David Cernat
8df08c7d10
[General] Implement PlayerItemUse packet
...
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
6 years ago
David Cernat
692ee01340
[Client] Add ScriptController w/ contextType-to-packetOrigin method
7 years ago
David Cernat
9823a77bf2
[General] Turn PlayerRegionAuthority into WorldRegionAuthority
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WorldRegionAuthority is a Worldstate packet.
7 years ago
David Cernat
0b5cb15f71
[General] Turn GameWeather into WorldWeather, now a WorldstatePacket
7 years ago
David Cernat
3649cf553f
[General] Rename PlayerKillCount into WorldKillCount
...
This should clarify the real meaning of the packet and its associated event.
The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
7 years ago
David Cernat
6ebe09375f
[General] Implement ObjectActivate packet & associated script functions
7 years ago
David Cernat
61da0d2475
[General] Turn PlayerInteraction into PlayerInput
7 years ago
David Cernat
32b6134fad
[General] Add placeholder for CellReplace packet
7 years ago
David Cernat
a471f5e452
[General] Turn CellCreate into a Worldstate packet
7 years ago
David Cernat
6cb5ac6e63
Merge pull request #457 from OpenMW/master while resolving conflicts
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Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/main.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwmechanics/character.cpp
components/CMakeLists.txt
7 years ago
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
7 years ago
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
David Cernat
72862dc255
[General] Turn PlayerMap into WorldMap, now a Worldstate packet
7 years ago
David Cernat
5d30a884ba
[Client] Add Worldstate to CMakeLists
7 years ago
David Cernat
416ee77639
[General] Add placeholder for WorldCollisionOverride packet
7 years ago
David Cernat
0be6de6607
[General] Turn RecordDynamic into a Worldstate packet
7 years ago
David Cernat
da66face25
[General] Rename GameTime packet into WorldTime
7 years ago
David Cernat
5af1150ab2
[General] Turn GameTime into a Worldstate packet
7 years ago
David Cernat
43a944ddaf
[General] Add and implement new Worldstate packet type
7 years ago
David Cernat
51698bed48
[Client] Rename WorldProcessor into ObjectProcessor
7 years ago
David Cernat
78234f9071
[General] Rename Event into ObjectList & WorldObject into BaseObject
7 years ago
David Cernat
4b501a39f4
[General] Implement DoorDestination packet & associated script functions
7 years ago
David Cernat
9d27f5f154
[Client] Create RecordHelper class with initial NPC and creature methods
7 years ago
David Cernat
37b349c2f6
Merge pull request #390 from OpenMW/master
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Add OpenMW commits up to 28 Feb 2018
7 years ago
scrawl
9e9c278527
Merge pull request #1597
7 years ago
David Cernat
3d80e2db62
[General] Add placeholders for new packet types, part 2
7 years ago
David Cernat
02af7f6ba1
[General] Add placeholders for new packet types
7 years ago
David Cernat
5d4b97645d
Merge pull request #374 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/CMakeLists.txt
7 years ago
Ilya Zhuravlev
d2121ccd62
Update android port.
7 years ago
Daniel Vukelich
97924d97c7
Add the option for multiple quicksave slots
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With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached. After that, the oldest quicksave slot will
be replaced each time you quicksave. Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
7 years ago
David Cernat
14ef2fa791
Merge pull request #369 from OpenMW/master
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Add OpenMW commits up to 9 Jan 2018
7 years ago
Thunderforge
bd072b131b
Moving controller file out of the controllers subdirectory
7 years ago
Thunderforge
3f7143556a
Providing different mappings depending on the version of SDL installed
7 years ago
David Cernat
cac2c6c1e8
Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts
7 years ago
David Cernat
50d5fffb7f
[General] Add and implement PlayerQuickKeys packet
7 years ago
David Cernat
38247ff086
Merge pull request #303 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwbase/dialoguemanager.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
7 years ago
scrawl
c11fe6788f
Add basic keyboard navigation for the GUI
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(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.
Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.
The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
7 years ago
David Cernat
960b91a53c
Merge pull request #290 from OpenMW/master
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Add OpenMW commits up to 17 Sep 2017
7 years ago
Chris Robinson
9e7a49f66e
Include alext.h to get OpenAL extension definitions
7 years ago
David Cernat
bd541b1e5b
Merge pull request #287 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
7 years ago
AnyOldName3
5ce34f1cbf
Move new behaviour into macro to reduce code duplication
7 years ago
AnyOldName3
3c0ec0d6d0
If CMake supports it, sets the debugger working directory for Visual Studio
7 years ago
David Cernat
721b218cc2
Merge pull request #258 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# README.md
8 years ago
Andrei Kortunov
604f9ee323
Split weapons and spells rating code from combat actions
8 years ago
Andrei Kortunov
548814bfbc
Added AiBreathe package (feature #1374 )
8 years ago
David Cernat
43a3daf0aa
[General] Add & implement PlayerShapeshift packet for werewolf states
8 years ago
David Cernat
3529f9b090
[General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand
8 years ago
David Cernat
48c63dbce9
[General] Fix ObjectLock packets by making hasCellData true for them
8 years ago
David Cernat
ebf7740969
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
8 years ago
David Cernat
70d9374a6a
[General] Implement PlayerKillCount packets
8 years ago