scrawl
9cce3bc31b
Implement fDispositionMod according to research wiki
2014-10-05 23:03:30 +02:00
scrawl
58571f7ac2
Revert "Transfer item ownership to the buyer if item wasn't stolen"
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Fixes #1953 .
This reverts commit 5d77c5e8ca
.
2014-09-28 12:18:46 +02:00
scrawl
0bc840aadd
Add NumericEditBox widget
2014-09-25 21:04:51 +02:00
scrawl
40587f984d
Implement price-based mercantile skill progress ( Fixes #1947 ), thanks Hrnchamd
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Correct barter formula (removed erroneous clamping)
2014-09-25 13:02:42 +02:00
scrawl
0f99a959eb
Update barter offer for all items when another item is added ( Fixes #1935 )
2014-09-24 12:21:19 +02:00
scrawl
5d77c5e8ca
Transfer item ownership to the buyer if item wasn't stolen ( Fixes #1933 )
2014-09-24 12:21:19 +02:00
scrawl
f82224497a
Compatibility fix for MyGUI git
2014-09-13 08:00:24 +02:00
scrawl
cfc57d0fe0
Use MyGUI's castType for widget casts
2014-09-13 04:07:40 +02:00
scrawl
7fa3100993
Refactor TradeWindow balance buttons to use ControllerRepeatClick
2014-09-11 00:25:09 +02:00
scrawl
07d827c907
Ignore invalid input in numeric EditBox ( Fixes #1885 )
2014-09-08 15:22:33 +02:00
scrawl
0b1e997bdd
Make sure dialogue is ended properly when closing it by using a service ( Fixes #1755 )
2014-08-06 20:13:57 +02:00
scrawl
c6d3b0b70b
Moved merchant restock from trade start to dialogue start, since other services also interact with it.
2014-07-28 02:27:48 +02:00
scrawl
6cd739678a
Fix dangling model pointer after reference cleanup ( Fixes #1653 )
2014-07-14 16:53:58 +02:00
scrawl
f2799ea1d9
Reset item model when reference is reset ( Fixes #1628 )
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This caused crashes when the window was resized after the reference no longer exists (e.g. when a savegame is loaded)
2014-07-12 18:53:22 +02:00
scrawl
4aab4e1c26
Ignore item condition when determining value, except in trade ( Fixes #1557 )
2014-06-26 14:59:33 +02:00
scrawl
9627146bf4
Another fix for trade exploit (hopefully the last: Fixes #1408 )
2014-06-06 15:08:44 +02:00
scrawl
0f1b39bca4
Fix trade exploit
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Using the Max Sale button it was possible to "invert" the buying/selling state.
2014-05-31 18:28:00 +02:00
scrawl
a1bdf20958
Make trade balance label editable
2014-05-31 13:53:36 +02:00
Digmaster
e3e51324a4
Esc button exits all non-modal GUI windows
2014-05-26 23:13:37 -04:00
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
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It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
b4ed828e21
Feature #1323 : Implement restocking items (does not handle levelled lists yet)
2014-05-17 14:30:31 +02:00
Thoronador
1b8c975d5b
minor performance improvements in apps/openmw
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Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
Jeffrey Haines
401d21b4ee
getBaseGold implemented in MWWorld::Class for NPC and Creature
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Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52
2014-03-28 14:21:38 -04:00
Jeffrey Haines
895748f18d
Gold Pool implemented for Vendors
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It appears that my solution breaks persuasion gold for some reason. I
may be wrong. I can’t see where this could be happening as the files
I’ve changes should not affect persuasion at all.
2014-03-28 12:01:56 -04:00
Jeffrey Haines
6896142db1
Trader Gold Reset Delay
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Trade Time initialized to 0
Gold pot set correctly for npc’s and creatures
2014-03-27 07:30:24 -04:00
Jeffrey Haines
2a8bf46607
Trader Gold Reset Delay
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Implemented traded gold reset delay.
Note:
Traders gold pool is still in inventory.
2014-03-27 01:23:56 -04:00
scrawl
f27701cbe8
Detect selling stolen items or enchanting with stolen items
2014-01-22 13:04:55 +01:00
scrawl
589fbbd871
Issue #777 : Create InventoryStore for creatures with weapons/shields
2014-01-19 11:43:23 +01:00
scrawl
d544551f61
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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Information provided by Hrnchamd.
2014-01-15 15:50:45 +01:00
scrawl
224f288359
Don't attempt to change disposition for creatures
2014-01-11 21:30:26 +01:00
scrawl
0f5dc59176
Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
2014-01-08 23:37:46 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
scrawl
c85c2cff4e
Fix disposition changes from trades not applying properly
2014-01-08 01:46:42 +01:00
scrawl
617a65cdd2
Print message to dialogue window after successful trade
2014-01-03 17:40:14 +01:00
scrawl
b42240be6d
Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
2014-01-03 03:48:43 +01:00
scrawl
6aa9e18915
Reset filter when starting a trade
2013-11-30 08:33:18 +01:00
scrawl
b6c22ad5d9
Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
2013-11-21 17:19:30 +01:00
scrawl
bab657fe2b
Add a utility function to add items to a ContainerStore by RefID
2013-11-21 17:14:30 +01:00
scrawl
7eb1dcb682
Fix trade windows crashing after a new game
2013-11-16 22:29:40 +01:00
Emanuel Guevel
aefa54d72d
Pass item count to ManualRef constructor
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This remove the need to call setCount in multiple places.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
10abb9d297
Call ContainerStore::remove() to remove items from inventory
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Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).
Enchanting an item now unequips it.
2013-11-10 02:45:16 +01:00
Chris Robinson
46bc7bd9c8
Some cleanup since NpcStats is now also CreatureStats
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This isn't a thorough cleaning, so keep an eye out for more
2013-08-09 01:14:08 -07:00
Emanuel Guevel
48d2554ac3
Auto-equip when items are added to the inventory
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We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
2013-08-07 15:17:55 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
scrawl
3a6e54c4f5
Sell owned items in the cell
2013-05-27 02:18:36 +02:00
scrawl
b56d50287e
Barter mechanic fix
2013-05-11 22:56:36 +02:00
scrawl
0c4a963132
Container UI rewrite
2013-05-11 18:38:27 +02:00
Britt Mathis
60fadaeaf0
Cleaned up includes in implementation files
2013-04-16 20:16:22 -04:00
Marc Zinnschlag
3f846a50d9
Merge remote-tracking branch 'galdor557/master'
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Conflicts:
apps/openmw/mwgui/travelwindow.cpp
2013-04-11 10:15:42 +02:00