scrawl
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1d988676fe
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Local map: the obtained bounding box wasn't exactly accurate, getWorldBoundingBox seems to solve this.
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2013-02-28 22:56:29 +01:00 |
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scrawl
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3efbb5e728
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Don't try to render a map in empty cells
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2013-02-28 20:27:35 +01:00 |
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scrawl
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341f9b96e2
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Local map: restore zHigh
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2013-02-26 13:53:23 +01:00 |
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scrawl
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2e7bc1a368
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Z-up conversion: local map, fix tcg
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2013-02-26 13:39:10 +01:00 |
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greye
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d205723a17
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resolving m prefix/ESMStore movement
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2012-11-05 18:02:47 +04:00 |
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greye
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2057f5619e
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move ESMStore to MWWorld
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2012-11-05 17:18:01 +04:00 |
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greye
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3c2ce25f5f
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m prefix for mwworld/cellstore.hpp
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2012-11-05 16:07:59 +04:00 |
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greye
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7606ebafd6
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resolving conflicts, minor update
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2012-09-17 11:37:50 +04:00 |
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scrawl
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5834b4baa5
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door markers on the local map
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2012-08-28 17:30:34 +02:00 |
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greye
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fe1a9ac3c5
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poor camera with some fixes
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2012-08-17 15:19:43 +04:00 |
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Marc Zinnschlag
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6534c2a55a
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Issue #107: WindowManager is accessed only through the interface class from now on
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2012-08-12 18:11:09 +02:00 |
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Marc Zinnschlag
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484cce12a8
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Issue #107: removed redundant getStore function from window manager
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2012-08-12 14:36:46 +02:00 |
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scrawl
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07fd9986ef
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accidently removed the map.
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2012-07-09 20:14:07 +02:00 |
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scrawl
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b803d0e949
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converted shadow caster shader
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2012-07-09 19:46:36 +02:00 |
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scrawl
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81d30ff63a
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temp commit
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2012-07-09 19:20:41 +02:00 |
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scrawl
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33c48b9481
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update
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2012-07-06 04:28:08 +02:00 |
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Marc Zinnschlag
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c85aaafac2
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
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Marc Zinnschlag
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4c39fefd1e
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Issue #107: World is accessed only through the interface class from now on; some include cleanup
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2012-07-03 12:30:50 +02:00 |
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scrawl
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3daf1ebc3f
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small map tweak
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2012-05-28 05:03:50 +02:00 |
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scrawl
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a7e6a142f9
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blend fog of war into adjacent cells
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2012-05-27 00:39:33 +02:00 |
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Marc Zinnschlag
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35f478071e
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Issue #255: deleted the old environment class and using the new one instead
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2012-04-23 15:27:03 +02:00 |
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scrawl
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2a4fcf42a3
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basic shadows
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2012-04-11 18:53:13 +02:00 |
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scrawl
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b3a186e729
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simple water without shaders that uses original MW textures
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2012-04-03 16:37:54 +02:00 |
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scrawl
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c1693a0c63
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Merge branch 'minimap' into water
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2012-04-03 15:37:11 +02:00 |
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scrawl
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51e33cc090
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fixed map of some interiors
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2012-04-03 15:34:13 +02:00 |
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scrawl
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8aea311797
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added visibility flags for everything
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2012-04-03 15:13:47 +02:00 |
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scrawl
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342464530d
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rotated map working
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2012-04-02 19:37:24 +02:00 |
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scrawl
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fc5cd703bb
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maps are now rendered with correct rotation, however for interiors the arrow is wrong
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2012-03-30 16:34:36 +02:00 |
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scrawl
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8d224f009f
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toggleFogOfWar script command
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2012-03-29 19:45:19 +02:00 |
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scrawl
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0c2317ce9d
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player arrow works again
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2012-03-29 19:20:09 +02:00 |
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scrawl
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01ecf3e0be
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attempt at rotation (BROKEN)
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2012-03-29 18:16:11 +02:00 |
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scrawl
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35f40b99ad
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remove the bounding box hack, not needed because calculation is correct now
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2012-03-29 18:10:01 +02:00 |
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scrawl
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bf421d2873
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use vector instead of array
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2012-03-27 00:18:09 +02:00 |
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scrawl
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28dfba55e0
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delete fix
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2012-03-26 20:29:07 +02:00 |
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scrawl
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a6259a1b0d
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bugfixes
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2012-03-23 17:37:56 +01:00 |
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scrawl
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06fa310e29
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player arrow rotated correctly
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2012-03-23 15:00:48 +01:00 |
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scrawl
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9c3e1f48f0
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player arrow
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2012-03-23 09:00:00 +01:00 |
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scrawl
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2dd329938a
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automatically zoom in on the player while moving
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2012-03-23 08:16:04 +01:00 |
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scrawl
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1907e21207
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removed preprocessor constants
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2012-03-18 20:44:56 +01:00 |
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scrawl
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5e939e4818
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map window now works for interiors
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2012-03-17 13:59:51 +01:00 |
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scrawl
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91d2031eb7
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first attempt at map window
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2012-03-16 17:09:31 +01:00 |
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scrawl
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2edd7e59f4
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some fixes and facilities for saving the fog of war to disk
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2012-03-14 20:44:06 +01:00 |
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scrawl
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5a46d58da5
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fully working fog of war
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2012-03-14 17:44:19 +01:00 |
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scrawl
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583a25f634
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fog of war rendering (incomplete)
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2012-03-14 14:51:58 +01:00 |
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scrawl
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5b38b17baf
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local map rendering (nothing to see yet, as it is not displayed in GUI)
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2012-03-10 15:28:18 +01:00 |
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