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13871 commits

Author SHA1 Message Date
David Cernat
9a83108fe5 [Client] Add uninitializeCell() method to CellController 2020-08-11 04:15:12 +02:00
David Cernat
c87a383bee [Client] Simplify MWWorld::Cells::clear() & make it work w/ exteriors 2020-08-08 23:09:44 +02:00
David Cernat
bcb7568ac6 [Client] Add cellStore validity check to CellController::updateLocal() 2020-08-06 19:17:02 +02:00
David Cernat
94dc6f422a [Client] Use temporary holding interior when changing current cell record 2020-08-06 16:25:12 +02:00
David Cernat
958be0b114 [Client] Add logging for invalid attempts at getting creature stats 2020-08-05 11:15:49 +02:00
David Cernat
baa9446cd1 Add OpenMW commits up to 4 Aug 2020 2020-08-04 17:41:01 +02:00
Perry Hugh
4bf24a955e Restore Gamepad Zooming 2020-08-04 06:04:59 +00:00
Bret Curtis
1995e43b46
Merge pull request #2980 from Assumeru/heritage
Make scripts inherit variables from the base record
2020-08-03 13:10:35 +02:00
Andrei Kortunov
9f349e8d91 Use more C++11 in the scripting system code 2020-07-30 20:57:25 +04:00
unknown
b39f35d805 inherit variables 2020-07-29 18:43:56 +02:00
Bret Curtis
72b63ed140
Merge pull request #2954 from Assumeru/basespells
Mutate base records when adding/removing spells
2020-07-29 09:18:55 +02:00
Frederic Chardon
12ee42c6f3 Update mLastTopic before executing scripts. In case the script contains ClearInfoActor it erase not the correct topic.
Other correction not linked with the bug:
- reset mActorKnownTopicsFlag at the same time as mActorKnownTopics
- don't call updateTopics in addResponse, it is already handled by the response
callback
2020-07-28 20:50:49 +00:00
unknown
e27858cfab these were supposed to be included 2020-07-28 18:24:09 +02:00
Evil Eye
6ad20ec9c7 Mutate base records when adding/removing spells 2020-07-28 08:33:28 +02:00
Bret Curtis
ae1af0e103
Merge pull request #2972 from Assumeru/non-unique-additem
Mutate base record when calling add/remove item on non-unique actors
2020-07-27 23:33:10 +02:00
David Cernat
4560267298 [General] Track the client scripts that Object packets originate from 2020-07-27 09:17:22 +02:00
Bret Curtis
d197e2887b
Merge pull request #2977 from Capostrophic/simplewater
Make a horrible simple water hack less horrible
2020-07-27 01:26:44 +02:00
Bret Curtis
82a45eb6ae
Merge pull request #2976 from Capostrophic/unconscious
Add option to always allow stealing from KO'd actors (feature #5545)
2020-07-27 01:22:51 +02:00
Capostrophic
03f0bd3df6 Make a horrible simple water hack less horrible 2020-07-27 00:32:24 +03:00
David Cernat
2cb16e778c [General] Use clearer method name for tracking InterpreterContext type 2020-07-26 20:03:33 +02:00
David Cernat
63480a0012 [Client] Use DetourNavigator for local actors, working around c1ebd9474b 2020-07-26 17:58:59 +02:00
Capostrophic
9c930e38fa Add option to always allow stealing from KO'd actors (feature #5545) 2020-07-26 13:10:44 +03:00
Capostrophic
cc6e4ad215 Fix pickpocketing sneaking stance check 2020-07-26 12:20:17 +03:00
Evil Eye
040a92c373 implement additem/removeitem for non-unique actors 2020-07-26 11:07:18 +02:00
David Cernat
57734c172b [Client] Retain AiPursue for guards ignoring player because of dialogue
In OpenMW, guards starting combat with the player cause other guards with an AiPursue package to also join the combat in MechanicsManager::startCombat(). Previously, however, TES3MP was discarding AiPursue packages for the guards who hadn't started the arrest dialogue with the player by returning the wrong boolean in AiPursue::execute(), leading to just one-on-one combat with the arresting guard.
2020-07-26 11:06:11 +02:00
David Cernat
ff10aa816b Add OpenMW commits up to 25 Jul 2020
# Conflicts:
#   .travis.yml
2020-07-25 19:44:01 +02:00
Bret Curtis
21ee1ed317
Merge pull request #2973 from akortunov/refactoring
Use more C++11 loops in game mechanics code
2020-07-25 15:43:42 +02:00
Andrei Kortunov
e6036e13b9 Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
Petr Mikheev
8cdc7031f5 Support vectors in settings.cfg 2020-07-24 21:47:49 +02:00
Petr Mikheev
62c8ea373b Fix not completely correct camera transition when switching from 1st person to 3rd person if armed. 2020-07-19 22:12:17 +02:00
Petr Mikheev
d78b227670 Fix inverted preview rotation when using controller 2020-07-19 18:21:40 +02:00
Petr Mikheev
2e6aa155a3 New settings 'preview if stand still' and 'deferred preview rotation'. 2020-07-19 18:21:40 +02:00
Petr Mikheev
9f850b6ffc Move deferred rotation logic from renderingmanager.cpp to camera.cpp 2020-07-19 18:21:40 +02:00
Petr Mikheev
63cab4052d Refactoring in mwrender::Camera. enum for normal/preview/vanity mode. 2020-07-19 18:21:40 +02:00
David Cernat
58d8367cb0 [Client] Handle input from server-sent custom messageboxes less hackily 2020-07-18 01:36:13 +02:00
Petr Mikheev
8ac7ffc32b Remove 'separate preview camera' and make the new behavior the default one.
Also minor refactoring in camera.cpp
2020-07-17 22:59:44 +02:00
David Cernat
eb1641dd86 [Client] Fix crashes caused by current modals with invalid widgets 2020-07-17 21:07:09 +02:00
Petr Mikheev
4d206d2c67 Improved preview mode 2020-07-17 20:35:52 +02:00
elsid
c3b581131d Merge branch 'third_person_fix' into 'master'
Minor fixes for 'view over shoulder'

See merge request OpenMW/openmw!265
2020-07-17 18:11:35 +00:00
Petr Mikheev
8ac143c983 Camera can pull out after clearing obstruction instead of instant snapback. 2020-07-17 10:19:46 +02:00
Petr Mikheev
68148f5ec7 1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed; 2020-07-16 22:21:50 +02:00
elsid
9240833bda
Init sound by a single object 2020-07-15 19:46:34 +02:00
Bret Curtis
74c67218e4
Merge pull request #2968 from elsid/fix_flee_cliff_racers
Adjust actor rotation when flee by axis x (bug #5531)
2020-07-14 17:04:04 +02:00
Bret Curtis
e98ae3262e
Merge pull request #2969 from akortunov/scripts
Resume failed scripts execution after game reload
2020-07-14 10:44:58 +02:00
Andrei Kortunov
b05d071e69 Resume failed scripts execution after game reload (feature #5524) 2020-07-14 10:53:01 +04:00
elsid
b7c1c52439
Adjust actor rotation when flee by axis x
Otherwise Cliff Racers can go underwater.
2020-07-13 20:08:37 +02:00
David Cernat
d3f23220de [Client] Only require cellStore for ConsoleCommand packets with objects 2020-07-13 13:04:02 +02:00
elsid
bcd526b706 Merge branch 'third_person_new' into 'master'
Further improvements of "view over shoulder"

See merge request OpenMW/openmw!237
2020-07-13 09:42:19 +00:00
Bret Curtis
a5da59e840
Merge pull request #2967 from Capostrophic/casesensitivity
Fix search filter unicode character case sensitivity
2020-07-12 22:41:24 +02:00
Petr Mikheev
383fa3d3ab Make 'zoom out when move' configurable. 2020-07-12 21:03:18 +02:00