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114 commits

Author SHA1 Message Date
Petr Mikheev
ad51a4be2e Changes in head tracking and greetings for "smooth movement". 2020-09-22 22:50:44 +02:00
Petr Mikheev
b838782557 Avoid collisions between actors. 2020-09-22 22:50:44 +02:00
Capostrophic
b0b4550f05 Pass Actor by reference, simplify GetTarget for greetings 2020-05-30 00:51:58 +03:00
Capostrophic
efd5f13b2b Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats 2020-05-22 17:39:18 +02:00
Andrei Kortunov
61ab7f3c1e Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
Andrei Kortunov
69aceb5c1e Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
Andrei Kortunov
6450d84473 Improve resurrection handling 2019-09-21 20:22:45 +04:00
Andrei Kortunov
b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 2019-08-27 22:42:41 +04:00
Andrei Kortunov
fcdb0c16bf Update jail state once instead of for every single hour 2019-02-23 09:17:06 +04:00
Bret Curtis
c815a2cb42
Merge pull request #2107 from Capostrophic/idledialogue
Move idle dialogue playback from AiWander (bug #4594)
2019-02-22 15:06:39 +01:00
Bret Curtis
4d09c8bb50
Merge pull request #2126 from Capostrophic/sneaking
Account for running/sneaking stances while in air (bug #4797)
2019-02-22 15:04:55 +01:00
Bret Curtis
55fc04e462
Merge pull request #2175 from Capostrophic/includes
Include cleanup
2019-02-22 14:56:20 +01:00
Andrei Kortunov
629a6be477 Handle initial actor's transparency (bug #4860) 2019-02-21 14:57:55 +04:00
Capostrophic
c03ed4cd50 Include cleanup 2019-02-19 18:40:33 +03:00
Capostrophic
cec55119ca Move idle dialogue playback from AiWander (bug #4594) 2019-01-26 16:36:48 +03:00
Capostrophic
05d5d7d57b Account for stances when the player is in air (bug #4797)
Make GetPCRunning and GetPCSneaking return 1 if the player is in air while the stance is toggled
Make sneaking skill usage possible if sneaking stance is toggled while in air
2019-01-15 00:25:26 +03:00
Andrei Kortunov
e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
Andrei Kortunov
2ac2d01432 Optimize drowning state update 2018-09-22 21:12:56 +04:00
Andrei Kortunov
16edac8c47 Fix incorrect 'preparing' word spelling 2018-08-16 17:47:06 +04:00
Andrei Kortunov
3d1daaebab Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
Andrei Kortunov
9fd2d57b86 Move previous items to player 2018-06-10 16:21:19 +04:00
Andrei Kortunov
f977c6876f Bound items: store item ID instead of pointer 2018-06-10 16:21:19 +04:00
Andrei Kortunov
4de9d9fa77 Split adjustBoundItem() 2018-06-10 16:21:19 +04:00
Andrei Kortunov
d1b1cb748d Reequip previous item only if the expired bound item was equipped 2018-06-10 16:21:19 +04:00
Andrei Kortunov
9b72a6ac69 Use the MWWorld::Ptr() instead of string ID 2018-06-10 16:21:19 +04:00
Andrei Kortunov
0375bedab2 Equip previous item after a bound item expires (bug #2326) 2018-06-10 16:21:19 +04:00
Nelsson Huotari
63e34a5575 Typofix: updateCrimePersuit -> ...Pursuit 2018-03-23 14:10:43 +02:00
Andrei Kortunov
a0a30cdbf5 AI: hide torches during bad weather (bug #4334) 2018-03-19 08:03:53 +04:00
Andrei Kortunov
b9d9660efd Update music state in the menu mode (bug #3664) 2017-11-28 20:49:48 +04:00
Andrei Kortunov
9943bd4d74 AiWander fast forwarding improvements (bug #3638) 2017-11-11 15:31:06 +04:00
Andrei Kortunov
65d8e2ff5d Allow to use GetDetected without a reference (bug #3110) 2017-09-18 21:46:57 +04:00
Andrei Kortunov
a5b01fefec Allow to interrupt an attack, if attack button is held 2017-09-01 14:28:21 +04:00
scrawl
dc53573de4 Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
2017-08-29 23:11:23 +00:00
Andrei Kortunov
fb45995a41 Do not allow player to change weapon/spell during attack or spellcasting (bug #2445) 2017-08-29 15:53:23 +04:00
scrawl
2611377081 Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
2017-08-18 22:04:12 +00:00
Andrei Kortunov
641a6cd842 Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
Andrei Kortunov
bc7353f100 Check animation state for GetPCRunning and GetPCSneaking 2017-08-16 20:30:47 +04:00
Allofich
6272e1c674 Cache allies found while iterating engageCombat
(Fixes #3814)
2017-04-13 02:02:38 +09:00
NeveHanter
8902bb5b13 Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 2016-12-20 12:38:51 +01:00
MiroslavR
b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
MiroslavR
80f2ae0ca7 Apply magic effects while waiting/sleeping 2016-07-06 00:20:23 +02:00
Allofich
b1be3596dc Cleanup of #include statements 2016-06-18 10:56:28 +09:00
scrawl
4acfe1a7e4 Move cleanupSummonedCreature to the mechanics manager (Bug #3439) 2016-06-12 02:43:33 +02:00
scrawl
910ad76e29 Remove spell effects when a summoned creature expires (Bug #3439) 2016-06-12 00:41:13 +02:00
scrawl
f417d7780a Fix the enemy nearby check (Bug #3423) 2016-06-07 01:55:34 +02:00
scrawl
53f4b92426 AiEscort do not follow target through doors
Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet.
2015-12-19 15:15:44 +01:00
scrawl
965bea45c0 AiEscort makes the actor side with target in fights (Bug #2697)
Also will follow the player through teleport doors.
2015-12-06 23:38:51 +01:00
Arthur Moore
5e6fcc2aef Alert the user if attempting to play an animation fails
This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame.
2015-07-30 08:00:26 -04:00
scrawl
4bb3cbf0fb Remove last remains of Ogre 2015-06-03 23:04:35 +02:00