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9300 commits

Author SHA1 Message Date
scrawl
9a1b7cbe52 Add SharedStateButton, used in spell window and controls box to apply mouseover effect to all buttons within one row (Fixes #1986) 2014-12-06 16:50:09 +01:00
scrawl
416d549568 Fix animation glitch caused by knockdown
If the player was knocked down while having no weapon, spell nor fists ready, the animation state would incorrectly shift to "weapon equipped" even though no weapon is equipped.
2014-12-05 22:02:18 +01:00
scrawl
e313ed3cef Support animated container models 2014-12-05 20:58:33 +01:00
scrawl
65536f0857 Load initial particle system state from NIF files (Fixes #2178) 2014-12-05 18:00:30 +01:00
scrawl
a67e7c64ea Optimize pathgrid store 2014-12-05 15:58:22 +01:00
scrawl
83dcf9ce4b Overwrite existing records in IndexedStore (Fixes #2182) 2014-12-05 15:58:05 +01:00
Marc Zinnschlag
f771b95a15 Merge remote-tracking branch 'cc9cii/master' 2014-12-04 20:04:19 +01:00
cc9cii
6731afc79c Use float for setting skill use values. Should resolve bug #2183. 2014-12-05 03:59:16 +11:00
Marc Zinnschlag
eb6e1576be Merge remote-tracking branch 'scrawl/master' 2014-12-03 20:17:34 +01:00
scrawl
fee08f97ed Fix crash in character preview for non-existing meshes (Fixes #2128) 2014-12-03 18:28:35 +01:00
scrawl
75b0da5dce Don't updateBoneTree for non-skinned parts (Fixes #2124) 2014-12-03 18:28:35 +01:00
scrawl
14ae6d28b0 Fix being able to jump when overencumbered 2014-12-03 18:28:35 +01:00
scrawl
3519d23518 Race dialog: remove incorrect assumption about numeric index in head/hair record IDs 2014-12-03 18:28:35 +01:00
scrawl
7faa849cef Fix fatigue recalculation using older value (oops) 2014-12-03 18:28:34 +01:00
scrawl
dd0cea21b0 Implement overwriting pathgrid records (Fixes #2175) 2014-12-03 18:28:34 +01:00
Marc Zinnschlag
e2efc4770d Merge remote-tracking branch 'viadanna/fix/invisible-combat' 2014-12-03 15:34:02 +01:00
Marc Zinnschlag
f2d991505e handle other Windows-specific path issues regarding OpenCS resources handling 2014-12-03 15:31:00 +01:00
Marc Zinnschlag
58b6e757e3 fixed another case folding problem regarding OpenCS resources handling 2014-12-03 15:24:37 +01:00
Marc Zinnschlag
e755f692cc silenced some annoying warnings 2014-12-03 09:42:12 +01:00
Paulo Viadanna
bfa048e687 Fix #1734: AI will stop combat if target disappear 2014-12-02 17:38:25 -02:00
Marc Zinnschlag
406cf2b981 disable element visibility buttons that do not apply to the respective cell type 2014-12-02 11:17:39 +01:00
scrawl
fadbb5ad21 Add particle and sound fading for weather transitions (Fixes #2130) 2014-12-01 23:09:47 +01:00
scrawl
b9d0552166 Fix positionCell rotation argument when used on the player
This fixes the player's initial orientation on the starting boat, to properly face Jiub.
2014-12-01 23:09:47 +01:00
scrawl
46d93f1b08 Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves. 2014-12-01 23:09:46 +01:00
scrawl
507cbcfae3 Remove incorrect implementation of the iAlarm* GMSTs, not used by vanilla MW (Fixes #2064)
According to Hrnchamd, these are unused. The real mechanics are not fully documented, but from a quick test only NPCs with an alarm value of 100 will report crimes.
2014-12-01 23:09:46 +01:00
scrawl
ed686ddd2f Don't update nodes with an empty name from the skeleton source (Fixes #2125) 2014-12-01 23:09:46 +01:00
scrawl
a1226501fa AiWander: move idle animation handling to non-delayed section (Fixes #2073) 2014-12-01 23:09:46 +01:00
scrawl
f9ae0d9d66 Fix dialogue goodbye link conflicting with choice links 2014-12-01 23:09:46 +01:00
scrawl
8103d25b09 Make ToggleMenus close open windows (Fixes #2045) 2014-12-01 23:09:46 +01:00
scrawl
c684c99a95 Combat AI: Don't attempt to cast spells when impossible to succeed (Fixes #2059) 2014-12-01 23:09:46 +01:00
scrawl
6960cac5eb Disable third person zoom feature by default due to usability issues (Fixes #2129) 2014-12-01 23:09:46 +01:00
scrawl
61d1aa78ce Move AiWander path finder to temporary storage (Fixes #2082) 2014-12-01 23:09:46 +01:00
Marc Zinnschlag
b7cf114d5d Merge remote-tracking branch 'scrawl/delete' 2014-12-01 22:57:41 +01:00
Marc Zinnschlag
cbcd6a26d5 memory leak fix 2014-12-01 22:57:32 +01:00
scrawl
48d5789aeb Use a separate flag for references deleted by a content file (Fixes #2018)
The flag must be separate so as to not contaminate the user's savegame.

Fixes the following use cases that were broken before:

 - Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
 - Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
 - Said content file is disabled again - reference must be undeleted
2014-12-01 22:16:45 +01:00
MiroslavR
6e1a11f322 Queue screen fade operations invoked by scripts 2014-12-01 19:13:04 +01:00
Marc Zinnschlag
acd63659c1 Merge remote-tracking branch 'scrawl/launcher' 2014-12-01 09:39:31 +01:00
cc9cii
3b5cd286f6 Do not destroy overlay if it was never created (e.g. due to an Ogre exception). 2014-12-01 14:09:22 +11:00
cc9cii
64e1594b41 Move the destruction of global resources, being used by multiple documents, to the editor. 2014-12-01 14:08:27 +11:00
cc9cii
44b11163d1 Do not delete physics objects if it was never created (e.g. preview window) 2014-12-01 10:07:02 +11:00
cc9cii
2d229c70cb Another missed null shared_ptr conversion for gcc. 2014-12-01 09:41:03 +11:00
cc9cii
9fb4b1f499 Initialise null shared_ptr 2014-12-01 08:15:17 +11:00
scrawl
a4e32d23c6 Fix old profile content not being cleared correctly when saving content file selection (Fixes #2173) 2014-11-30 20:52:34 +01:00
cc9cii
2720e5ea9d Remove PhysicsManager singleton and use shared_ptr instead. Resolves the issue where sometimes destructors were called in an unexpected sequence resulting in a crash while exiting the application. 2014-12-01 06:44:12 +11:00
Marc Zinnschlag
db17dbe324 don't store esm readers for non-base content files 2014-11-30 18:04:18 +01:00
Marc Zinnschlag
4a9d2038fa load land for non-base content files immediately 2014-11-30 14:33:39 +01:00
Marc Zinnschlag
003675318d Merge remote-tracking branch 'scrawl/master' 2014-11-29 20:54:04 +01:00
scrawl
5f5fcc2fef Make PlayGroup use an indefinite number of loops (Fixes #2156) 2014-11-28 17:15:31 +01:00
scrawl
4fd3a994e9 Add model and script information to BetaComment 2014-11-28 16:27:18 +01:00
scrawl
ea8f617508 Add missing player control enabled checks (Fixes #2152) 2014-11-28 15:54:38 +01:00