67e942e733
Bug #869 : Some fixes to the previous fix
11 years ago
slothlife
c160a04ede
Revert "Fixes for warnings when building with MSVC"
...
This reverts commit 46eb20b98c
.
11 years ago
scrawl
7697ab37e0
Fixes #1129 : Change summoned creatures to use ActorId
...
Gracefully handles summoned creatures that are left behind in inactive cells.
11 years ago
Thomas
7cd4c93fa4
Changed getNearbyDoor to use MWWorld::Ptr
11 years ago
scrawl
99b4bc721b
Don't attempt to inflict spells on dead actors
11 years ago
scrawl
6c7b3074f5
Fix self-defense for creatures when attacked with a spell
11 years ago
Thomas
58bf7624be
Made code a bit more efficient
11 years ago
scrawl
3cdbcf3c28
Merge branch 'actorid' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwmechanics/creaturestats.cpp
11 years ago
Thomas
203ef580cf
Fixed moving activatable object being incorrectly activated.
11 years ago
scrawl
365ca6c7e1
Fixes #1331 : Manually disable movement state for dead actors.
...
For dead actors, refreshCurrentAnims is no longer called, so we need to disable the movement state manually.
11 years ago
Thomas
6d540c4e07
Removed merging error
11 years ago
Thomas
680890c846
Clarification on some documentation points
11 years ago
Thomas
085fb2c5a2
Simplified documentation a bit
11 years ago
Thomas
d6d4d9f75d
Removed destructor documentation
11 years ago