Andrei Kortunov
700f70595f
Merge pull request #2956 from elsid/sound_reoder_conditions
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Check distance to object before load sound
2020-07-08 08:53:20 +04:00
elsid
41434f26a6
Merge branch 'Fix-Trainers-Issue-5486' into 'master'
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Trainers training skills based on base skill issue #5486
See merge request OpenMW/openmw!257
2020-07-07 20:25:21 +00:00
elsid
624baa6d89
Check distance to object before load sound
2020-07-07 21:19:00 +02:00
CedricMocquillon
096e25b29a
Make the getSkillForTraining a member method of TrainingWindow class.
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The implementation is based now on the member of the class
mTrainingSkillBasedOnBaseSkill instead of local static
2020-07-07 11:13:35 +02:00
CedricMocquillon
998bf5da34
Add new checkbox for the new setting 'trainers training skills based on base skill'
2020-07-06 20:32:30 +02:00
CedricMocquillon
1aa4f6bf96
The number of skills points a trainer can teach is based either on its base
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values or on its modified ones depending on the new setting 'trainers training
skills based on base skill' value
2020-07-06 20:30:14 +02:00
CedricMocquillon
281cef9769
The 3 skill selected by a trainer are based on its 3 best skills.
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The skills are sorted either on their base value or on their modified one
depending on the new setting 'trainers training skills based on base skill'
2020-07-06 20:28:08 +02:00
elsid
3c460fb3e9
Use pointer to Sound to stop sounds started by NpcAnimation
2020-07-06 17:38:09 +02:00
Bret Curtis
67c2f0b26c
Merge pull request #2951 from elsid/sound_object_pool
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Store SoundManager sounds and streams in object pool
2020-07-06 07:18:46 +02:00
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
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Replace OpenThreads by std types
2020-07-04 13:11:23 +02:00
Andrei Kortunov
9ec61c14d2
Mark some methods as overrides to avoid warnings
2020-07-04 12:00:30 +04:00
Andrei Kortunov
d1b5f17390
Remove redundant virtual qualifier
2020-07-04 10:17:39 +04:00
elsid
02f9b44f01
Use RAII for object ptr from pool
2020-07-04 01:15:27 +02:00
elsid
6ca29c6107
Use common type for pool of sounds and streams
2020-07-04 01:09:04 +02:00
elsid
b424aac25e
Choose next action for water sound in a separate function
2020-07-03 21:04:25 +02:00
elsid
080b0d6319
Remove unused duration from updateWaterSound
2020-07-03 21:01:48 +02:00
psi29a
08469af742
Merge branch '#5509_invisibility_fix_round_2' into 'master'
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Should resolve the original cause of #5509
See merge request OpenMW/openmw!256
2020-07-02 21:28:13 +00:00
Bret Curtis
d3c24a6ea4
Should resolve the original cause of #5509 and prevent mesh from growing while switching back and for from 3rd and 1st person view
2020-07-02 22:01:42 +02:00
elsid
6ab1a1f907
Make last cell a field of SoundManager and initialize
2020-07-02 19:28:58 +02:00
elsid
3fa1e7ebaf
Make time passed SoundManager field
2020-07-02 19:28:58 +02:00
Bret Curtis
e9126fae54
Resolve #5509 where culling did not take invisiblity into accont
2020-07-02 12:36:25 +02:00
elsid
a36a55bfb5
Clamp sound volume on settings update
2020-07-02 06:38:20 +02:00
Bret Curtis
f639c62428
Merge pull request #2939 from elsid/more_stats
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Add stats for all updates
2020-07-01 23:00:48 +02:00
Bret Curtis
acf36344d4
Merge pull request #2946 from elsid/sound_update_water
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Put logic to update water sound id and volume into a separate class
2020-07-01 22:50:29 +02:00
Roman Siromakha
859ab63679
Merge pull request #2889 from akortunov/statswatcher
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Add a separate stats watcher for GUI
2020-07-01 19:05:15 +02:00
elsid
439891ef53
Put logic to update water sound id and volume into a separate class
2020-07-01 17:49:39 +02:00
Bret Curtis
3d7f8a573a
Merge pull request #2941 from elsid/lookup_stop_sound
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Lookup sound when need to stop
2020-07-01 17:30:23 +02:00
Andrei Kortunov
27f1a3376c
Add a separate stats watcher for GUI
2020-07-01 15:55:44 +04:00
Bret Curtis
26024e7d0d
Merge pull request #2944 from akortunov/input
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Regression fixes for input system
2020-07-01 10:45:58 +02:00
Andrei Kortunov
7fb78e801f
Fix mouse release injection
2020-07-01 11:02:02 +04:00
Andrei Kortunov
5f0cc87a67
Do not discard remnants
2020-07-01 09:52:57 +04:00
elsid
0594b7d1a0
Put logic for the next region sound selection into a separate class
2020-06-30 23:23:37 +02:00
elsid
eb68df1a37
Add stats for all updates
2020-06-30 22:00:23 +02:00
Alexei Dobrohotov
c53516a4b7
Merge pull request #2940 from akortunov/deadzone
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Make joysticks dead zone configurable
2020-06-30 01:15:58 +03:00
elsid
02587ed1e9
Remove unused SoundManager::stopSound overload
2020-06-28 22:55:21 +02:00
elsid
0ff5e9bfb9
Lookup sound when need to stop
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Instead of loading.
2020-06-28 22:16:48 +02:00
Andrei Kortunov
230e06dec7
Make joysticks dead zone configurable (bug #5502 )
2020-06-28 13:12:12 +04:00
Petr Mikheev
a455b99ed6
Fix incorrect speed for creatures, that is caused by https://gitlab.com/OpenMW/openmw/-/merge_requests/245/diffs?commit_id=eebbacd8b4ab22b3e824538df2d7faec0038c1a1
2020-06-27 23:56:48 +02:00
Bret Curtis
355996c2ff
supress -> suppress
2020-06-27 01:20:57 +02:00
psi29a
e83fb8c3fd
Merge branch 'fix_turn_to_movement' into 'master'
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Bugfix for "turn to movement direction"
Fix for #5457 .
Users complain that movement is not smooth enough when the character turns from "straight right" to "straight right and a bit backward" movement.
This MR fixes it.
The problem was mostly caused by the logic that at first changes animation speed to match movement speed, and then adjusts the movement speed to match the animation. IMHO it is a doubtful logic because then the real movement speed may be not consistent with the result of getSpeed.
Also I've removed the setting "turn to movement direction speed coef" because:
1) It was added as a workaround for this "non smooth movement" problem. After the fix it is not needed.
2) Users mistakenly think that it is somehow related to movement speed for diagonal movement.
See merge request OpenMW/openmw!245
2020-06-26 20:04:02 +00:00
Petr Mikheev
63f828fea8
Bugfix for "turn to movement direction"
2020-06-26 20:04:02 +00:00
Alexei Dobrohotov
c94d6336b5
Merge pull request #2936 from akortunov/refactoring
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Use more C++11 in the physics code
2020-06-26 19:44:16 +03:00
Bret Curtis
c4453322e5
Merge pull request #2931 from Capostrophic/intimidate
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Increase disposition on marginal Intimidate wins (#5485 )
2020-06-26 13:47:35 +02:00
Andrei Kortunov
4a5fce8ca5
Use more C++11 in the physics code
2020-06-26 14:22:00 +04:00
Andrei Kortunov
d0fe15b095
Use meaningful names instead of mSkill1 and mSkill2
2020-06-26 11:47:59 +04:00
Andrei Kortunov
fde0f20a6f
Fix faction requirement calculations (bug #5499 )
2020-06-26 11:14:38 +04:00
Andrei Kortunov
3dc3fe06e2
Merge pull request #2934 from akortunov/master
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Fix MSVC warning about variable re-declaration
2020-06-26 09:55:30 +04:00
Andrei Kortunov
30b63270ce
Fix MSVC warning about variable re-declaration
2020-06-26 09:49:26 +04:00
elsid
40ad87bc4d
Replace OpenThreads by std types
2020-06-25 22:16:09 +02:00
Capostrophic
b592fa826c
Increase disposition on marginal Intimidate wins ( #5485 )
2020-06-25 20:28:55 +03:00
Bret Curtis
585755a502
Merge branch 'master' into shieldlocation
2020-06-25 14:58:45 +02:00
Capostrophic
2b2f9a8714
Redistribute hits to carried left slot when possible ( #5490 )
2020-06-25 15:44:40 +03:00
Capostrophic
c7aea20657
Don't offer a price of 1 gold for zero value items ( #5484 )
2020-06-25 14:56:20 +03:00
Petr Mikheev
63137a3b5a
Make vertical offset of "view over shoulder" configurable
2020-06-24 20:07:41 +02:00
psi29a
abc77075b9
Merge branch 'doc-formattopics' into 'master'
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Follow up to MR 126 - make it more obvious for end users how to set colors
See merge request OpenMW/openmw!234
2020-06-24 11:26:22 +00:00
Andrei Kortunov
19e95afc42
Avoid reverse iteration on QHash
2020-06-23 13:33:38 +04:00
Andrei Kortunov
0bb9322a69
Use default constructor for ItemFlags
2020-06-23 10:01:36 +04:00
Bret Curtis
8b02263341
Merge pull request #2919 from akortunov/warnfix
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Avoid to use some deprecated Qt API
2020-06-23 07:42:11 +02:00
fredzio
6d4d53fc7c
Add a setting to the launcher to enable/disable the dialogue topic
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formatting stuff.
2020-06-22 23:21:03 +02:00
Andrei Kortunov
c8d5d421d9
Do not use deprecated mouse wheel movement angle
2020-06-22 18:46:45 +04:00
Andrei Kortunov
98bb73ffb7
Do not use deprecated QTextStream::endl
2020-06-22 18:46:45 +04:00
Andrei Kortunov
2b4274bca8
Use modern Qt flag declarations
2020-06-22 18:46:45 +04:00
Petr Mikheev
b4c699348f
Improved strafe movement
2020-06-22 15:22:34 +02:00
Petr Mikheev
d3bd67d747
Advanced third person camera.
2020-06-22 15:22:34 +02:00
Bret Curtis
8f9c3e28d9
Handle typo
2020-06-22 13:48:35 +02:00
Bret Curtis
61a5c6125d
#5480 : Drop Qt4 support and require Qt 5.12 or later.
2020-06-22 12:17:06 +02:00
fredzio
ae27ad6bcd
Follow up to MR 126
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Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
2020-06-22 04:31:12 +02:00
psi29a
981184109e
Merge branch 'formattopics' into 'master'
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Change color of keywords in the dialogue window (#2159 )
See merge request OpenMW/openmw!126
2020-06-21 07:58:02 +00:00
Andrei Kortunov
142a9e772b
Merge branch '5468_progress_caption_overlapping' into 'master'
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Issue #5468 : Apparently this was always a problem but OP made "nested loading"...
See merge request OpenMW/openmw!228
2020-06-18 16:27:06 +00:00
Andrei Kortunov
1541c7e5eb
Fix ordering warning
2020-06-18 19:19:57 +04:00
Bret Curtis
c3dc0e62e8
OP profiling regression fix; Billboards such as those from Westly's tree mod should work again.
2020-06-18 16:16:16 +02:00
Bret Curtis
9446cece62
Issue #5468 : Apparently this was always a problem but OP made "nested loading" more visible. This should resolve nested loading correctly.
2020-06-18 13:23:39 +02:00
Andrei Kortunov
808c905e1f
Initialize fields to avoid undefined behaviour
2020-06-18 14:50:06 +04:00
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
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Get rid of ECLD and dependencies
2020-06-17 15:00:57 +02:00
Bret Curtis
51136a75f2
Merge pull request #2915 from akortunov/guifixes
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Reset selected slot when closing savegame dialogue
2020-06-17 14:09:31 +02:00
Bret Curtis
b18028b125
Merge pull request #2905 from elsid/ai_package_type
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Store package type id as enum except ESM
2020-06-17 13:03:31 +02:00
Andrei Kortunov
d1a3cc98ff
Get rid of ECLD and dependencies
2020-06-17 13:09:16 +04:00
Bret Curtis
1db58575c8
Fixed missed AiPackageTypeId::Wander 'fix'
2020-06-17 09:58:18 +02:00
Andrei Kortunov
3e396a904e
Reset selected slot when close savegame dialogue to avoid accidental saving/loading
2020-06-17 11:09:17 +04:00
psi29a
66b5cf9f1d
Merge branch 'master' into 'near_far_mode_in_launcher'
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# Conflicts:
# files/settings-default.cfg
2020-06-16 23:05:07 +00:00
Alexei Dobrohotov
2d23dad2bc
Merge branch 'master' into ai_package_type
2020-06-17 01:47:23 +03:00
psi29a
0dc7715c35
Merge branch 'object_paging_retry' into 'master'
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Object Paging
See merge request OpenMW/openmw!209
2020-06-16 08:21:54 +00:00
elsid
00197e1cd9
Optimize recast mesh size by vertex deduplication
2020-06-16 00:51:36 +02:00
elsid
b095ca6c86
Use actor speed to define area cost for pathfinding
2020-06-13 02:24:52 +02:00
elsid
374b85a00d
Add Class methods to get walk, run, swim speed
2020-06-13 02:24:51 +02:00
elsid
a35497de0c
Remove redundant runSpeed as always equal to walkSpeed
2020-06-13 02:24:45 +02:00
bzzt lost a hitlab login
26ab176389
profiling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
daa2761c2d
alphablending & billboardfix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4e2efb3cdb
avoid sqrt
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
66c9469a80
fix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
f12879a04c
allow statesetupdater as cullcallback = faster + works in paging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4238fbccdf
view fix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b27b76e325
avoid pagerebuild when reloading a same save
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
6fa12a6eb8
preload tweak
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
89ec6cfea2
tooltips labels
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
9f0398c021
intersection by refnum tag + enable paging for acti,door,cont
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
340d626589
static moving support
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
c7fda6d280
activegrid paging = 2xfps
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b4af2ac672
avoid blocking on pagerebuild
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
17637c6575
pagerebuild on disable
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00